Files
Polaris/code/game/objects/items/weapons/mop_deploy.dm
kevinz000 2c0898f870 Regex
2018-10-14 20:03:17 -07:00

74 lines
2.5 KiB
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/obj/item/weapon/mop_deploy
name = "mop"
desc = "Deployable mop."
icon_state = "mop"
force = 3
anchored = 1 // Never spawned outside of inventory, should be fine.
throwforce = 1 //Throwing or dropping the item deletes it.
throw_speed = 1
throw_range = 1
w_class = ITEMSIZE_LARGE//So you can't hide it in your pocket or some such.
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
var/mob/living/creator
var/mopping = 0
var/mopcount = 0
/obj/item/weapon/mop_deploy/New()
create_reagents(5)
START_PROCESSING(SSobj, src)
/turf/proc/clean_deploy(atom/source)
if(source.reagents.has_reagent("water", 1))
clean_blood()
if(istype(src, /turf/simulated))
var/turf/simulated/T = src
T.dirt = 0
for(var/obj/effect/O in src)
if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
qdel(O)
/* //Reagent code changed at some point and the below doesn't work. To be fixed later.
source.reagents.reaction(src, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
source.reagents.remove_any(1) //reaction() doesn't use up the reagents
*/
/obj/item/weapon/mop_deploy/afterattack(atom/A, mob/user, proximity)
if(!proximity) return
if(istype(A, /turf) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
user.visible_message("<span class='warning'>[user] begins to clean \the [get_turf(A)].</span>")
if(do_after(user, 40))
var/turf/T = get_turf(A)
if(T)
T.clean_deploy(src)
user << "<span class='notice'>You have finished mopping!</span>"
/obj/effect/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop_deploy) || istype(I, /obj/item/weapon/soap))
return
..()
/obj/item/weapon/mop_deploy/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/weapon/mop_deploy/attack_self(mob/user as mob)
user.drop_from_inventory(src)
spawn(1) if(!QDELETED(src)) qdel(src)
/obj/item/weapon/mop_deploy/dropped()
spawn(1) if(!QDELETED(src)) qdel(src)
/obj/item/weapon/mop_deploy/process()
if(!creator || loc != creator || !creator.item_is_in_hands(src))
// Tidy up a bit.
if(istype(loc,/mob/living))
var/mob/living/carbon/human/host = loc
if(istype(host))
for(var/obj/item/organ/external/organ in host.organs)
for(var/obj/item/O in organ.implants)
if(O == src)
organ.implants -= src
host.pinned -= src
host.embedded -= src
host.drop_from_inventory(src)
spawn(1) if(!QDELETED(src)) qdel(src)