Files
Polaris/code/modules/client/preferences_gear.dm
Raptor1628 2ae273e1b8 Gear again
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.

http://baystation12.net/forums/viewtopic.php?f=5&t=12064

http://baystation12.net/forums/viewtopic.php?f=5&t=12031

http://baystation12.net/forums/viewtopic.php?f=5&t=12027

http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00

882 lines
20 KiB
Plaintext

var/global/list/gear_datums = list()
/hook/startup/proc/populate_gear_list()
var/list/sort_categories = list(
"[slot_head]" = list(),
"ears" = list(),
"[slot_glasses]" = list(),
"[slot_wear_mask]" = list(),
"[slot_w_uniform]" = list(),
"[slot_tie]" = list(),
"[slot_wear_suit]" = list(),
"[slot_gloves]" = list(),
"[slot_shoes]" = list(),
"utility" = list(),
"misc" = list(),
"unknown" = list(),
)
//create a list of gear datums to sort
for(var/type in typesof(/datum/gear)-/datum/gear)
var/datum/gear/G = new type()
var/category = (G.sort_category in sort_categories)? G.sort_category : "unknown"
sort_categories[category][G.display_name] = G
for (var/category in sort_categories)
gear_datums.Add(sortAssoc(sort_categories[category]))
return 1
/datum/gear
var/display_name //Name/index. Must be unique.
var/path //Path to item.
var/cost //Number of points used.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
var/sort_category
/datum/gear/New()
..()
if (!sort_category)
sort_category = "[slot]"
// This is sorted both by slot and alphabetically! Don't fuck it up!
// Headslot items
/datum/gear/gbandana
display_name = "bandana, green"
path = /obj/item/clothing/head/greenbandana
cost = 2
slot = slot_head
/datum/gear/obandana
display_name = "bandana, orange"
path = /obj/item/clothing/head/orangebandana
cost = 2
slot = slot_head
/datum/gear/bandana
display_name = "bandana, pirate-red"
path = /obj/item/clothing/head/bandana
cost = 2
slot = slot_head
/datum/gear/bsec_beret
display_name = "beret, blue (security)"
path = /obj/item/clothing/head/beret/sec/alt
cost = 1
slot = slot_head
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/eng_beret
display_name = "beret, engie-orange"
path = /obj/item/clothing/head/beret/eng
cost = 2
slot = slot_head
// allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
/datum/gear/purp_beret
display_name = "beret, purple"
path = /obj/item/clothing/head/beret/jan
cost = 2
slot = slot_head
/datum/gear/red_beret
display_name = "beret, red"
path = /obj/item/clothing/head/beret
cost = 2
slot = slot_head
/datum/gear/sec_beret
display_name = "beret, red (security)"
path = /obj/item/clothing/head/beret/sec
cost = 1
slot = slot_head
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/bcap
display_name = "cap, blue"
path = /obj/item/clothing/head/soft/blue
cost = 2
slot = slot_head
/datum/gear/mailman
display_name = "cap, blue station"
path = /obj/item/clothing/head/mailman
cost = 2
slot = slot_head
/datum/gear/flatcap
display_name = "cap, brown-flat"
path = /obj/item/clothing/head/flatcap
cost = 2
slot = slot_head
/datum/gear/corpcap
display_name = "cap, corporate (Security)"
path = /obj/item/clothing/head/soft/sec/corp
cost = 2
slot = slot_head
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/gcap
display_name = "cap, green"
path = /obj/item/clothing/head/soft/green
cost = 2
slot = slot_head
/datum/gear/grcap
display_name = "cap, grey"
path = /obj/item/clothing/head/soft/grey
cost = 2
slot = slot_head
/datum/gear/ocap
display_name = "cap, orange"
path = /obj/item/clothing/head/soft/orange
cost = 2
slot = slot_head
/datum/gear/purcap
display_name = "cap, purple"
path = /obj/item/clothing/head/soft/purple
cost = 2
slot = slot_head
/datum/gear/raincap
display_name = "cap, rainbow"
path = /obj/item/clothing/head/soft/rainbow
cost = 3
slot = slot_head
/datum/gear/rcap
display_name = "cap, red"
path = /obj/item/clothing/head/soft/red
cost = 2
slot = slot_head
/datum/gear/ycap
display_name = "cap, yellow"
path = /obj/item/clothing/head/soft/yellow
cost = 2
slot = slot_head
/datum/gear/hairflower
display_name = "hair flower pin"
path = /obj/item/clothing/head/hairflower
cost = 2
slot = slot_head
/datum/gear/dbhardhat
display_name = "hardhat, blue"
path = /obj/item/clothing/head/hardhat/dblue
cost = 2
slot = slot_head
/datum/gear/ohardhat
display_name = "hardhat, orange"
path = /obj/item/clothing/head/hardhat/orange
cost = 2
slot = slot_head
/datum/gear/yhardhat
display_name = "hardhat, yellow"
path = /obj/item/clothing/head/hardhat
cost = 2
slot = slot_head
/datum/gear/boater
display_name = "hat, boatsman"
path = /obj/item/clothing/head/boaterhat
cost = 2
slot = slot_head
/datum/gear/bowler
display_name = "hat, bowler"
path = /obj/item/clothing/head/bowler
cost = 2
slot = slot_head
/datum/gear/fez
display_name = "hat, fez"
path = /obj/item/clothing/head/fez
cost = 2
slot = slot_head
// Wig by Earthcrusher, blame him.
/datum/gear/philosopher_wig
display_name = "natural philosopher's wig"
path = /obj/item/clothing/head/philosopher_wig
cost = 3
slot = slot_head
/datum/gear/ushanka
display_name = "ushanka"
path = /obj/item/clothing/head/ushanka
cost = 2
slot = slot_head
// This was sprited and coded specifically for Zhan-Khazan characters. Before you
// decide that it's 'not even Taj themed' maybe you should read the wiki, gamer. ~ Z
/datum/gear/zhan_scarf
display_name = "Zhan headscarf"
path = /obj/item/clothing/head/tajaran/scarf
cost = 2
slot = slot_head
whitelisted = "Tajara"
// Eyes
/datum/gear/eyepatch
display_name = "eyepatch"
path = /obj/item/clothing/glasses/eyepatch
cost = 1
slot = slot_glasses
/datum/gear/green_glasses
display_name = "Glasses, green"
path = /obj/item/clothing/glasses/gglasses
cost = 1
/datum/gear/scanning_goggles
display_name = "scanning goggles"
path = /obj/item/clothing/glasses/fluff/uzenwa_sissra_1
cost = 1
// allowed_roles = list("Roboticist", "Scientist", "Research Director")
/datum/gear/security
display_name = "Security HUD"
path = /obj/item/clothing/glasses/hud/security
cost = 1
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/thugshades
display_name = "Sunglasses, Fat (Security)"
path = /obj/item/clothing/glasses/sunglasses/big
cost = 1
slot = slot_glasses
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/prescription
display_name = "sunglasses, presciption"
path = /obj/item/clothing/glasses/sunglasses/prescription
cost = 3
slot = slot_glasses
// Mask
/datum/gear/sterilemask
display_name = "sterile mask"
path = /obj/item/clothing/mask/surgical
slot = slot_wear_mask
cost = 2
// Uniform slot
/datum/gear/exec_suit
display_name = "executive suit"
path = /obj/item/clothing/under/suit_jacket/really_black
slot = slot_w_uniform
cost = 2
/datum/gear/kilt
display_name = "kilt"
path = /obj/item/clothing/under/kilt
slot = slot_w_uniform
cost = 3
/datum/gear/blackjumpskirt
display_name = "jumpskirt, black"
path = /obj/item/clothing/under/blackjumpskirt
slot = slot_w_uniform
cost = 2
/datum/gear/skirt_blue
display_name = "plaid skirt, blue"
path = /obj/item/clothing/under/dress/plaid_blue
slot = slot_w_uniform
cost = 2
/datum/gear/skirt_purple
display_name = "plaid skirt, purple"
path = /obj/item/clothing/under/dress/plaid_purple
slot = slot_w_uniform
cost = 2
/datum/gear/skirt_red
display_name = "plaid skirt, red"
path = /obj/item/clothing/under/dress/plaid_red
slot = slot_w_uniform
cost = 2
/datum/gear/skirt_black
display_name = "skirt, black"
path = /obj/item/clothing/under/blackskirt
slot = slot_w_uniform
cost = 2
/datum/gear/sundress
display_name = "sundress"
path = /obj/item/clothing/under/sundress
slot = slot_w_uniform
cost = 3
/datum/gear/sundress_white
display_name = "sundress, white"
path = /obj/item/clothing/under/sundress_white
slot = slot_w_uniform
cost = 3
/datum/gear/cheongsam
display_name = "cheongsam, white"
path = /obj/item/clothing/under/cheongsam
slot = slot_w_uniform
cost = 3
/datum/gear/uniform_captain
display_name = "uniform, captain's dress"
path = /obj/item/clothing/under/dress/dress_cap
slot = slot_w_uniform
cost = 1
allowed_roles = list("Captain")
/datum/gear/corpsecsuit
display_name = "uniform, corporate (Security)"
path = /obj/item/clothing/under/rank/security/corp
cost = 2
slot = slot_w_uniform
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/uniform_hop
display_name = "uniform, HoP's dress"
path = /obj/item/clothing/under/dress/dress_hop
slot = slot_w_uniform
cost = 1
allowed_roles = list("Head of Personnel")
/datum/gear/uniform_hr
display_name = "uniform, HR director (HoP)"
path = /obj/item/clothing/under/dress/dress_hr
slot = slot_w_uniform
cost = 1
allowed_roles = list("Head of Personnel")
/datum/gear/navysecsuit
display_name = "uniform, navyblue (Security)"
path = /obj/item/clothing/under/rank/security/navyblue
cost = 2
slot = slot_w_uniform
allowed_roles = list("Security Officer","Head of Security","Warden")
// Attachments
/datum/gear/armband_cargo
display_name = "armband, cargo"
path = /obj/item/clothing/accessory/armband/cargo
slot = slot_tie
cost = 1
/datum/gear/armband_emt
display_name = "armband, EMT"
path = /obj/item/clothing/accessory/armband/medgreen
slot = slot_tie
cost = 2
/datum/gear/armband_engineering
display_name = "armband, engineering"
path = /obj/item/clothing/accessory/armband/engine
slot = slot_tie
cost = 1
/datum/gear/armband_hydroponics
display_name = "armband, hydroponics"
path = /obj/item/clothing/accessory/armband/hydro
slot = slot_tie
cost = 1
/datum/gear/armband_medical
display_name = "armband, medical"
path = /obj/item/clothing/accessory/armband/med
slot = slot_tie
cost = 1
/datum/gear/armband
display_name = "armband, red"
path = /obj/item/clothing/accessory/armband
slot = slot_tie
cost = 1
/datum/gear/armband_science
display_name = "armband, science"
path = /obj/item/clothing/accessory/armband/science
slot = slot_tie
cost = 1
/datum/gear/armpit
display_name = "holster, armpit"
path = /obj/item/clothing/accessory/holster/armpit
slot = slot_tie
cost = 2
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security","Detective")
/datum/gear/hip
display_name = "holster, hip"
path = /obj/item/clothing/accessory/holster/hip
slot = slot_tie
cost = 2
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security", "Detective")
/datum/gear/waist
display_name = "holster, waist"
path = /obj/item/clothing/accessory/holster/waist
slot = slot_tie
cost = 2
allowed_roles = list("Captain", "Head of Personnel", "Security Officer", "Warden", "Head of Security", "Detective")
/datum/gear/tie_blue
display_name = "tie, blue"
path = /obj/item/clothing/accessory/blue
slot = slot_tie
cost = 1
/datum/gear/tie_red
display_name = "tie, red"
path = /obj/item/clothing/accessory/red
slot = slot_tie
cost = 1
/datum/gear/tie_horrible
display_name = "tie, socially disgraceful"
path = /obj/item/clothing/accessory/horrible
slot = slot_tie
cost = 1
/datum/gear/brown_vest
display_name = "webbing, engineering"
path = /obj/item/clothing/accessory/storage/brown_vest
slot = slot_tie
cost = 2
allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
/datum/gear/black_vest
display_name = "webbing, security"
path = /obj/item/clothing/accessory/storage/black_vest
slot = slot_tie
cost = 2
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/webbing
display_name = "webbing, simple"
path = /obj/item/clothing/accessory/storage/webbing
slot = slot_tie
cost = 2
// Suit slot
/datum/gear/apron
display_name = "apron, blue"
path = /obj/item/clothing/suit/apron
cost = 1
slot = slot_wear_suit
/datum/gear/bomber
display_name = "bomber jacket"
path = /obj/item/clothing/suit/storage/toggle/bomber
cost = 4
slot = slot_wear_suit
/datum/gear/leather_jacket
display_name = "leather jacket, black"
path = /obj/item/clothing/suit/storage/leather_jacket
cost = 3
slot = slot_wear_suit
/datum/gear/leather_jacket_nt
display_name = "leather jacket, NanoTrasen, black"
path = /obj/item/clothing/suit/storage/leather_jacket/nanotrasen
cost = 3
slot = slot_wear_suit
/datum/gear/brown_jacket
display_name = "leather jacket, brown"
path = /obj/item/clothing/suit/storage/toggle/brown_jacket
cost = 3
slot = slot_wear_suit
/datum/gear/brown_jacket_nt
display_name = "leather jacket, NanoTrasen, brown"
path = /obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
cost = 3
slot = slot_wear_suit
/datum/gear/blue_lawyer_jacket
display_name = "suit jacket, blue"
path = /obj/item/clothing/suit/storage/toggle/lawyer/bluejacket
cost = 3
slot = slot_wear_suit
/datum/gear/hoodie
display_name = "hoodie, grey"
path = /obj/item/clothing/suit/storage/toggle/hoodie
cost = 2
slot = slot_wear_suit
/datum/gear/hoodie/black
display_name = "hoodie, black"
path = /obj/item/clothing/suit/storage/toggle/hoodie/black
/datum/gear/unathi_mantle
display_name = "hide mantle (Unathi)"
path = /obj/item/clothing/suit/unathi/mantle
cost = 2
slot = slot_wear_suit
whitelisted = "Unathi"
/datum/gear/labcoat
display_name = "labcoat"
path = /obj/item/clothing/suit/storage/toggle/labcoat
cost = 3
slot = slot_wear_suit
/datum/gear/overalls
display_name = "overalls"
path = /obj/item/clothing/suit/apron/overalls
cost = 2
slot = slot_wear_suit
/datum/gear/bponcho
display_name = "poncho, blue"
path = /obj/item/clothing/suit/poncho/blue
cost = 3
slot = slot_wear_suit
/datum/gear/gponcho
display_name = "poncho, green"
path = /obj/item/clothing/suit/poncho/green
cost = 3
slot = slot_wear_suit
/datum/gear/pponcho
display_name = "poncho, purple"
path = /obj/item/clothing/suit/poncho/purple
cost = 3
slot = slot_wear_suit
/datum/gear/rponcho
display_name = "poncho, red"
path = /obj/item/clothing/suit/poncho/red
cost = 3
slot = slot_wear_suit
/datum/gear/poncho
display_name = "poncho, tan"
path = /obj/item/clothing/suit/poncho
cost = 3
slot = slot_wear_suit
/datum/gear/unathi_robe
display_name = "roughspun robe (Unathi)"
path = /obj/item/clothing/suit/unathi/robe
cost = 3
slot = slot_wear_suit
// whitelisted = "Unathi" // You don't have a monopoly on a robe!
/datum/gear/suspenders
display_name = "suspenders"
path = /obj/item/clothing/suit/suspenders
cost = 2
slot = slot_wear_suit
/datum/gear/wcoat
display_name = "waistcoat"
path = /obj/item/clothing/suit/wcoat
cost = 2
slot = slot_wear_suit
/datum/gear/zhan_furs
display_name = "Zhan-Khazan furs (Tajaran)"
path = /obj/item/clothing/suit/tajaran/furs
cost = 3
slot = slot_wear_suit
whitelisted = "Tajara" // You do have a monopoly on a fur suit tho
// Gloves
/datum/gear/black_gloves
display_name = "gloves, black"
path = /obj/item/clothing/gloves/black
cost = 2
slot = slot_gloves
/datum/gear/blue_gloves
display_name = "gloves, blue"
path = /obj/item/clothing/gloves/blue
cost = 1
slot = slot_gloves
/datum/gear/brown_gloves
display_name = "gloves, brown"
path = /obj/item/clothing/gloves/brown
cost = 2
slot = slot_gloves
/datum/gear/green_gloves
display_name = "gloves, green"
path = /obj/item/clothing/gloves/green
cost = 1
slot = slot_gloves
/datum/gear/orange_gloves
display_name = "gloves, orange"
path = /obj/item/clothing/gloves/orange
cost = 1
slot = slot_gloves
/datum/gear/red_gloves
display_name = "gloves, red"
path = /obj/item/clothing/gloves/red
cost = 1
slot = slot_gloves
/datum/gear/white_gloves
display_name = "gloves, white"
path = /obj/item/clothing/gloves/white
cost = 2
slot = slot_gloves
// Shoelocker
/datum/gear/jackboots
display_name = "jackboots"
path = /obj/item/clothing/shoes/jackboots
cost = 2
slot = slot_shoes
/datum/gear/sandal
display_name = "sandals"
path = /obj/item/clothing/shoes/sandal
cost = 1
slot = slot_shoes
/datum/gear/black_shoes
display_name = "shoes, black"
path = /obj/item/clothing/shoes/black
cost = 1
slot = slot_shoes
/datum/gear/blue_shoes
display_name = "shoes, blue"
path = /obj/item/clothing/shoes/blue
cost = 1
slot = slot_shoes
/datum/gear/brown_shoes
display_name = "shoes, brown"
path = /obj/item/clothing/shoes/brown
cost = 1
slot = slot_shoes
/datum/gear/laceyshoes
display_name = "shoes, classy"
path = /obj/item/clothing/shoes/laceup
cost = 1
slot = slot_shoes
/datum/gear/dress_shoes
display_name = "shoes, dress"
path = /obj/item/clothing/shoes/laceup
cost = 1
slot = slot_shoes
/datum/gear/green_shoes
display_name = "shoes, green"
path = /obj/item/clothing/shoes/green
cost = 1
slot = slot_shoes
/datum/gear/leather
display_name = "shoes, leather"
path = /obj/item/clothing/shoes/leather
cost = 1
slot = slot_shoes
/datum/gear/orange_shoes
display_name = "shoes, orange"
path = /obj/item/clothing/shoes/orange
cost = 1
slot = slot_shoes
/datum/gear/purple_shoes
display_name = "shoes, purple"
path = /obj/item/clothing/shoes/purple
cost = 1
slot = slot_shoes
/datum/gear/red_shoes
display_name = "shoes, red"
path = /obj/item/clothing/shoes/red
cost = 1
slot = slot_shoes
/datum/gear/white_shoes
display_name = "shoes, white"
path = /obj/item/clothing/shoes/white
cost = 1
slot = slot_shoes
/datum/gear/yellow_shoes
display_name = "shoes, yellow"
path = /obj/item/clothing/shoes/yellow
cost = 1
slot = slot_shoes
// "Useful" items - I'm guessing things that might be used at work?
/datum/gear/briefcase
display_name = "briefcase"
path = /obj/item/weapon/storage/briefcase
sort_category = "utility"
cost = 2
/datum/gear/clipboard
display_name = "clipboard"
path = /obj/item/weapon/clipboard
sort_category = "utility"
cost = 1
/datum/gear/folder_blue
display_name = "folder, blue"
path = /obj/item/weapon/folder/blue
sort_category = "utility"
cost = 1
/datum/gear/folder_grey
display_name = "folder, grey"
path = /obj/item/weapon/folder
sort_category = "utility"
cost = 1
/datum/gear/folder_red
display_name = "folder, red"
path = /obj/item/weapon/folder/red
sort_category = "utility"
cost = 1
/datum/gear/folder_white
display_name = "folder, white"
path = /obj/item/weapon/folder/white
sort_category = "utility"
cost = 1
/datum/gear/folder_yellow
display_name = "folder, yellow"
path = /obj/item/weapon/folder/yellow
sort_category = "utility"
cost = 1
/datum/gear/paicard
display_name = "personal AI device"
path = /obj/item/device/paicard
sort_category = "utility"
cost = 2
// The rest of the trash.
/datum/gear/ashtray
display_name = "ashtray, plastic"
path = /obj/item/ashtray/plastic
sort_category = "misc"
cost = 1
/datum/gear/cane
display_name = "cane"
path = /obj/item/weapon/cane
sort_category = "misc"
cost = 2
/datum/gear/dice
display_name = "d20"
path = /obj/item/weapon/dice/d20
sort_category = "misc"
cost = 1
/datum/gear/cards
display_name = "deck of cards"
path = /obj/item/weapon/deck
sort_category = "misc"
cost = 1
/datum/gear/blipstick
display_name = "lipstick, black"
path = /obj/item/weapon/lipstick/black
sort_category = "misc"
cost = 1
/datum/gear/jlipstick
display_name = "lipstick, jade"
path = /obj/item/weapon/lipstick/jade
sort_category = "misc"
cost = 1
/datum/gear/plipstick
display_name = "lipstick, purple"
path = /obj/item/weapon/lipstick/purple
sort_category = "misc"
cost = 1
/datum/gear/rlipstick
display_name = "lipstick, red"
path = /obj/item/weapon/lipstick
sort_category = "misc"
cost = 1
/datum/gear/matchbook
display_name = "matchbook"
path = /obj/item/weapon/storage/box/matches
sort_category = "misc"
cost = 2
/datum/gear/comb
display_name = "purple comb"
path = /obj/item/weapon/haircomb
sort_category = "misc"
cost = 2
/*/datum/gear/combitool
display_name = "combi-tool"
path = /obj/item/weapon/combitool
cost = 3*/
// Stuff worn on the ears. Items here go in the "ears" sort_category but they must not use
// the slot_r_ear or slot_l_ear as the slot, or else players will spawn with no headset.
/datum/gear/skrell_chain
display_name = "skrell headtail-wear, female, chain"
path = /obj/item/clothing/ears/skrell/chain
cost = 2
sort_category = "ears"
whitelisted = "Skrell"
/datum/gear/skrell_plate
display_name = "skrell headtail-wear, male, bands"
path = /obj/item/clothing/ears/skrell/band
cost = 2
sort_category = "ears"
whitelisted = "Skrell"
/datum/gear/skrell_cloth_male
display_name = "skrell headtail-wear, male, cloth"
path = /obj/item/clothing/ears/skrell/cloth_male
cost = 2
sort_category = "ears"
whitelisted = "Skrell"
/datum/gear/skrell_cloth_female
display_name = "skrell headtail-wear, female, cloth"
path = /obj/item/clothing/ears/skrell/cloth_female
cost = 2
sort_category = "ears"
whitelisted = "Skrell"