Files
Polaris/code/game/objects/items/weapons/dice.dm
Anewbe f375595d30 #MoreDice2016 (#2016)
* Adds more dice

* Adds sprites, fixes some pathing
2016-07-03 19:48:28 +01:00

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/obj/item/weapon/dice
name = "d6"
desc = "A dice with six sides."
icon = 'icons/obj/dice.dmi'
icon_state = "d66"
w_class = 1
var/sides = 6
attack_verb = list("diced")
/obj/item/weapon/dice/New()
icon_state = "[name][rand(1,sides)]"
/obj/item/weapon/dice/d4
name = "d4"
desc = "A dice with four sides."
icon_state = "d44"
sides = 4
/obj/item/weapon/dice/d8
name = "d8"
desc = "A dice with eight sides."
icon_state = "d88"
sides = 8
/obj/item/weapon/dice/d10
name = "d10"
desc = "A dice with ten sides."
icon_state = "d1010"
sides = 10
/obj/item/weapon/dice/d12
name = "d12"
desc = "A dice with twelve sides."
icon_state = "d1212"
sides = 12
/obj/item/weapon/dice/d20
name = "d20"
desc = "A dice with twenty sides."
icon_state = "d2020"
sides = 20
/obj/item/weapon/dice/d100
name = "d100"
desc = "A dice with ten sides. This one is for the tens digit."
icon_state = "d10010"
sides = 10
/obj/item/weapon/dice/attack_self(mob/user as mob)
var/result = rand(1, sides)
var/comment = ""
if(sides == 20 && result == 20)
comment = "Nat 20!"
else if(sides == 20 && result == 1)
comment = "Ouch, bad luck."
icon_state = "[name][result]"
user.visible_message("<span class='notice'>[user] has thrown [src]. It lands on [result]. [comment]</span>", \
"<span class='notice'>You throw [src]. It lands on a [result]. [comment]</span>", \
"<span class='notice'>You hear [src] landing on a [result]. [comment]</span>")