Files
Polaris/code/game/objects/items/weapons/evidence.dm
2011-12-26 17:59:09 -07:00

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//CONTAINS:
//Evidence bags and stuff
///////////
//Shamelessly ripped from Mini's old code.
/obj/item/weapon/evidencebag
name = "evidence bag"
desc = "An empty evidence bag."
icon = 'storage.dmi'
icon_state = "evidenceobj"
w_class = 1
/* buggy and stuff
/obj/item/weapon/evidencebag/attackby(obj/item/weapon/O, mob/user as mob)
return src.afterattack(O, user)
*/
/obj/item/weapon/evidencebag/afterattack(obj/item/O, mob/user as mob)
//Now you can put it into a briefcase, if it is in your hand. Otherwise, if it is evidence on the ground, it picks it up.
if(istype(O, /obj/item/weapon/storage) && O in user)
user << "You put the evidence bag into the [O]."
return ..()
if(!(O && istype(O)) || O.anchored == 1)
user << "You can't put that inside the [src]!"
return ..()
if(O in user)
user << "You are wearing that."
return
if(src.contents.len > 0)
user << "The [src] already has something inside it."
return ..()
if(istype(O.loc, /obj/item/weapon/storage))
user << "This is broke as hell."
return
/* var/obj/item/weapon/storage/U = O.loc
w_class = O.w_class
for(var/i, i < U.contents.len, i++)
if(O in U.contents[i])
U.contents[i] = null
O.loc = src
continue*/
user << "You put the [O] inside the [src]."
icon_state = "evidence"
src.underlays += O
desc = "An evidence bag containing \a [O]. [O.desc]"
O.loc = src
w_class = O.w_class
return
/obj/item/weapon/evidencebag/attack_self(mob/user as mob)
if (src.contents.len > 0)
var/obj/item/I = src.contents[1]
user << "You take the [I] out of the [src]."
src.underlays -= I
I.loc = get_turf(user.loc)
w_class = 1
src.icon_state = "evidenceobj"
desc = "An empty evidence bag."
else
user << "[src] is empty."
src.icon_state = "evidenceobj"
return
/obj/item/weapon/storage/box/evidence
name = "evidence bag box"
desc = "A box claiming to contain evidence bags."
New()
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/evidencebag(src)
new /obj/item/weapon/f_card(src)
new /obj/item/weapon/f_card(src)
..()
return