Files
Polaris/code/game/objects/random/mob.dm
2018-10-23 15:55:14 -04:00

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/*
* Random Mobs
*/
/obj/random/mob
name = "Random Animal"
desc = "This is a random animal."
icon = 'icons/mob/animal.dmi'
icon_state = "chicken_white"
var/overwrite_hostility = 0
var/mob_faction = null
var/mob_returns_home = 0
var/mob_wander = 1
var/mob_wander_distance = 3
var/mob_hostile = 0
var/mob_retaliate = 0
/obj/random/mob/item_to_spawn()
return pick(prob(10);/mob/living/simple_mob/animal/passive/lizard,
prob(6);/mob/living/simple_mob/animal/sif/diyaab,
prob(10);/mob/living/simple_mob/animal/passive/cat,
prob(6);/mob/living/simple_mob/animal/passive/cat,
prob(10);/mob/living/simple_mob/animal/passive/dog/corgi,
prob(6);/mob/living/simple_mob/animal/passive/dog/corgi/puppy,
prob(10);/mob/living/simple_mob/animal/passive/crab,
prob(10);/mob/living/simple_mob/animal/passive/chicken,
prob(6);/mob/living/simple_mob/animal/passive/chick,
prob(10);/mob/living/simple_mob/animal/passive/cow,
prob(6);/mob/living/simple_mob/animal/goat,
prob(10);/mob/living/simple_mob/animal/passive/penguin,
prob(10);/mob/living/simple_mob/animal/passive/mouse,
prob(10);/mob/living/simple_mob/animal/passive/yithian,
prob(10);/mob/living/simple_mob/animal/passive/tindalos,
prob(10);/mob/living/simple_mob/animal/passive/dog/tamaskan,
prob(3);/mob/living/simple_mob/animal/passive/bird/parrot,
prob(1);/mob/living/simple_mob/animal/passive/crab)
/obj/random/mob/spawn_item() //These should only ever have simple mobs.
var/build_path = item_to_spawn()
var/mob/living/simple_mob/M = new build_path(src.loc)
if(!istype(M))
return
if(M.has_AI())
var/datum/ai_holder/AI = M.ai_holder
AI.go_sleep() //Don't fight eachother while we're still setting up!
AI.returns_home = mob_returns_home
AI.wander = mob_wander
AI.max_home_distance = mob_wander_distance
if(overwrite_hostility)
AI.hostile = mob_hostile
AI.retaliate = mob_retaliate
AI.go_wake() //Now you can kill eachother if your faction didn't override.
if(pixel_x || pixel_y)
M.pixel_x = pixel_x
M.pixel_y = pixel_y
/obj/random/mob/sif
name = "Random Sif Animal"
desc = "This is a random cold weather animal."
icon_state = "penguin"
mob_returns_home = 1
mob_wander_distance = 10
/obj/random/mob/sif/item_to_spawn()
return pick(prob(30);/mob/living/simple_mob/animal/sif/diyaab,
prob(15);/mob/living/simple_mob/animal/passive/crab,
prob(15);/mob/living/simple_mob/animal/passive/penguin,
prob(15);/mob/living/simple_mob/animal/passive/mouse,
prob(15);/mob/living/simple_mob/animal/passive/dog/tamaskan,
prob(2);/mob/living/simple_mob/animal/giant_spider/frost,
prob(1);/mob/living/simple_mob/animal/space/goose,
prob(20);/mob/living/simple_mob/animal/passive/crab)
/obj/random/mob/sif/peaceful
name = "Random Peaceful Sif Animal"
desc = "This is a random peaceful cold weather animal."
icon_state = "penguin"
mob_returns_home = 1
mob_wander_distance = 12
/obj/random/mob/sif/peaceful/item_to_spawn()
return pick(prob(30);/mob/living/simple_mob/animal/sif/diyaab,
prob(15);/mob/living/simple_mob/animal/passive/crab,
prob(15);/mob/living/simple_mob/animal/passive/penguin,
prob(15);/mob/living/simple_mob/animal/passive/mouse,
prob(15);/mob/living/simple_mob/animal/passive/dog/tamaskan,
prob(20);/mob/living/simple_mob/animal/sif/hooligan_crab)
/obj/random/mob/sif/hostile
name = "Random Hostile Sif Animal"
desc = "This is a random hostile cold weather animal."
icon_state = "frost"
/obj/random/mob/sif/hostile/item_to_spawn()
return pick(prob(22);/mob/living/simple_mob/animal/sif/savik,
prob(33);/mob/living/simple_mob/animal/giant_spider/frost,
prob(45);/mob/living/simple_mob/animal/sif/shantak)
/obj/random/mob/spider
name = "Random Spider" //Spiders should patrol where they spawn.
desc = "This is a random boring spider."
icon_state = "guard"
mob_returns_home = 1
mob_wander_distance = 4
/obj/random/mob/spider/item_to_spawn()
return pick(prob(22);/mob/living/simple_mob/animal/giant_spider/nurse,
prob(33);/mob/living/simple_mob/animal/giant_spider/hunter,
prob(45);/mob/living/simple_mob/animal/giant_spider)
/obj/random/mob/spider/nurse
name = "Random Nurse Spider"
desc = "This is a random nurse spider."
icon_state = "nurse"
mob_returns_home = 1
mob_wander_distance = 4
/obj/random/mob/spider/nurse/item_to_spawn()
return pick(prob(22);/mob/living/simple_mob/animal/giant_spider/nurse/hat,
prob(45);/mob/living/simple_mob/animal/giant_spider/nurse)
/obj/random/mob/spider/mutant
name = "Random Mutant Spider"
desc = "This is a random mutated spider."
icon_state = "phoron"
/obj/random/mob/spider/mutant/item_to_spawn()
return pick(prob(5);/obj/random/mob/spider,
prob(10);/mob/living/simple_mob/animal/giant_spider/webslinger,
prob(10);/mob/living/simple_mob/animal/giant_spider/carrier,
prob(33);/mob/living/simple_mob/animal/giant_spider/lurker,
prob(33);/mob/living/simple_mob/animal/giant_spider/tunneler,
prob(40);/mob/living/simple_mob/animal/giant_spider/pepper,
prob(20);/mob/living/simple_mob/animal/giant_spider/thermic,
prob(40);/mob/living/simple_mob/animal/giant_spider/electric,
prob(1);/mob/living/simple_mob/animal/giant_spider/phorogenic,
prob(40);/mob/living/simple_mob/animal/giant_spider/frost)
/obj/random/mob/robotic
name = "Random Robot Mob"
desc = "This is a random robot."
icon_state = "drone_dead"
overwrite_hostility = 1
mob_faction = "malf_drone"
mob_returns_home = 1
mob_wander = 1
mob_wander_distance = 5
mob_hostile = 1
mob_retaliate = 1
/obj/random/mob/robotic/item_to_spawn() //Hivebots have a total number of 'lots' equal to the lesser drone, at 60.
return pick(prob(60);/mob/living/simple_mob/mechanical/combat_drone/lesser,
prob(50);/mob/living/simple_mob/mechanical/combat_drone,
prob(15);/mob/living/simple_mob/mechanical/mecha/ripley,
prob(15);/mob/living/simple_mob/mechanical/mecha/odysseus,
prob(10);/mob/living/simple_mob/mechanical/hivebot,
prob(15);/mob/living/simple_mob/mechanical/hivebot/swarm,
prob(10);/mob/living/simple_mob/mechanical/hivebot/ranged_damage,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard)
/obj/random/mob/robotic/hivebot
name = "Random Hivebot"
desc = "This is a random hivebot."
icon_state = "drone3"
mob_faction = "hivebot"
/obj/random/mob/robotic/hivebot/item_to_spawn()
return pick(prob(10);/mob/living/simple_mob/mechanical/hivebot,
prob(15);/mob/living/simple_mob/mechanical/hivebot/swarm,
prob(10);/mob/living/simple_mob/mechanical/hivebot/ranged_damage,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong,
prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard)
//Mice
/obj/random/mob/mouse
name = "Random Mouse"
desc = "This is a random boring maus."
icon_state = "mouse_gray"
/obj/random/mob/mouse/item_to_spawn()
return pick(prob(15);/mob/living/simple_mob/animal/passive/mouse/white,
prob(30);/mob/living/simple_mob/animal/passive/mouse/brown,
prob(30);/mob/living/simple_mob/animal/passive/mouse/gray,
prob(25);/obj/random/mouseremains) //because figuring out how to come up with it picking nothing is beyond my coding ability.