Files
Polaris/code/ATMOSPHERICS/datum_pipeline.dm
Anewbe 0c0246e3fa Still more simple_mob conversions (#5523)
* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Converts more simple_animal mobs to simple_mob

* Submap correction
2018-08-28 11:25:33 -07:00

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datum/pipeline
var/datum/gas_mixture/air
var/list/obj/machinery/atmospherics/pipe/members
var/list/obj/machinery/atmospherics/pipe/edges //Used for building networks
var/datum/pipe_network/network
var/alert_pressure = 0
Destroy()
QDEL_NULL(network)
if(air && air.volume)
temporarily_store_air()
for(var/obj/machinery/atmospherics/pipe/P in members)
P.parent = null
members = null
edges = null
. = ..()
proc/process()//This use to be called called from the pipe networks
//Check to see if pressure is within acceptable limits
var/pressure = air.return_pressure()
if(pressure > alert_pressure)
for(var/obj/machinery/atmospherics/pipe/member in members)
if(!member.check_pressure(pressure))
break //Only delete 1 pipe per process
proc/temporarily_store_air()
//Update individual gas_mixtures by volume ratio
for(var/obj/machinery/atmospherics/pipe/member in members)
member.air_temporary = new
member.air_temporary.copy_from(air)
member.air_temporary.volume = member.volume
member.air_temporary.multiply(member.volume / air.volume)
proc/build_pipeline(obj/machinery/atmospherics/pipe/base)
air = new
var/list/possible_expansions = list(base)
members = list(base)
edges = list()
var/volume = base.volume
base.parent = src
alert_pressure = base.alert_pressure
if(base.air_temporary)
air = base.air_temporary
base.air_temporary = null
else
air = new
while(possible_expansions.len>0)
for(var/obj/machinery/atmospherics/pipe/borderline in possible_expansions)
var/list/result = borderline.pipeline_expansion()
var/edge_check = result.len
if(result.len>0)
for(var/obj/machinery/atmospherics/pipe/item in result)
if(!members.Find(item))
members += item
possible_expansions += item
volume += item.volume
item.parent = src
alert_pressure = min(alert_pressure, item.alert_pressure)
if(item.air_temporary)
air.merge(item.air_temporary)
edge_check--
if(edge_check>0)
edges += borderline
possible_expansions -= borderline
air.volume = volume
proc/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(new_network.line_members.Find(src))
return 0
new_network.line_members += src
network = new_network
for(var/obj/machinery/atmospherics/pipe/edge in edges)
for(var/obj/machinery/atmospherics/result in edge.pipeline_expansion())
if(!istype(result,/obj/machinery/atmospherics/pipe) && (result!=reference))
result.network_expand(new_network, edge)
return 1
proc/return_network(obj/machinery/atmospherics/reference)
if(!network)
network = new /datum/pipe_network()
network.build_network(src, null)
//technically passing these parameters should not be allowed
//however pipe_network.build_network(..) and pipeline.network_extend(...)
// were setup to properly handle this case
return network
proc/mingle_with_turf(turf/simulated/target, mingle_volume)
var/datum/gas_mixture/air_sample = air.remove_ratio(mingle_volume/air.volume)
air_sample.volume = mingle_volume
if(istype(target) && target.zone)
//Have to consider preservation of group statuses
var/datum/gas_mixture/turf_copy = new
var/datum/gas_mixture/turf_original = new
turf_copy.copy_from(target.zone.air)
turf_copy.volume = target.zone.air.volume //Copy a good representation of the turf from parent group
turf_original.copy_from(turf_copy)
equalize_gases(list(air_sample, turf_copy))
air.merge(air_sample)
target.zone.air.remove(turf_original.total_moles)
target.zone.air.merge(turf_copy)
else
var/datum/gas_mixture/turf_air = target.return_air()
equalize_gases(list(air_sample, turf_air))
air.merge(air_sample)
//turf_air already modified by equalize_gases()
if(network)
network.update = 1
proc/temperature_interact(turf/target, share_volume, thermal_conductivity)
var/total_heat_capacity = air.heat_capacity()
var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
if(istype(target, /turf/simulated))
var/turf/simulated/modeled_location = target
if(modeled_location.blocks_air)
if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
var/delta_temperature = air.temperature - modeled_location.temperature
var/heat = thermal_conductivity*delta_temperature* \
(partial_heat_capacity*modeled_location.heat_capacity/(partial_heat_capacity+modeled_location.heat_capacity))
air.temperature -= heat/total_heat_capacity
modeled_location.temperature += heat/modeled_location.heat_capacity
else
var/delta_temperature = 0
var/sharer_heat_capacity = 0
if(modeled_location.zone)
delta_temperature = (air.temperature - modeled_location.zone.air.temperature)
sharer_heat_capacity = modeled_location.zone.air.heat_capacity()
else
delta_temperature = (air.temperature - modeled_location.air.temperature)
sharer_heat_capacity = modeled_location.air.heat_capacity()
var/self_temperature_delta = 0
var/sharer_temperature_delta = 0
if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
var/heat = thermal_conductivity*delta_temperature* \
(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
self_temperature_delta = -heat/total_heat_capacity
sharer_temperature_delta = heat/sharer_heat_capacity
else
return 1
air.temperature += self_temperature_delta
if(modeled_location.zone)
modeled_location.zone.air.temperature += sharer_temperature_delta/modeled_location.zone.air.group_multiplier
else
modeled_location.air.temperature += sharer_temperature_delta
else
if((target.heat_capacity>0) && (partial_heat_capacity>0))
var/delta_temperature = air.temperature - target.temperature
var/heat = thermal_conductivity*delta_temperature* \
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
air.temperature -= heat/total_heat_capacity
if(network)
network.update = 1
//surface must be the surface area in m^2
proc/radiate_heat_to_space(surface, thermal_conductivity)
var/gas_density = air.total_moles/air.volume
thermal_conductivity *= min(gas_density / ( RADIATOR_OPTIMUM_PRESSURE/(R_IDEAL_GAS_EQUATION*GAS_CRITICAL_TEMPERATURE) ), 1) //mult by density ratio
// We only get heat from the star on the exposed surface area.
// If the HE pipes gain more energy from AVERAGE_SOLAR_RADIATION than they can radiate, then they have a net heat increase.
var/heat_gain = AVERAGE_SOLAR_RADIATION * (RADIATOR_EXPOSED_SURFACE_AREA_RATIO * surface) * thermal_conductivity
// Previously, the temperature would enter equilibrium at 26C or 294K.
// Only would happen if both sides (all 2 square meters of surface area) were exposed to sunlight. We now assume it aligned edge on.
// It currently should stabilise at 129.6K or -143.6C
heat_gain -= surface * STEFAN_BOLTZMANN_CONSTANT * thermal_conductivity * (air.temperature - COSMIC_RADIATION_TEMPERATURE) ** 4
air.add_thermal_energy(heat_gain)
if(network)
network.update = 1