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cyberpresidentvanellope/Polaris
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mirror of https://github.com/PolarisSS13/Polaris.git synced 2026-01-03 05:52:17 +00:00
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e8f052d0c97c7b9bed9a7d7240b1e4e01535f964
Polaris/code/game/objects/structures/crates_lockers
History
Cael_Aislinn 2f7baa26f8 antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 17:49:34 +10:00
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closets
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
2012-12-01 17:49:34 +10:00
closets.dm
Syndicate simple animals will now attack windows/grilles/closets/tables they come into contact with so you can't cheat and tank with them.
2012-10-22 02:26:34 +00:00
crates.dm
Closets now pick up all items on the tile they're created on, the same as crates. This makes it easier for mappers to put things in lockers without making new locker types or var-editing them.
2012-10-15 01:28:06 +00:00
largecrate.dm
Another small chunk of reorganizing objects.
2012-08-22 21:55:46 +00:00
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