Files
Polaris/code/game/objects/items/weapons/material/foam.dm
2022-04-17 19:14:32 -08:00

43 lines
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/obj/item/material/twohanded/baseballbat/foam/Initialize(var/ml)
. = ..(ml, "foam")
/obj/item/material/sword/foam
attack_verb = list("bonked","whacked")
force_divisor = 0
unbreakable = 1
/obj/item/material/twohanded/baseballbat/foam
attack_verb = list("bonked","whacked")
force_wielded = 0
force_divisor = 0
unbreakable = 1
/obj/item/material/sword/foam/Initialize(var/ml)
. = ..(ml, "foam")
/obj/item/material/twohanded/spear/foam
attack_verb = list("bonked","whacked")
force_wielded = 0
force_divisor = 0
applies_material_colour = 1
base_icon = "spear_mask"
icon_state = "spear_mask0"
unbreakable = 1
/obj/item/material/twohanded/spear/foam/Initialize(var/ml)
. = ..(ml, "foam")
/obj/item/material/twohanded/fireaxe/foam
attack_verb = list("bonked","whacked")
force_wielded = 0
force_divisor = 0
applies_material_colour = 1
base_icon = "fireaxe_mask"
icon_state = "fireaxe_mask0"
unbreakable = 1
/obj/item/material/twohanded/fireaxe/foam/Initialize(var/ml)
. = ..(ml,"foam")
/obj/item/material/twohanded/fireaxe/foam/afterattack()
return