Files
Polaris/code/game/objects/items/stacks/rods.dm
MagmaRam 190a2bc70c Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00

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/obj/item/stack/rods
name = "metal rod"
desc = "Some rods. Can be used for building, or something."
singular_name = "metal rod"
icon_state = "rods"
flags = CONDUCT
w_class = ITEMSIZE_NORMAL
force = 9.0
throwforce = 15.0
throw_speed = 5
throw_range = 20
matter = list(DEFAULT_WALL_MATERIAL = SHEET_MATERIAL_AMOUNT / 2)
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
/obj/item/stack/rods/cyborg
name = "metal rod synthesizer"
desc = "A device that makes metal rods."
gender = NEUTER
matter = null
uses_charge = 1
charge_costs = list(500)
stacktype = /obj/item/stack/rods
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(get_amount() < 2)
user << "<span class='warning'>You need at least two rods to do this.</span>"
return
if(WT.remove_fuel(0,user))
var/obj/item/stack/material/steel/new_item = new(usr.loc)
new_item.add_to_stacks(usr)
for (var/mob/M in viewers(src))
M.show_message("<span class='notice'>[src] is shaped into metal by [user.name] with the weldingtool.</span>", 3, "<span class='notice'>You hear welding.</span>", 2)
var/obj/item/stack/rods/R = src
src = null
var/replace = (user.get_inactive_hand()==R)
R.use(2)
if (!R && replace)
user.put_in_hands(new_item)
return
if (istype(W, /obj/item/weapon/tape_roll))
var/obj/item/stack/medical/splint/ghetto/new_splint = new(user.loc)
new_splint.loc = src.loc
new_splint.add_fingerprint(user)
user.visible_message("<span class='notice'>\The [user] constructs \a [new_splint] out of a [singular_name].</span>", \
"<span class='notice'>You use make \a [new_splint] out of a [singular_name].</span>")
src.use(1)
return
..()
/obj/item/stack/rods/attack_self(mob/user as mob)
src.add_fingerprint(user)
if(!istype(user.loc,/turf)) return 0
if (locate(/obj/structure/grille, usr.loc))
for(var/obj/structure/grille/G in usr.loc)
if (G.destroyed)
G.health = 10
G.density = 1
G.destroyed = 0
G.icon_state = "grille"
use(1)
else
return 1
else if(!in_use)
if(get_amount() < 2)
user << "<span class='warning'>You need at least two rods to do this.</span>"
return
usr << "<span class='notice'>Assembling grille...</span>"
in_use = 1
if (!do_after(usr, 10))
in_use = 0
return
var/obj/structure/grille/F = new /obj/structure/grille/ ( usr.loc )
usr << "<span class='notice'>You assemble a grille</span>"
in_use = 0
F.add_fingerprint(usr)
use(2)
return