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cyberpresidentvanellope/Polaris
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mirror of https://github.com/PolarisSS13/Polaris.git synced 2026-01-07 07:52:29 +00:00
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e1d2dd4aa11ed0412e208a086ccbe89241cc1b09
Polaris/code/game/objects
History
Chinsky e1d2dd4aa1 Coat racks. Can hold either labcoat or detective coat.
2013-10-10 15:33:02 +04:00
..
closets
Expansion of every "icon = ''" path.
2013-09-01 21:53:36 +01:00
effects
Merge branch 'master' into dev
2013-10-08 15:16:57 +04:00
items
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2013-10-10 14:30:34 +04:00
random
- removing yellow and black gloves from the randomized tech storage object
2013-06-11 00:52:32 -04:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Coat racks. Can hold either labcoat or detective coat.
2013-10-10 15:33:02 +04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Expansion of every "icon = ''" path.
2013-09-01 21:53:36 +01:00
items.dm
Massive click code rework by SuperSayu, ported from TG.
2013-10-08 20:27:39 +01:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
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