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A lot of new defines are now in inventory_sizes.dm, which contains; All the size identifiers (the thing that tells the game if something is bulky, or w/e). Storage costs for all the sizes, which are exponents of two, as previously. A few constants for inventory size. Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke. The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
94 lines
2.6 KiB
Plaintext
94 lines
2.6 KiB
Plaintext
/obj/item/weapon/teleportation_scroll
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name = "scroll of teleportation"
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desc = "A scroll for moving around."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "scroll"
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var/uses = 4.0
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w_class = ITEMSIZE_TINY
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item_state = "paper"
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throw_speed = 4
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throw_range = 20
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origin_tech = list(TECH_BLUESPACE = 4)
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/obj/item/weapon/teleportation_scroll/attack_self(mob/user as mob)
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if((user.mind && !wizards.is_antagonist(user.mind)))
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usr << "<span class='warning'>You stare at the scroll but cannot make sense of the markings!</span>"
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return
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user.set_machine(src)
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var/dat = "<B>Teleportation Scroll:</B><BR>"
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dat += "Number of uses: [src.uses]<BR>"
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dat += "<HR>"
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dat += "<B>Four uses use them wisely:</B><BR>"
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dat += "<A href='byond://?src=\ref[src];spell_teleport=1'>Teleport</A><BR>"
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dat += "Kind regards,<br>Wizards Federation<br><br>P.S. Don't forget to bring your gear, you'll need it to cast most spells.<HR>"
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user << browse(dat, "window=scroll")
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onclose(user, "scroll")
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return
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/obj/item/weapon/teleportation_scroll/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained() || src.loc != usr)
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return
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var/mob/living/carbon/human/H = usr
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if (!( istype(H, /mob/living/carbon/human)))
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return 1
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if ((usr == src.loc || (in_range(src, usr) && istype(src.loc, /turf))))
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usr.set_machine(src)
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if (href_list["spell_teleport"])
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if (src.uses >= 1)
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teleportscroll(H)
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attack_self(H)
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return
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/obj/item/weapon/teleportation_scroll/proc/teleportscroll(var/mob/user)
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var/A
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A = input(user, "Area to jump to", "BOOYEA", A) in teleportlocs
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var/area/thearea = teleportlocs[A]
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if (user.stat || user.restrained())
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return
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if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf)))))
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return
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var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
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smoke.set_up(5, 0, user.loc)
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smoke.attach(user)
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smoke.start()
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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if(!T.density)
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var/clear = 1
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for(var/obj/O in T)
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if(O.density)
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clear = 0
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break
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if(clear)
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L+=T
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if(!L.len)
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user <<"The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry."
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return
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if(user && user.buckled)
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user.buckled.unbuckle_mob()
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var/list/tempL = L
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var/attempt = null
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var/success = 0
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while(tempL.len)
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attempt = pick(tempL)
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success = user.Move(attempt)
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if(!success)
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tempL.Remove(attempt)
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else
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break
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if(!success)
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user.loc = pick(L)
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smoke.start()
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src.uses -= 1
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