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https://github.com/PolarisSS13/Polaris.git
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297 lines
11 KiB
Plaintext
297 lines
11 KiB
Plaintext
// Handles map-related tasks, mostly here to ensure it does so after the MC initializes.
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SUBSYSTEM_DEF(mapping)
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name = "Mapping"
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init_order = INIT_ORDER_MAPPING
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flags = SS_NO_FIRE
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/// If true, loading times for individual submaps will be printed to the log.
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var/verbose_loading_time_logs = FALSE
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var/list/map_templates = list()
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var/list/map_template_types = list()
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var/dmm_suite/maploader = null
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var/list/shelter_templates = list()
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/// A list of all static submap landmarks.
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var/list/static_submap_landmarks = list()
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/// A list of all static submap engine landmarks. Beware of unintended duplicates.
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var/list/engine_submap_landmarks = list()
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/datum/controller/subsystem/mapping/Recover()
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shelter_templates = SSmapping.shelter_templates
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/datum/controller/subsystem/mapping/Initialize(timeofday)
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if(subsystem_initialized)
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return
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world.max_z_changed() // This is to set up the player z-level list, maxz hasn't actually changed (probably)
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maploader = new()
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load_map_templates()
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#if UNIT_TEST
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config.generate_map = TRUE
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#endif
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if(config.generate_map)
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// Load the engine and other submaps.
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load_static_submaps(static_submap_landmarks)
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// Map-gen is still very specific to the map, however putting it here should ensure it loads in the correct order.
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using_map.perform_map_generation()
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else
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// The engine should still be placed even if other things aren't.
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load_static_submaps(engine_submap_landmarks)
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// preloadShelterTemplates() // Re-enable this later once shelter capsules are ported upstream
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// Mining generation probably should be here too
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// TODO - Other stuff related to maps and areas could be moved here too. Look at /tg
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// Lateload Code related to Expedition areas.
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// if(using_map)
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// loadLateMaps()
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/datum/controller/subsystem/mapping/proc/log_mapload(msg)
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to_world_log(" [name]: [msg]")
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/datum/controller/subsystem/mapping/proc/load_map_templates()
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for(var/T in subtypesof(/datum/map_template))
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var/datum/map_template/template = T
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if(!(initial(template.mappath))) // If it's missing the actual path its probably a base type or being used for inheritance.
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continue
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template = new T()
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map_templates[template.name] = template
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map_template_types[template.type] = template
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return TRUE
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/// Loads submaps at a specific point on the main map, using landmarks.
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/datum/controller/subsystem/mapping/proc/load_static_submaps(list/submap_paths)
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log_mapload("Going to load [submap_paths.len] static PoI\s.")
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for(var/thing in submap_paths)
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var/obj/effect/landmark/submap_position/P = thing
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var/turf/T = get_turf(P)
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if(!istype(T))
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log_mapload("[log_info_line(src)] not on a turf! Cannot place PoI template.")
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continue
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var/datum/map_template/template = P.get_submap_template()
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if(!istype(template))
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log_mapload("[log_info_line(src)] was not given a submap template, but was instead given [log_info_line(template)].")
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return
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log_mapload("[P.name] chose '[template.name]' to load.")
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admin_notice("[P.name] chose '[template.name]' to load.", R_DEBUG)
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P.moveToNullspace()
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var/time_started = REALTIMEOFDAY
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if(P.annihilate_bounds)
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template.annihilate_bounds(T)
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template.load(T)
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var/time_ended = (REALTIMEOFDAY - time_started) / 10
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if(verbose_loading_time_logs)
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log_mapload("[template.name] loaded in [time_ended] second\s.")
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qdel(P)
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/** Loads submaps within a semi-random position inside of specific z-levels and inside of a specific area. */
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/** `z_levels` is a list of z-levels that this proc will place submaps onto. */
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/** `budget` is used to 'spend' on submaps, higher numbers means more submaps can get chosen. */
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/** `whitelist` is used to restrict the submap to being loaded inside of a specific area, and disallows overlapping with other areas. */
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/** `desired_map_template_type` limits submaps that are loaded to a specific subtype of the path supplied, to prevent loading wilderness PoIs in space, for example.*/
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/datum/controller/subsystem/mapping/proc/seed_area_submaps(list/z_levels, budget, whitelist = /area/space, desired_map_template_type = null)
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set background = TRUE
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if(!z_levels || !z_levels.len)
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stack_trace("Submap area seeding was not given any z-levels.")
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return
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for(var/zl in z_levels)
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var/turf/T = locate(1, 1, zl)
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if(!T)
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stack_trace("Submap area seeding was given a non-existent z-level ([zl]).")
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return
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var/time_started_overall = REALTIMEOFDAY
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var/overall_sanity = 100 // If the proc fails to place a submap more than this, the whole thing aborts.
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var/list/potential_submaps = list() // Submaps we may or may not place.
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var/list/priority_submaps = list() // Submaps that will always be placed.
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// Lets go find some submaps to make.
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for(var/map in map_templates)
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var/datum/map_template/MT = map_templates[map]
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if(!MT.allow_duplicates && MT.loaded > 0) // This probably won't be an issue but we might as well.
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continue
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if(!istype(MT, desired_map_template_type)) // Not the type wanted.
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continue
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if(MT.discard_prob && prob(MT.discard_prob))
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continue
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if(MT.cost && MT.cost < 0) // Negative costs always get spawned.
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priority_submaps += MT
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else
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potential_submaps += MT
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CHECK_TICK
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var/list/loaded_submap_names = list()
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var/list/template_groups_used = list() // Used to avoid spawning three separate versions of the same PoI.
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log_mapload("Going to seed submaps of subtype '[desired_map_template_type]' with a budget of [budget].")
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// Now lets start choosing some.
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while(budget > 0 && overall_sanity > 0)
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overall_sanity--
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var/datum/map_template/chosen_template = null
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if(potential_submaps.len)
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if(priority_submaps.len) // Do these first.
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chosen_template = pick(priority_submaps)
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else
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chosen_template = pick(potential_submaps)
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else // We're out of submaps.
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log_mapload("Submap loader had no submaps to pick from with [budget] left to spend.")
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break
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CHECK_TICK
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// Can we afford it?
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if(chosen_template.cost > budget)
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priority_submaps -= chosen_template
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potential_submaps -= chosen_template
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continue
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// Did we already place down a very similar submap?
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if(chosen_template.template_group && (chosen_template.template_group in template_groups_used))
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priority_submaps -= chosen_template
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potential_submaps -= chosen_template
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continue
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// If so, try to place it.
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var/time_started_submap = REALTIMEOFDAY
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var/specific_sanity = 100 // A hundred chances to place the chosen submap.
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while(specific_sanity > 0)
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specific_sanity--
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var/orientation
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if(chosen_template.fixed_orientation || !config.random_submap_orientation)
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orientation = 0
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else
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orientation = pick(list(0, 90, 180, 270))
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chosen_template.preload_size(chosen_template.mappath, orientation)
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var/width_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(((orientation%180) ? chosen_template.height : chosen_template.width) / 2) // %180 catches East/West (90,270) rotations on true, North/South (0,180) rotations on false
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var/height_border = TRANSITIONEDGE + SUBMAP_MAP_EDGE_PAD + round(((orientation%180) ? chosen_template.width : chosen_template.height) / 2)
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var/z_level = pick(z_levels)
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var/turf/T = locate(rand(width_border, world.maxx - width_border), rand(height_border, world.maxy - height_border), z_level)
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var/valid = TRUE
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for(var/turf/check in chosen_template.get_affected_turfs(T,TRUE,orientation))
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var/area/new_area = get_area(check)
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if(!(istype(new_area, whitelist)))
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valid = FALSE // Probably overlapping something important.
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// to_world("Invalid due to overlapping with area [new_area.type] at ([check.x], [check.y], [check.z]), when attempting to place at ([T.x], [T.y], [T.z]).")
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break
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CHECK_TICK
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CHECK_TICK
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if(!valid)
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continue
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admin_notice("Submap \"[chosen_template.name]\" placed at ([T.x], [T.y], [T.z])\n", R_DEBUG)
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// Do loading here.
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chosen_template.load(T, centered = TRUE, orientation=orientation) // This is run before the main map's initialization routine, so that can initilize our submaps for us instead.
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var/time_ended_submap = (REALTIMEOFDAY - time_started_submap) / 10
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if(verbose_loading_time_logs)
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log_mapload("Loaded submap '[chosen_template.name]' in [time_ended_submap] second\s.")
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CHECK_TICK
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// For pretty maploading statistics.
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if(loaded_submap_names[chosen_template.name])
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loaded_submap_names[chosen_template.name] += 1
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else
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loaded_submap_names[chosen_template.name] = 1
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// To avoid two 'related' similar submaps existing at the same time.
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if(chosen_template.template_group)
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template_groups_used += chosen_template.template_group
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// To deduct the cost.
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if(chosen_template.cost >= 0)
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budget -= chosen_template.cost
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// Remove the submap from our options.
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if(chosen_template in priority_submaps) // Always remove priority submaps.
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priority_submaps -= chosen_template
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else if(!chosen_template.allow_duplicates)
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potential_submaps -= chosen_template
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break // Load the next submap.
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var/list/pretty_submap_list = list()
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for(var/submap_name in loaded_submap_names)
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var/count = loaded_submap_names[submap_name]
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if(count > 1)
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pretty_submap_list += "[count] <b>[submap_name]</b>"
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else
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pretty_submap_list += "<b>[submap_name]</b>"
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if(!overall_sanity)
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admin_notice("Submap loader gave up with [budget] left to spend.", R_DEBUG)
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else
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admin_notice("Submaps loaded.", R_DEBUG)
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var/time_ended_overall = (REALTIMEOFDAY - time_started_overall) / 10
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admin_notice("Loaded: [english_list(pretty_submap_list)] in [time_ended_overall] second\s.", R_DEBUG)
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log_mapload("Loaded: [english_list(loaded_submap_names)] in [time_ended_overall] second\s.")
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// Commenting out lateload at the moment, this will need to be enabled once Polaris adds lateload maps (Expedition areas offmap)
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/*
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/datum/controller/subsystem/mapping/proc/loadLateMaps()
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var/list/deffo_load = using_map.lateload_z_levels
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var/list/maybe_load = using_map.lateload_single_pick
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for(var/list/maplist in deffo_load)
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if(!islist(maplist))
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error("Lateload Z level [maplist] is not a list! Must be in a list!")
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continue
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for(var/mapname in maplist)
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var/datum/map_template/MT = map_templates[mapname]
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if(!istype(MT))
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error("Lateload Z level \"[mapname]\" is not a valid map!")
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continue
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MT.load_new_z(centered = FALSE)
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CHECK_TICK
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if(LAZYLEN(maybe_load))
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var/picklist = pick(maybe_load)
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if(!picklist) //No lateload maps at all
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return
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if(!islist(picklist)) //So you can have a 'chain' of z-levels that make up one away mission
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error("Randompick Z level [picklist] is not a list! Must be in a list!")
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return
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for(var/map in picklist)
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var/datum/map_template/MT = map_templates[map]
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if(!istype(MT))
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error("Randompick Z level \"[map]\" is not a valid map!")
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else
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MT.load_new_z(centered = FALSE)
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/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
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for(var/item in subtypesof(/datum/map_template/shelter))
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var/datum/map_template/shelter/shelter_type = item
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if(!(initial(shelter_type.mappath)))
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continue
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var/datum/map_template/shelter/S = new shelter_type()
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shelter_templates[S.shelter_id] = S
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*/
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/datum/controller/subsystem/mapping/stat_entry(msg)
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if (!Debug2)
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return // Only show up in stat panel if debugging is enabled.
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. = ..() |