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cyberpresidentvanellope
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Polaris
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Polaris
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map_effects
History
Unknown
7f4b35580d
Blind port of Bay Radiation Subsystem
...
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
..
beam_point.dm
Fixes a compile error with the Initialize() proc
2018-12-08 19:29:21 -06:00
effect_emitter.dm
Adds New PoI Features + Bonus PoI (
#5796
)
2019-01-10 16:17:43 -06:00
map_effects.dm
Adds New PoI Features + Bonus PoI (
#5796
)
2019-01-10 16:17:43 -06:00
perma_light.dm
Adds several new map/event oriented objects (
#5757
)
2018-12-07 17:48:09 -06:00
radiation_emitter.dm
Blind port of Bay Radiation Subsystem
2019-09-30 23:59:31 -04:00
screen_shaker.dm
Adds several new map/event oriented objects (
#5757
)
2018-12-07 17:48:09 -06:00
sound_emitter.dm
Guns sounds refactor and improvements (
#5803
)
2019-01-06 18:27:24 -08:00