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* Better notifications * Add buttons to del/move tabs in edit mode * Add a <span> to emotes * Fix duplicate IDs in VChat and add more logging * VChat: Redone chat output in Vue.js * Ported tg asset cache * VChat DME Update * Replace \image macro with bicon() * NanoUI Subsystem Fixes Don't do this, the asset subsystem does this for you * Allow narrate/globalnarrate shenanigans Allows HTML if your entire thing is HTML * Disable bicon() icon object cache, and create text tag cache * Ore Scanner is written incorrectly Only revealed by vchat * Fixes 2 VChat bugs * Underline links in VChat * Fix LOOC color * VChat Improvements Hopefully, anyway. - Arbitrary font size setting - Line height setting - Multiple crush settings - Rewrote how tabs work hopefully for performance - Hidden messages are actually put elsewhere - Attempts to correct chat backlog restore on rejoin * Surgery steps to use <span> * Some VChat Tweaks - Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working) - The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes. - Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s. * Include date in filename for VChat log save * Merge pull request #6767 from Cyantime/patch-2 Change chat export naming scheme * Adds VChat tab saving Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc. * Fix chat exporting when someone has used unicode Only affects clients still using 512 * Use CLIENT_FROM_VAR for ease of code reading * Update code/modules/client/asset_cache.dm Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com> * Fix runtime when client disconnects before vchat loads * Fix polaris version of command reports * Fix LOOC color in oldchat * Put some styles in various adminpm messages * Round info and advanced who spans * Fix missing tag-end * Maybe fix images for linux and statpanel but also doom everyone Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com> Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
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#define isdatum(D) istype(D, /datum)
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#define isweakref(A) istype(A, /weakref)
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//#define islist(D) istype(D, /list) //Built in
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//---------------
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#define isatom(D) istype(D, /atom)
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#define isclient(D) istype(D, /client)
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//---------------
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//#define isobj(D) istype(D, /obj) //Built in
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#define isitem(D) istype(D, /obj/item)
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#define isairlock(A) istype(A, /obj/machinery/door/airlock)
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#define isorgan(A) istype(A, /obj/item/organ/external)
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//---------------
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//#define isarea(D) istype(D, /area) //Built in
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//---------------
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//#define ismob(D) istype(D, /mob) //Built in
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#define isliving(A) istype(A, /mob/living)
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#define isobserver(A) istype(A, /mob/observer/dead)
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#define isEye(A) istype(A, /mob/observer/eye)
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#define isnewplayer(A) istype(A, /mob/new_player)
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#define isanimal(A) istype(A, /mob/living/simple_mob)
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#define ismouse(A) istype(A, /mob/living/simple_mob/animal/passive/mouse)
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#define iscorgi(A) istype(A, /mob/living/simple_mob/animal/passive/dog/corgi)
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#define isslime(A) istype(A, /mob/living/simple_mob/slime)
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#define isxeno(A) istype(A, /mob/living/simple_mob/animal/space/alien)
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#define iscarbon(A) istype(A, /mob/living/carbon)
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#define isalien(A) istype(A, /mob/living/carbon/alien)
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#define isbrain(A) istype(A, /mob/living/carbon/brain)
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#define ishuman(A) istype(A, /mob/living/carbon/human)
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#define issilicon(A) istype(A, /mob/living/silicon)
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#define isAI(A) istype(A, /mob/living/silicon/ai)
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#define isrobot(A) istype(A, /mob/living/silicon/robot)
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#define ispAI(A) istype(A, /mob/living/silicon/pai)
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#define isbot(A) istype(A, /mob/living/bot)
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#define isvoice(A) istype(A, /mob/living/voice)
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//---------------
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//#define isturf(D) istype(D, /turf) //Built in
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#define isopenspace(A) istype(A, /turf/simulated/open)
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