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Polaris/code/game/objects/structures/tank_dispenser.dm

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/obj/structure/dispenser
name = "tank storage unit"
desc = "A simple yet bulky storage device for gas tanks. Has room for up to ten oxygen tanks, and ten phoron tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
density = 1
anchored = 1.0
var/oxygentanks = 10
var/phorontanks = 10
var/list/oxytanks = list() //sorry for the similar var names
var/list/platanks = list()
/obj/structure/dispenser/oxygen
phorontanks = 0
/obj/structure/dispenser/phoron
oxygentanks = 0
/obj/structure/dispenser/New()
update_icon()
/obj/structure/dispenser/update_icon()
overlays.Cut()
switch(oxygentanks)
if(1 to 3) overlays += "oxygen-[oxygentanks]"
if(4 to INFINITY) overlays += "oxygen-4"
switch(phorontanks)
if(1 to 4) overlays += "phoron-[phorontanks]"
if(5 to INFINITY) overlays += "phoron-5"
/obj/structure/dispenser/attack_ai(mob/user as mob)
if(user.Adjacent(src))
return attack_hand(user)
..()
/obj/structure/dispenser/attack_hand(mob/user as mob)
user.set_machine(src)
var/dat = "[src]<br><br>"
dat += "Oxygen tanks: [oxygentanks] - [oxygentanks ? "<A href='?src=\ref[src];oxygen=1'>Dispense</A>" : "empty"]<br>"
dat += "Phoron tanks: [phorontanks] - [phorontanks ? "<A href='?src=\ref[src];phoron=1'>Dispense</A>" : "empty"]"
user << browse(dat, "window=dispenser")
onclose(user, "dispenser")
return
/obj/structure/dispenser/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/tank/oxygen) || istype(I, /obj/item/weapon/tank/air) || istype(I, /obj/item/weapon/tank/anesthetic))
if(oxygentanks < 10)
user.drop_item()
I.loc = src
oxytanks.Add(I)
oxygentanks++
user << "<span class='notice'>You put [I] in [src].</span>"
if(oxygentanks < 5)
update_icon()
else
user << "<span class='notice'>[src] is full.</span>"
updateUsrDialog()
return
if(istype(I, /obj/item/weapon/tank/phoron))
if(phorontanks < 10)
user.drop_item()
I.loc = src
platanks.Add(I)
phorontanks++
user << "<span class='notice'>You put [I] in [src].</span>"
if(oxygentanks < 6)
update_icon()
else
user << "<span class='notice'>[src] is full.</span>"
updateUsrDialog()
return
if(istype(I, /obj/item/weapon/wrench))
if(anchored)
user << "<span class='notice'>You lean down and unwrench [src].</span>"
anchored = 0
else
user << "<span class='notice'>You wrench [src] into place.</span>"
anchored = 1
return
/obj/structure/dispenser/Topic(href, href_list)
if(usr.stat || usr.restrained())
return
if(Adjacent(usr))
usr.set_machine(src)
if(href_list["oxygen"])
if(oxygentanks > 0)
var/obj/item/weapon/tank/oxygen/O
if(oxytanks.len == oxygentanks)
O = oxytanks[1]
oxytanks.Remove(O)
else
O = new /obj/item/weapon/tank/oxygen(loc)
O.loc = loc
usr << "<span class='notice'>You take [O] out of [src].</span>"
oxygentanks--
update_icon()
if(href_list["phoron"])
if(phorontanks > 0)
var/obj/item/weapon/tank/phoron/P
if(platanks.len == phorontanks)
P = platanks[1]
platanks.Remove(P)
else
P = new /obj/item/weapon/tank/phoron(loc)
P.loc = loc
usr << "<span class='notice'>You take [P] out of [src].</span>"
phorontanks--
update_icon()
add_fingerprint(usr)
updateUsrDialog()
else
usr << browse(null, "window=dispenser")
return
return