mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-29 03:21:42 +00:00
Removes a very large amount of world loops. Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically. Cleans up some commented out code.
296 lines
8.3 KiB
Plaintext
296 lines
8.3 KiB
Plaintext
//conveyor2 is pretty much like the original, except it supports corners, but not diverters.
|
|
//note that corner pieces transfer stuff clockwise when running forward, and anti-clockwise backwards.
|
|
|
|
/obj/machinery/conveyor
|
|
icon = 'icons/obj/recycling.dmi'
|
|
icon_state = "conveyor0"
|
|
name = "conveyor belt"
|
|
desc = "A conveyor belt."
|
|
plane = TURF_PLANE
|
|
layer = ABOVE_TURF_LAYER
|
|
anchored = 1
|
|
circuit = /obj/item/weapon/circuitboard/conveyor
|
|
var/operating = 0 // 1 if running forward, -1 if backwards, 0 if off
|
|
var/operable = 1 // true if can operate (no broken segments in this belt run)
|
|
var/forwards // this is the default (forward) direction, set by the map dir
|
|
var/backwards // hopefully self-explanatory
|
|
var/movedir // the actual direction to move stuff in
|
|
|
|
var/list/affecting // the list of all items that will be moved this ptick
|
|
var/id = "" // the control ID - must match controller ID
|
|
|
|
/obj/machinery/conveyor/centcom_auto
|
|
id = "round_end_belt"
|
|
|
|
// create a conveyor
|
|
/obj/machinery/conveyor/initialize(mapload, newdir, on = 0)
|
|
. = ..()
|
|
if(newdir)
|
|
set_dir(newdir)
|
|
|
|
if(dir & (dir-1)) // Diagonal. Forwards is *away* from dir, curving to the right.
|
|
forwards = turn(dir, 135)
|
|
backwards = turn(dir, 45)
|
|
else
|
|
forwards = dir
|
|
backwards = turn(dir, 180)
|
|
|
|
if(on)
|
|
operating = 1
|
|
setmove()
|
|
|
|
component_parts = list()
|
|
component_parts += new /obj/item/weapon/stock_parts/gear(src)
|
|
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
|
component_parts += new /obj/item/weapon/stock_parts/gear(src)
|
|
component_parts += new /obj/item/weapon/stock_parts/motor(src)
|
|
component_parts += new /obj/item/stack/cable_coil(src,5)
|
|
RefreshParts()
|
|
|
|
/obj/machinery/conveyor/proc/setmove()
|
|
if(operating == 1)
|
|
movedir = forwards
|
|
else if(operating == -1)
|
|
movedir = backwards
|
|
else operating = 0
|
|
update()
|
|
|
|
/obj/machinery/conveyor/proc/update()
|
|
if(stat & BROKEN)
|
|
icon_state = "conveyor-broken"
|
|
operating = 0
|
|
return
|
|
if(!operable)
|
|
operating = 0
|
|
if(stat & NOPOWER)
|
|
operating = 0
|
|
icon_state = "conveyor[operating]"
|
|
|
|
// machine process
|
|
// move items to the target location
|
|
/obj/machinery/conveyor/process()
|
|
if(stat & (BROKEN | NOPOWER))
|
|
return
|
|
if(!operating)
|
|
return
|
|
use_power(100)
|
|
|
|
affecting = loc.contents - src // moved items will be all in loc
|
|
spawn(1) // slight delay to prevent infinite propagation due to map order //TODO: please no spawn() in process(). It's a very bad idea
|
|
var/items_moved = 0
|
|
for(var/atom/movable/A in affecting)
|
|
if(!A.anchored)
|
|
if(A.loc == src.loc) // prevents the object from being affected if it's not currently here.
|
|
step(A,movedir)
|
|
items_moved++
|
|
if(items_moved >= 10)
|
|
break
|
|
|
|
// attack with item, place item on conveyor
|
|
/obj/machinery/conveyor/attackby(var/obj/item/I, mob/user)
|
|
if(isrobot(user)) return //Carn: fix for borgs dropping their modules on conveyor belts
|
|
if(I.loc != user) return // This should stop mounted modules ending up outside the module.
|
|
|
|
if(default_deconstruction_screwdriver(user, I))
|
|
return
|
|
if(default_deconstruction_crowbar(user, I))
|
|
return
|
|
|
|
if(istype(I, /obj/item/device/multitool))
|
|
if(panel_open)
|
|
var/input = sanitize(input(usr, "What id would you like to give this conveyor?", "Multitool-Conveyor interface", id))
|
|
if(!input)
|
|
usr << "No input found please hang up and try your call again."
|
|
return
|
|
id = input
|
|
for(var/obj/machinery/conveyor_switch/C in machines)
|
|
if(C.id == id)
|
|
C.conveyors |= src
|
|
return
|
|
|
|
user.drop_item(get_turf(src))
|
|
return
|
|
|
|
// attack with hand, move pulled object onto conveyor
|
|
/obj/machinery/conveyor/attack_hand(mob/user as mob)
|
|
if ((!( user.canmove ) || user.restrained() || !( user.pulling )))
|
|
return
|
|
if (user.pulling.anchored)
|
|
return
|
|
if ((user.pulling.loc != user.loc && get_dist(user, user.pulling) > 1))
|
|
return
|
|
if (ismob(user.pulling))
|
|
var/mob/M = user.pulling
|
|
M.stop_pulling()
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
user.stop_pulling()
|
|
else
|
|
step(user.pulling, get_dir(user.pulling.loc, src))
|
|
user.stop_pulling()
|
|
return
|
|
|
|
|
|
// make the conveyor broken
|
|
// also propagate inoperability to any connected conveyor with the same ID
|
|
/obj/machinery/conveyor/proc/broken()
|
|
stat |= BROKEN
|
|
update()
|
|
|
|
var/obj/machinery/conveyor/C = locate() in get_step(src, dir)
|
|
if(C)
|
|
C.set_operable(dir, id, 0)
|
|
|
|
C = locate() in get_step(src, turn(dir,180))
|
|
if(C)
|
|
C.set_operable(turn(dir,180), id, 0)
|
|
|
|
|
|
//set the operable var if ID matches, propagating in the given direction
|
|
|
|
/obj/machinery/conveyor/proc/set_operable(stepdir, match_id, op)
|
|
|
|
if(id != match_id)
|
|
return
|
|
operable = op
|
|
|
|
update()
|
|
var/obj/machinery/conveyor/C = locate() in get_step(src, stepdir)
|
|
if(C)
|
|
C.set_operable(stepdir, id, op)
|
|
|
|
/obj/machinery/conveyor/power_change()
|
|
..()
|
|
update()
|
|
|
|
// the conveyor control switch
|
|
//
|
|
//
|
|
|
|
/obj/machinery/conveyor_switch
|
|
|
|
name = "conveyor switch"
|
|
desc = "A conveyor control switch."
|
|
icon = 'icons/obj/recycling.dmi'
|
|
icon_state = "switch-off"
|
|
var/position = 0 // 0 off, -1 reverse, 1 forward
|
|
var/last_pos = -1 // last direction setting
|
|
var/operated = 1 // true if just operated
|
|
|
|
var/id = "" // must match conveyor IDs to control them
|
|
|
|
var/list/conveyors // the list of converyors that are controlled by this switch
|
|
anchored = 1
|
|
|
|
|
|
|
|
/obj/machinery/conveyor_switch/initialize()
|
|
..()
|
|
update()
|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
/obj/machinery/conveyor_switch/LateInitialize()
|
|
conveyors = list()
|
|
for(var/obj/machinery/conveyor/C in machines)
|
|
if(C.id == id)
|
|
conveyors += C
|
|
|
|
// update the icon depending on the position
|
|
|
|
/obj/machinery/conveyor_switch/proc/update()
|
|
if(position<0)
|
|
icon_state = "switch-rev"
|
|
else if(position>0)
|
|
icon_state = "switch-fwd"
|
|
else
|
|
icon_state = "switch-off"
|
|
|
|
|
|
// timed process
|
|
// if the switch changed, update the linked conveyors
|
|
|
|
/obj/machinery/conveyor_switch/process()
|
|
if(!operated)
|
|
return
|
|
operated = 0
|
|
|
|
for(var/obj/machinery/conveyor/C in conveyors)
|
|
C.operating = position
|
|
C.setmove()
|
|
|
|
// attack with hand, switch position
|
|
/obj/machinery/conveyor_switch/attack_hand(mob/user)
|
|
if(!allowed(user))
|
|
user << "<span class='warning'>Access denied.</span>"
|
|
return
|
|
|
|
if(position == 0)
|
|
if(last_pos < 0)
|
|
position = 1
|
|
last_pos = 0
|
|
else
|
|
position = -1
|
|
last_pos = 0
|
|
else
|
|
last_pos = position
|
|
position = 0
|
|
|
|
operated = 1
|
|
update()
|
|
|
|
// find any switches with same id as this one, and set their positions to match us
|
|
for(var/obj/machinery/conveyor_switch/S in machines)
|
|
if(S.id == src.id)
|
|
S.position = position
|
|
S.update()
|
|
|
|
/obj/machinery/conveyor_switch/attackby(var/obj/item/I, mob/user)
|
|
if(default_deconstruction_screwdriver(user, I))
|
|
return
|
|
|
|
if(istype(I, /obj/item/weapon/weldingtool))
|
|
if(panel_open)
|
|
var/obj/item/weapon/weldingtool/WT = I
|
|
if(!WT.remove_fuel(0, user))
|
|
user << "The welding tool must be on to complete this task."
|
|
return
|
|
playsound(src, WT.usesound, 50, 1)
|
|
if(do_after(user, 20 * WT.toolspeed))
|
|
if(!src || !WT.isOn()) return
|
|
user << "<span class='notice'>You deconstruct the frame.</span>"
|
|
new /obj/item/stack/material/steel( src.loc, 2 )
|
|
qdel(src)
|
|
return
|
|
|
|
if(istype(I, /obj/item/device/multitool))
|
|
if(panel_open)
|
|
var/input = sanitize(input(usr, "What id would you like to give this conveyor switch?", "Multitool-Conveyor interface", id))
|
|
if(!input)
|
|
usr << "No input found please hang up and try your call again."
|
|
return
|
|
id = input
|
|
conveyors = list() // Clear list so they aren't double added.
|
|
for(var/obj/machinery/conveyor/C in machines)
|
|
if(C.id == id)
|
|
conveyors += C
|
|
return
|
|
|
|
/obj/machinery/conveyor_switch/oneway
|
|
var/convdir = 1 //Set to 1 or -1 depending on which way you want the convayor to go. (In other words keep at 1 and set the proper dir on the belts.)
|
|
desc = "A conveyor control switch. It appears to only go in one direction."
|
|
|
|
// attack with hand, switch position
|
|
/obj/machinery/conveyor_switch/oneway/attack_hand(mob/user)
|
|
if(position == 0)
|
|
position = convdir
|
|
else
|
|
position = 0
|
|
|
|
operated = 1
|
|
update()
|
|
|
|
// find any switches with same id as this one, and set their positions to match us
|
|
for(var/obj/machinery/conveyor_switch/S in machines)
|
|
if(S.id == src.id)
|
|
S.position = position
|
|
S.update()
|