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* Xenoarch * Map, cleanup. * Convert to DCS. * Attack hand, clean up. * Allows some xenoarch item-finds to become anomalous. * Reagents now actually trigger effects correctly. * Anomaly Containers. * Tweaks and Runtime Fixes. * Adds visual effects to anomalies. * Generalizes anomaly creation. "become_anomalous()" * Modify as per comments. Cleans commented reference code.
3 lines
91 B
Plaintext
3 lines
91 B
Plaintext
/obj/machinery/artifact/predefined
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name = "alien artifact"
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desc = "A large alien device." |