mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-03 05:52:17 +00:00
Before walking over an asteroid edge would have put the mob under the sprite, as if the mob crawled under it.
554 lines
17 KiB
Plaintext
554 lines
17 KiB
Plaintext
/**********************Mineral deposits**************************/
|
|
|
|
|
|
datum/controller/game_controller/var/list/artifact_spawning_turfs = list()
|
|
var/list/artifact_spawn = list() // Runtime fix for geometry loading before controller is instantiated.
|
|
|
|
/turf/simulated/mineral //wall piece
|
|
name = "Rock"
|
|
icon = 'icons/turf/walls.dmi'
|
|
icon_state = "rock"
|
|
oxygen = 0
|
|
nitrogen = 0
|
|
opacity = 1
|
|
density = 1
|
|
blocks_air = 1
|
|
temperature = T0C
|
|
var/mineral/mineral
|
|
var/mined_ore = 0
|
|
var/last_act = 0
|
|
|
|
var/datum/geosample/geologic_data
|
|
var/excavation_level = 0
|
|
var/list/finds
|
|
var/next_rock = 0
|
|
var/archaeo_overlay = ""
|
|
var/excav_overlay = ""
|
|
var/obj/item/weapon/last_find
|
|
var/datum/artifact_find/artifact_find
|
|
|
|
|
|
New()
|
|
. = ..()
|
|
|
|
MineralSpread()
|
|
|
|
spawn(1)
|
|
var/turf/T
|
|
if((istype(get_step(src, NORTH), /turf/simulated/floor)) || (istype(get_step(src, NORTH), /turf/space)) || (istype(get_step(src, NORTH), /turf/simulated/shuttle/floor)))
|
|
T = get_step(src, NORTH)
|
|
if (T)
|
|
T.overlays += image('icons/turf/walls.dmi', "rock_side_s", layer=2)
|
|
if((istype(get_step(src, SOUTH), /turf/simulated/floor)) || (istype(get_step(src, SOUTH), /turf/space)) || (istype(get_step(src, SOUTH), /turf/simulated/shuttle/floor)))
|
|
T = get_step(src, SOUTH)
|
|
if (T)
|
|
T.overlays += image('icons/turf/walls.dmi', "rock_side_n", layer=2)
|
|
if((istype(get_step(src, EAST), /turf/simulated/floor)) || (istype(get_step(src, EAST), /turf/space)) || (istype(get_step(src, EAST), /turf/simulated/shuttle/floor)))
|
|
T = get_step(src, EAST)
|
|
if (T)
|
|
T.overlays += image('icons/turf/walls.dmi', "rock_side_w", layer=2)
|
|
if((istype(get_step(src, WEST), /turf/simulated/floor)) || (istype(get_step(src, WEST), /turf/space)) || (istype(get_step(src, WEST), /turf/simulated/shuttle/floor)))
|
|
T = get_step(src, WEST)
|
|
if (T)
|
|
T.overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=2)
|
|
|
|
|
|
ex_act(severity)
|
|
switch(severity)
|
|
if(2.0)
|
|
if (prob(70))
|
|
mined_ore = 1 //some of the stuff gets blown up
|
|
GetDrilled()
|
|
if(1.0)
|
|
mined_ore = 2 //some of the stuff gets blown up
|
|
GetDrilled()
|
|
|
|
|
|
Bumped(AM)
|
|
. = ..()
|
|
if(istype(AM,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = AM
|
|
if((istype(H.l_hand,/obj/item/weapon/pickaxe)) && (!H.hand))
|
|
attackby(H.l_hand,H)
|
|
else if((istype(H.r_hand,/obj/item/weapon/pickaxe)) && H.hand)
|
|
attackby(H.r_hand,H)
|
|
|
|
else if(istype(AM,/mob/living/silicon/robot))
|
|
var/mob/living/silicon/robot/R = AM
|
|
if(istype(R.module_active,/obj/item/weapon/pickaxe))
|
|
attackby(R.module_active,R)
|
|
|
|
else if(istype(AM,/obj/mecha))
|
|
var/obj/mecha/M = AM
|
|
if(istype(M.selected,/obj/item/mecha_parts/mecha_equipment/tool/drill))
|
|
M.selected.action(src)
|
|
|
|
|
|
proc/MineralSpread()
|
|
if(mineral && mineral.spread)
|
|
for(var/trydir in cardinal)
|
|
if(prob(mineral.spread_chance))
|
|
var/turf/simulated/mineral/random/target_turf = get_step(src, trydir)
|
|
if(istype(target_turf) && !target_turf.mineral)
|
|
target_turf.mineral = mineral
|
|
target_turf.UpdateMineral()
|
|
target_turf.MineralSpread()
|
|
|
|
|
|
proc/UpdateMineral()
|
|
if(!mineral)
|
|
name = "\improper Rock"
|
|
icon_state = "rock"
|
|
return
|
|
name = "\improper [mineral.display_name] deposit"
|
|
icon_state = "rock_[mineral.name]"
|
|
|
|
|
|
//Not even going to touch this pile of spaghetti
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
|
|
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
|
|
usr << "\red You don't have the dexterity to do this!"
|
|
return
|
|
|
|
if (istype(W, /obj/item/device/core_sampler))
|
|
geologic_data.UpdateNearbyArtifactInfo(src)
|
|
var/obj/item/device/core_sampler/C = W
|
|
C.sample_item(src, user)
|
|
return
|
|
|
|
if (istype(W, /obj/item/device/depth_scanner))
|
|
var/obj/item/device/depth_scanner/C = W
|
|
C.scan_atom(user, src)
|
|
return
|
|
|
|
if (istype(W, /obj/item/device/measuring_tape))
|
|
var/obj/item/device/measuring_tape/P = W
|
|
user.visible_message("\blue[user] extends [P] towards [src].","\blue You extend [P] towards [src].")
|
|
if(do_after(user,25))
|
|
user << "\blue \icon[P] [src] has been excavated to a depth of [2*excavation_level]cm."
|
|
return
|
|
|
|
if (istype(W, /obj/item/weapon/pickaxe))
|
|
var/turf/T = user.loc
|
|
if (!( istype(T, /turf) ))
|
|
return
|
|
|
|
var/obj/item/weapon/pickaxe/P = W
|
|
if(last_act + P.digspeed > world.time)//prevents message spam
|
|
return
|
|
last_act = world.time
|
|
|
|
playsound(user, P.drill_sound, 20, 1)
|
|
|
|
//handle any archaeological finds we might uncover
|
|
var/fail_message
|
|
if(finds && finds.len)
|
|
var/datum/find/F = finds[1]
|
|
if(excavation_level + P.excavation_amount > F.excavation_required)
|
|
//Chance to destroy / extract any finds here
|
|
fail_message = ", <b>[pick("there is a crunching noise","[W] collides with some different rock","part of the rock face crumbles away","something breaks under [W]")]</b>"
|
|
|
|
user << "\red You start [P.drill_verb][fail_message ? fail_message : ""]."
|
|
|
|
if(fail_message && prob(90))
|
|
if(prob(25))
|
|
excavate_find(5, finds[1])
|
|
else if(prob(50))
|
|
finds.Remove(finds[1])
|
|
if(prob(50))
|
|
artifact_debris()
|
|
|
|
if(do_after(user,P.digspeed))
|
|
user << "\blue You finish [P.drill_verb] the rock."
|
|
|
|
if(finds && finds.len)
|
|
var/datum/find/F = finds[1]
|
|
if(round(excavation_level + P.excavation_amount) == F.excavation_required)
|
|
//Chance to extract any items here perfectly, otherwise just pull them out along with the rock surrounding them
|
|
if(excavation_level + P.excavation_amount > F.excavation_required)
|
|
//if you can get slightly over, perfect extraction
|
|
excavate_find(100, F)
|
|
else
|
|
excavate_find(80, F)
|
|
|
|
else if(excavation_level + P.excavation_amount > F.excavation_required - F.clearance_range)
|
|
//just pull the surrounding rock out
|
|
excavate_find(0, F)
|
|
|
|
if( excavation_level + P.excavation_amount >= 100 )
|
|
//if players have been excavating this turf, leave some rocky debris behind
|
|
var/obj/structure/boulder/B
|
|
if(artifact_find)
|
|
if( excavation_level > 0 || prob(15) )
|
|
//boulder with an artifact inside
|
|
B = new(src)
|
|
if(artifact_find)
|
|
B.artifact_find = artifact_find
|
|
else
|
|
artifact_debris(1)
|
|
else if(prob(15))
|
|
//empty boulder
|
|
B = new(src)
|
|
|
|
if(B)
|
|
GetDrilled(0)
|
|
else
|
|
GetDrilled(1)
|
|
return
|
|
|
|
excavation_level += P.excavation_amount
|
|
|
|
//archaeo overlays
|
|
if(!archaeo_overlay && finds && finds.len)
|
|
var/datum/find/F = finds[1]
|
|
if(F.excavation_required <= excavation_level + F.view_range)
|
|
archaeo_overlay = "overlay_archaeo[rand(1,3)]"
|
|
overlays += archaeo_overlay
|
|
|
|
//there's got to be a better way to do this
|
|
var/update_excav_overlay = 0
|
|
if(excavation_level >= 75)
|
|
if(excavation_level - P.excavation_amount < 75)
|
|
update_excav_overlay = 1
|
|
else if(excavation_level >= 50)
|
|
if(excavation_level - P.excavation_amount < 50)
|
|
update_excav_overlay = 1
|
|
else if(excavation_level >= 25)
|
|
if(excavation_level - P.excavation_amount < 25)
|
|
update_excav_overlay = 1
|
|
|
|
//update overlays displaying excavation level
|
|
if( !(excav_overlay && excavation_level > 0) || update_excav_overlay )
|
|
var/excav_quadrant = round(excavation_level / 25) + 1
|
|
excav_overlay = "overlay_excv[excav_quadrant]_[rand(1,3)]"
|
|
overlays += excav_overlay
|
|
|
|
/* Nope.
|
|
//extract pesky minerals while we're excavating
|
|
while(excavation_minerals.len && excavation_level > excavation_minerals[excavation_minerals.len])
|
|
DropMineral()
|
|
pop(excavation_minerals)
|
|
mineralAmt-- */
|
|
|
|
//drop some rocks
|
|
next_rock += P.excavation_amount * 10
|
|
while(next_rock > 100)
|
|
next_rock -= 100
|
|
var/obj/item/weapon/ore/O = new(src)
|
|
geologic_data.UpdateNearbyArtifactInfo(src)
|
|
O.geologic_data = geologic_data
|
|
|
|
else
|
|
return attack_hand(user)
|
|
|
|
|
|
proc/DropMineral()
|
|
if(!mineral)
|
|
return
|
|
|
|
var/obj/item/weapon/ore/O = new mineral.ore (src)
|
|
if(istype(O))
|
|
geologic_data.UpdateNearbyArtifactInfo(src)
|
|
O.geologic_data = geologic_data
|
|
return O
|
|
|
|
|
|
proc/GetDrilled(var/artifact_fail = 0)
|
|
//var/destroyed = 0 //used for breaking strange rocks
|
|
if (mineral && mineral.result_amount)
|
|
|
|
//if the turf has already been excavated, some of it's ore has been removed
|
|
for (var/i = 1 to mineral.result_amount - mined_ore)
|
|
DropMineral()
|
|
|
|
//destroyed artifacts have weird, unpleasant effects
|
|
//make sure to destroy them before changing the turf though
|
|
if(artifact_find && artifact_fail)
|
|
var/pain = 0
|
|
if(prob(50))
|
|
pain = 1
|
|
for(var/mob/living/M in range(src, 200))
|
|
M << "<font color='red'><b>[pick("A high pitched [pick("keening","wailing","whistle")]","A rumbling noise like [pick("thunder","heavy machinery")]")] somehow penetrates your mind before fading away!</b></font>"
|
|
if(pain)
|
|
flick("pain",M.pain)
|
|
if(prob(50))
|
|
M.adjustBruteLoss(5)
|
|
else
|
|
flick("flash",M.flash)
|
|
if(prob(50))
|
|
M.Stun(5)
|
|
M.apply_effect(25, IRRADIATE)
|
|
|
|
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
|
|
N.fullUpdateMineralOverlays()
|
|
|
|
if(rand(1,500) == 1)
|
|
visible_message("<span class='notice'>An old dusty crate was buried within!</span>")
|
|
new /obj/structure/closet/crate/secure/loot(src)
|
|
|
|
|
|
proc/excavate_find(var/prob_clean = 0, var/datum/find/F)
|
|
//with skill and luck, players can cleanly extract finds
|
|
//otherwise, they come out inside a chunk of rock
|
|
var/obj/item/weapon/X
|
|
if(prob_clean)
|
|
X = new /obj/item/weapon/archaeological_find(src, new_item_type = F.find_type)
|
|
else
|
|
X = new /obj/item/weapon/ore/strangerock(src, inside_item_type = F.find_type)
|
|
geologic_data.UpdateNearbyArtifactInfo(src)
|
|
X:geologic_data = geologic_data
|
|
|
|
//some find types delete the /obj/item/weapon/archaeological_find and replace it with something else, this handles when that happens
|
|
//yuck
|
|
var/display_name = "something"
|
|
if(!X)
|
|
X = last_find
|
|
if(X)
|
|
display_name = X.name
|
|
|
|
//many finds are ancient and thus very delicate - luckily there is a specialised energy suspension field which protects them when they're being extracted
|
|
if(prob(F.prob_delicate))
|
|
var/obj/effect/suspension_field/S = locate() in src
|
|
if(!S || S.field_type != get_responsive_reagent(F.find_type))
|
|
if(X)
|
|
visible_message("\red<b>[pick("[display_name] crumbles away into dust","[display_name] breaks apart")].</b>")
|
|
del(X)
|
|
|
|
finds.Remove(F)
|
|
|
|
|
|
proc/artifact_debris(var/severity = 0)
|
|
//cael's patented random limited drop componentized loot system!
|
|
//sky's patented not-fucking-retarded overhaul!
|
|
|
|
//Give a random amount of loot from 1 to 3 or 5, varying on severity.
|
|
for(var/j in 1 to rand(1, 3 + max(min(severity, 1), 0) * 2))
|
|
switch(rand(1,7))
|
|
if(1)
|
|
var/obj/item/stack/rods/R = new(src)
|
|
R.amount = rand(5,25)
|
|
|
|
if(2)
|
|
var/obj/item/stack/tile/R = new(src)
|
|
R.amount = rand(1,5)
|
|
|
|
if(3)
|
|
var/obj/item/stack/sheet/metal/R = new(src)
|
|
R.amount = rand(5,25)
|
|
|
|
if(4)
|
|
var/obj/item/stack/sheet/plasteel/R = new(src)
|
|
R.amount = rand(5,25)
|
|
|
|
if(5)
|
|
var/quantity = rand(1,3)
|
|
for(var/i=0, i<quantity, i++)
|
|
new /obj/item/weapon/shard(src)
|
|
|
|
if(6)
|
|
var/quantity = rand(1,3)
|
|
for(var/i=0, i<quantity, i++)
|
|
new /obj/item/weapon/shard/phoron(src)
|
|
|
|
if(7)
|
|
var/obj/item/stack/sheet/mineral/uranium/R = new(src)
|
|
R.amount = rand(5,25)
|
|
|
|
|
|
/turf/simulated/mineral/random
|
|
name = "Mineral deposit"
|
|
var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Phoron" = 25)//Currently, Adamantine won't spawn as it has no uses. -Durandan
|
|
var/mineralChance = 10 //means 10% chance of this plot changing to a mineral deposit
|
|
|
|
New()
|
|
if (prob(mineralChance) && !mineral)
|
|
var/mineral_name = pickweight(mineralSpawnChanceList) //temp mineral name
|
|
|
|
if(!name_to_mineral)
|
|
SetupMinerals()
|
|
|
|
if (mineral_name && mineral_name in name_to_mineral)
|
|
mineral = name_to_mineral[mineral_name]
|
|
UpdateMineral()
|
|
|
|
. = ..()
|
|
|
|
|
|
/turf/simulated/mineral/random/high_chance
|
|
mineralChance = 25
|
|
mineralSpawnChanceList = list("Uranium" = 10, "Iron" = 30, "Diamond" = 2, "Gold" = 10, "Silver" = 10, "Phoron" = 25)
|
|
|
|
|
|
/**********************Asteroid**************************/
|
|
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid //floor piece
|
|
name = "Asteroid"
|
|
icon = 'icons/turf/floors.dmi'
|
|
icon_state = "asteroid"
|
|
oxygen = 0.01
|
|
nitrogen = 0.01
|
|
temperature = T0C
|
|
icon_plating = "asteroid"
|
|
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/New()
|
|
var/proper_name = name
|
|
..()
|
|
name = proper_name
|
|
//if (prob(50))
|
|
// seedName = pick(list("1","2","3","4"))
|
|
// seedAmt = rand(1,4)
|
|
if(prob(20))
|
|
icon_state = "asteroid[rand(0,12)]"
|
|
spawn(2)
|
|
updateMineralOverlays()
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/ex_act(severity)
|
|
switch(severity)
|
|
if(3.0)
|
|
return
|
|
if(2.0)
|
|
if (prob(70))
|
|
gets_dug()
|
|
if(1.0)
|
|
gets_dug()
|
|
return
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
|
|
if(!W || !user)
|
|
return 0
|
|
|
|
if ((istype(W, /obj/item/weapon/shovel)))
|
|
var/turf/T = user.loc
|
|
if (!( istype(T, /turf) ))
|
|
return
|
|
|
|
if (dug)
|
|
user << "\red This area has already been dug"
|
|
return
|
|
|
|
user << "\red You start digging."
|
|
playsound(loc, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
|
|
|
|
sleep(40)
|
|
if ((user.loc == T && user.get_active_hand() == W))
|
|
user << "\blue You dug a hole."
|
|
gets_dug()
|
|
|
|
if ((istype(W,/obj/item/weapon/pickaxe/drill)))
|
|
var/turf/T = user.loc
|
|
if (!( istype(T, /turf) ))
|
|
return
|
|
|
|
if (dug)
|
|
user << "\red This area has already been dug"
|
|
return
|
|
|
|
user << "\red You start digging."
|
|
playsound(loc, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
|
|
|
|
sleep(30)
|
|
if ((user.loc == T && user.get_active_hand() == W))
|
|
user << "\blue You dug a hole."
|
|
gets_dug()
|
|
|
|
if ((istype(W,/obj/item/weapon/pickaxe/diamonddrill)) || (istype(W,/obj/item/weapon/pickaxe/borgdrill)))
|
|
var/turf/T = user.loc
|
|
if (!( istype(T, /turf) ))
|
|
return
|
|
|
|
if (dug)
|
|
user << "\red This area has already been dug"
|
|
return
|
|
|
|
user << "\red You start digging."
|
|
playsound(loc, 'sound/effects/rustle1.ogg', 50, 1) //russle sounds sounded better
|
|
|
|
sleep(0)
|
|
if ((user.loc == T && user.get_active_hand() == W))
|
|
user << "\blue You dug a hole."
|
|
gets_dug()
|
|
|
|
if(istype(W,/obj/item/weapon/storage/bag/ore))
|
|
var/obj/item/weapon/storage/bag/ore/S = W
|
|
if(S.collection_mode)
|
|
for(var/obj/item/weapon/ore/O in contents)
|
|
O.attackby(W,user)
|
|
return
|
|
|
|
else
|
|
..(W,user)
|
|
return
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/proc/gets_dug()
|
|
if(dug)
|
|
return
|
|
new/obj/item/weapon/ore/glass(src)
|
|
new/obj/item/weapon/ore/glass(src)
|
|
new/obj/item/weapon/ore/glass(src)
|
|
new/obj/item/weapon/ore/glass(src)
|
|
new/obj/item/weapon/ore/glass(src)
|
|
dug = 1
|
|
icon_plating = "asteroid_dug"
|
|
icon_state = "asteroid_dug"
|
|
return
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/proc/updateMineralOverlays()
|
|
|
|
overlays.Cut()
|
|
|
|
if(istype(get_step(src, NORTH), /turf/simulated/mineral))
|
|
overlays += image('icons/turf/walls.dmi', "rock_side_n")
|
|
if(istype(get_step(src, SOUTH), /turf/simulated/mineral))
|
|
overlays += image('icons/turf/walls.dmi', "rock_side_s", layer=6)
|
|
if(istype(get_step(src, EAST), /turf/simulated/mineral))
|
|
overlays += image('icons/turf/walls.dmi', "rock_side_e", layer=6)
|
|
if(istype(get_step(src, WEST), /turf/simulated/mineral))
|
|
overlays += image('icons/turf/walls.dmi', "rock_side_w", layer=6)
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/proc/fullUpdateMineralOverlays()
|
|
var/turf/simulated/floor/plating/airless/asteroid/A
|
|
if(istype(get_step(src, WEST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, WEST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, EAST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, EAST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, NORTH), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, NORTH)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, NORTHWEST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, NORTHWEST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, NORTHEAST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, NORTHEAST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, SOUTHWEST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, SOUTHWEST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, SOUTHEAST), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, SOUTHEAST)
|
|
A.updateMineralOverlays()
|
|
if(istype(get_step(src, SOUTH), /turf/simulated/floor/plating/airless/asteroid))
|
|
A = get_step(src, SOUTH)
|
|
A.updateMineralOverlays()
|
|
updateMineralOverlays()
|
|
|
|
|
|
|
|
/turf/simulated/floor/plating/airless/asteroid/Entered(atom/movable/M as mob|obj)
|
|
..()
|
|
if(istype(M,/mob/living/silicon/robot))
|
|
var/mob/living/silicon/robot/R = M
|
|
if(istype(R.module, /obj/item/weapon/robot_module/miner))
|
|
if(istype(R.module_state_1,/obj/item/weapon/storage/bag/ore))
|
|
attackby(R.module_state_1,R)
|
|
else if(istype(R.module_state_2,/obj/item/weapon/storage/bag/ore))
|
|
attackby(R.module_state_2,R)
|
|
else if(istype(R.module_state_3,/obj/item/weapon/storage/bag/ore))
|
|
attackby(R.module_state_3,R)
|
|
else
|
|
return |