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>tried to make the comments less confusing. >Removed the procs for rebuilding the lists (they weren't meant to be used and half were broken anyway). >added a directory. It maps ckey to client like so directory[ckey] = client. It could be used for PMs, banning, and various other admin tools rather than using \ref[] >var/list/admins is now a list of clients whom are admins. >var/list/admin_datums is what var/list/admins used to be. A map from ckey -> admin datum Most of this is so I can add modular admin ranks in a non-horrendous way and fix some existing issues. >var/list/client_list is now var/list/clients (laziness sorry) >removed some needless loops and stuff. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4951 316c924e-a436-60f5-8080-3fe189b3f50e
38 lines
2.3 KiB
Plaintext
38 lines
2.3 KiB
Plaintext
var/list/clients = list() //list of all clients
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var/list/admins = list() //list of all clients whom are admins
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var/list/directory = list() //list of all ckeys with associated client
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/new_player
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var/global/list/mob_list = list() //List of all mobs, including clientless
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var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/new_player
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var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
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var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
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var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
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var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
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var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
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var/global/list/landmarks_list = list() //list of all landmarks created
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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//Realistically, these should never be run, but ideally, they should only be run once at round-start
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/proc/make_datum_references_lists()
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var/list/paths
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//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
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paths = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
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for(var/path in paths)
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var/datum/sprite_accessory/hair/H = new path()
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hair_styles_list[H.name] = H
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//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
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paths = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
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for(var/path in paths)
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var/datum/sprite_accessory/facial_hair/H = new path()
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facial_hair_styles_list[H.name] = H
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