mirror of
https://github.com/PolarisSS13/Polaris.git
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206 lines
7.6 KiB
Plaintext
206 lines
7.6 KiB
Plaintext
/*
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* Random Mobs
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*/
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/obj/random/mob
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name = "Random Animal"
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desc = "This is a random animal."
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icon = 'icons/mob/animal.dmi'
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icon_state = "chicken_white"
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var/overwrite_hostility = 0
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var/mob_faction = null
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var/mob_returns_home = 0
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var/mob_wander = 1
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var/mob_wander_distance = 3
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var/mob_hostile = 0
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var/mob_retaliate = 0
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/obj/random/mob/item_to_spawn()
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return pick(prob(10);/mob/living/simple_mob/animal/passive/lizard,
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prob(6);/mob/living/simple_mob/animal/sif/diyaab,
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prob(10);/mob/living/simple_mob/animal/passive/cat,
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prob(6);/mob/living/simple_mob/animal/passive/cat,
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prob(10);/mob/living/simple_mob/animal/passive/dog/corgi,
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prob(6);/mob/living/simple_mob/animal/passive/dog/corgi/puppy,
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prob(10);/mob/living/simple_mob/animal/passive/crab,
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prob(10);/mob/living/simple_mob/animal/passive/chicken,
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prob(6);/mob/living/simple_mob/animal/passive/chick,
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prob(10);/mob/living/simple_mob/animal/passive/cow,
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prob(6);/mob/living/simple_mob/animal/goat,
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prob(10);/mob/living/simple_mob/animal/passive/penguin,
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prob(10);/mob/living/simple_mob/animal/passive/mouse,
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prob(10);/mob/living/simple_mob/animal/passive/yithian,
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prob(10);/mob/living/simple_mob/animal/passive/tindalos,
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prob(10);/mob/living/simple_mob/animal/passive/dog/tamaskan,
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prob(3);/mob/living/simple_mob/animal/passive/bird/parrot,
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prob(1);/mob/living/simple_mob/animal/passive/crab)
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/obj/random/mob/spawn_item() //These should only ever have simple mobs.
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var/build_path = item_to_spawn()
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var/mob/living/simple_mob/M = new build_path(src.loc)
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if(!istype(M))
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return
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if(M.has_AI())
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var/datum/ai_holder/AI = M.ai_holder
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AI.go_sleep() //Don't fight eachother while we're still setting up!
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AI.returns_home = mob_returns_home
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AI.wander = mob_wander
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AI.max_home_distance = mob_wander_distance
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if(overwrite_hostility)
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AI.hostile = mob_hostile
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AI.retaliate = mob_retaliate
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AI.go_wake() //Now you can kill eachother if your faction didn't override.
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if(pixel_x || pixel_y)
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M.pixel_x = pixel_x
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M.pixel_y = pixel_y
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/obj/random/mob/sif
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name = "Random Sif Animal"
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desc = "This is a random cold weather animal."
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icon_state = "penguin"
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mob_returns_home = 1
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mob_wander_distance = 10
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/obj/random/mob/sif/item_to_spawn()
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return pick(prob(30);/mob/living/simple_mob/animal/sif/diyaab,
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prob(15);/mob/living/simple_mob/animal/passive/crab,
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prob(15);/mob/living/simple_mob/animal/passive/penguin,
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prob(15);/mob/living/simple_mob/animal/passive/mouse,
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prob(15);/mob/living/simple_mob/animal/passive/dog/tamaskan,
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prob(2);/mob/living/simple_mob/animal/giant_spider/frost,
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prob(1);/mob/living/simple_mob/animal/space/goose,
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prob(20);/mob/living/simple_mob/animal/passive/crab)
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/obj/random/mob/sif/peaceful
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name = "Random Peaceful Sif Animal"
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desc = "This is a random peaceful cold weather animal."
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icon_state = "penguin"
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mob_returns_home = 1
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mob_wander_distance = 12
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/obj/random/mob/sif/peaceful/item_to_spawn()
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return pick(prob(30);/mob/living/simple_mob/animal/sif/diyaab,
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prob(15);/mob/living/simple_mob/animal/passive/crab,
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prob(15);/mob/living/simple_mob/animal/passive/penguin,
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prob(15);/mob/living/simple_mob/animal/passive/mouse,
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prob(15);/mob/living/simple_mob/animal/passive/dog/tamaskan,
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prob(20);/mob/living/simple_mob/animal/sif/hooligan_crab)
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/obj/random/mob/sif/hostile
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name = "Random Hostile Sif Animal"
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desc = "This is a random hostile cold weather animal."
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icon_state = "frost"
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/obj/random/mob/sif/hostile/item_to_spawn()
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return pick(prob(22);/mob/living/simple_mob/animal/sif/savik,
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prob(33);/mob/living/simple_mob/animal/giant_spider/frost,
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prob(45);/mob/living/simple_mob/animal/sif/shantak)
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/obj/random/mob/spider
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name = "Random Spider" //Spiders should patrol where they spawn.
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desc = "This is a random boring spider."
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icon_state = "guard"
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mob_returns_home = 1
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mob_wander_distance = 4
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/obj/random/mob/spider/item_to_spawn()
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return pick(prob(22);/mob/living/simple_mob/animal/giant_spider/nurse,
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prob(33);/mob/living/simple_mob/animal/giant_spider/hunter,
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prob(45);/mob/living/simple_mob/animal/giant_spider)
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/obj/random/mob/spider/nurse
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name = "Random Nurse Spider"
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desc = "This is a random nurse spider."
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icon_state = "nurse"
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mob_returns_home = 1
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mob_wander_distance = 4
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/obj/random/mob/spider/nurse/item_to_spawn()
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return pick(prob(22);/mob/living/simple_mob/animal/giant_spider/nurse/hat,
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prob(45);/mob/living/simple_mob/animal/giant_spider/nurse)
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/obj/random/mob/spider/mutant
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name = "Random Mutant Spider"
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desc = "This is a random mutated spider."
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icon_state = "phoron"
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/obj/random/mob/spider/mutant/item_to_spawn()
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return pick(prob(5);/obj/random/mob/spider,
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prob(10);/mob/living/simple_mob/animal/giant_spider/webslinger,
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prob(10);/mob/living/simple_mob/animal/giant_spider/carrier,
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prob(33);/mob/living/simple_mob/animal/giant_spider/lurker,
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prob(33);/mob/living/simple_mob/animal/giant_spider/tunneler,
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prob(40);/mob/living/simple_mob/animal/giant_spider/pepper,
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prob(20);/mob/living/simple_mob/animal/giant_spider/thermic,
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prob(40);/mob/living/simple_mob/animal/giant_spider/electric,
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prob(1);/mob/living/simple_mob/animal/giant_spider/phorogenic,
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prob(40);/mob/living/simple_mob/animal/giant_spider/frost)
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/obj/random/mob/robotic
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name = "Random Robot Mob"
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desc = "This is a random robot."
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icon_state = "drone_dead"
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overwrite_hostility = 1
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mob_faction = "malf_drone"
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mob_returns_home = 1
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mob_wander = 1
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mob_wander_distance = 5
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mob_hostile = 1
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mob_retaliate = 1
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/obj/random/mob/robotic/item_to_spawn() //Hivebots have a total number of 'lots' equal to the lesser drone, at 60.
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return pick(prob(60);/mob/living/simple_mob/mechanical/combat_drone/lesser,
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prob(50);/mob/living/simple_mob/mechanical/combat_drone,
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prob(15);/mob/living/simple_mob/mechanical/mecha/ripley,
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prob(15);/mob/living/simple_mob/mechanical/mecha/odysseus,
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prob(10);/mob/living/simple_mob/mechanical/hivebot,
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prob(15);/mob/living/simple_mob/mechanical/hivebot/swarm,
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prob(10);/mob/living/simple_mob/mechanical/hivebot/ranged_damage,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard)
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/obj/random/mob/robotic/hivebot
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name = "Random Hivebot"
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desc = "This is a random hivebot."
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icon_state = "drone3"
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mob_faction = "hivebot"
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/obj/random/mob/robotic/hivebot/item_to_spawn()
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return pick(prob(10);/mob/living/simple_mob/mechanical/hivebot,
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prob(15);/mob/living/simple_mob/mechanical/hivebot/swarm,
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prob(10);/mob/living/simple_mob/mechanical/hivebot/ranged_damage,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong,
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prob(5);/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard)
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//Mice
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/obj/random/mob/mouse
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name = "Random Mouse"
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desc = "This is a random boring maus."
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icon_state = "mouse_gray"
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/obj/random/mob/mouse/item_to_spawn()
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return pick(prob(15);/mob/living/simple_mob/animal/passive/mouse/white,
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prob(30);/mob/living/simple_mob/animal/passive/mouse/brown,
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prob(30);/mob/living/simple_mob/animal/passive/mouse/gray,
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prob(25);/obj/random/mouseremains) //because figuring out how to come up with it picking nothing is beyond my coding ability.
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