mirror of
https://github.com/PolarisSS13/Polaris.git
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823 lines
25 KiB
Plaintext
823 lines
25 KiB
Plaintext
/*
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* Contains:
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* Lasertag
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* Costume
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* Misc
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*/
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/*
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* Lasertag
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*/
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/obj/item/clothing/suit/bluetag
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name = "blue laser tag armour"
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desc = "Blue Pride, Station Wide."
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icon_state = "bluetag"
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item_state = "bluetag"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO
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allowed = list (/obj/item/weapon/gun/energy/lasertag/blue)
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siemens_coefficient = 3.0
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/obj/item/clothing/suit/redtag
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name = "red laser tag armour"
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desc = "Reputed to go faster."
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icon_state = "redtag"
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item_state = "redtag"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO
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allowed = list (/obj/item/weapon/gun/energy/lasertag/red)
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siemens_coefficient = 3.0
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/*
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* Costume
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*/
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/obj/item/clothing/suit/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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body_parts_covered = UPPER_TORSO|ARMS
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/obj/item/clothing/suit/hgpirate
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name = "pirate captain coat"
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desc = "Yarr."
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icon_state = "hgpirate"
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item_state = "hgpirate"
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flags_inv = HIDEJUMPSUIT
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/suit/cyborg_suit
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name = "cyborg suit"
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desc = "Suit for a cyborg costume."
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icon_state = "death"
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item_state = "death"
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flags = CONDUCT
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fire_resist = T0C+5200
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/greatcoat
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name = "great coat"
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desc = "A heavy great coat"
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icon_state = "nazi"
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item_state = "nazi"
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/obj/item/clothing/suit/johnny_coat
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name = "johnny~~ coat"
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desc = "Johnny~~"
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icon_state = "johnny"
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item_state = "johnny"
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/obj/item/clothing/suit/justice
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name = "justice suit"
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desc = "This pretty much looks ridiculous."
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icon_state = "justice"
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item_state = "justice"
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
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/obj/item/clothing/suit/judgerobe
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name = "judge's robe"
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desc = "This robe commands authority."
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icon_state = "judge"
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item_state = "judge"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/spacecash)
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/wcoat
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name = "waistcoat"
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desc = "For some classy, murderous fun."
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icon_state = "vest"
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item_state = "wcoat"
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blood_overlay_type = "armor"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/suit/apron/overalls
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name = "coveralls"
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desc = "A set of denim overalls."
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icon_state = "overalls"
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item_state = "overalls"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
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/obj/item/clothing/suit/syndicatefake
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name = "red space suit replica"
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icon_state = "syndicate"
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item_state = "space_suit_syndicate"
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desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
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w_class = 3
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|HANDS|LEGS|FEET
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/obj/item/clothing/suit/hastur
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name = "Hastur's Robes"
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desc = "Robes not meant to be worn by man"
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icon_state = "hastur"
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item_state = "hastur"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/imperium_monk
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name = "Imperium monk"
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desc = "Have YOU killed a xenos today?"
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icon_state = "imperium_monk"
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item_state = "imperium_monk"
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body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/chickensuit
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name = "Chicken Suit"
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desc = "A suit made long ago by the ancient empire KFC."
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icon_state = "chickensuit"
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item_state = "chickensuit"
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body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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siemens_coefficient = 2.0
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/obj/item/clothing/suit/monkeysuit
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name = "Monkey Suit"
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desc = "A suit that looks like a primate"
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icon_state = "monkeysuit"
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item_state = "monkeysuit"
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body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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siemens_coefficient = 2.0
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/obj/item/clothing/suit/holidaypriest
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name = "Holiday Priest"
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desc = "This is a nice holiday my son."
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icon_state = "holidaypriest"
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item_state = "holidaypriest"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/cardborg
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name = "cardborg suit"
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desc = "An ordinary cardboard box with holes cut in the sides."
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icon_state = "cardborg"
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item_state = "cardborg"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags_inv = HIDEJUMPSUIT
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/*
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* Misc
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*/
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/obj/item/clothing/suit/straight_jacket
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name = "straight jacket"
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desc = "A suit that completely restrains the wearer."
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icon_state = "straight_jacket"
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item_state = "straight_jacket"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
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/obj/item/clothing/suit/ianshirt
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name = "worn shirt"
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desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
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icon_state = "ianshirt"
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item_state = "ianshirt"
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body_parts_covered = UPPER_TORSO|ARMS
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//pyjamas
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//originally intended to be pinstripes >.>
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/obj/item/clothing/under/bluepyjamas
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name = "blue pyjamas"
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desc = "Slightly old-fashioned sleepwear."
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icon_state = "blue_pyjamas"
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item_state = "blue_pyjamas"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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/obj/item/clothing/under/redpyjamas
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name = "red pyjamas"
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desc = "Slightly old-fashioned sleepwear."
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icon_state = "red_pyjamas"
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item_state = "red_pyjamas"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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//coats
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/obj/item/clothing/suit/leathercoat
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name = "leather coat"
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desc = "A long, thick black leather coat."
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icon_state = "leathercoat_alt"
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item_state = "leathercoat_alt"
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/obj/item/clothing/suit/leathercoat/sec
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name = "leather coat"
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desc = "A long, thick black leather coat."
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icon_state = "leathercoat_sec"
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item_state = "leathercoat_sec"
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/obj/item/clothing/suit/browncoat
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name = "brown leather coat"
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desc = "A long, brown leather coat."
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icon_state = "browncoat"
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item_state = "browncoat"
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/obj/item/clothing/suit/neocoat
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name = "black coat"
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desc = "A flowing, black coat."
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icon_state = "neocoat"
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item_state = "neocoat"
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//stripper
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/obj/item/clothing/under/stripper
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body_parts_covered = 0
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/obj/item/clothing/under/stripper/stripper_pink
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name = "pink swimsuit"
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desc = "A rather skimpy pink swimsuit."
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icon_state = "stripper_p_under"
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siemens_coefficient = 1
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/obj/item/clothing/under/stripper/stripper_green
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name = "green swimsuit"
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desc = "A rather skimpy green swimsuit."
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icon_state = "stripper_g_under"
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siemens_coefficient = 1
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/obj/item/clothing/suit/stripper/stripper_pink
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name = "pink skimpy dress"
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desc = "A rather skimpy pink dress."
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icon_state = "stripper_p_over"
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siemens_coefficient = 1
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/obj/item/clothing/suit/stripper/stripper_green
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name = "green skimpy dress"
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desc = "A rather skimpy green dress."
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icon_state = "stripper_g_over"
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item_state = "stripper_g"
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siemens_coefficient = 1
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/obj/item/clothing/under/stripper/mankini
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name = "mankini"
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desc = "No honest man would wear this abomination"
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icon_state = "mankini"
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siemens_coefficient = 1
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/obj/item/clothing/suit/xenos
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name = "xenos suit"
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desc = "A suit made out of chitinous alien hide."
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icon_state = "xenos"
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item_state = "xenos_helm"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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siemens_coefficient = 2.0
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//swimsuit
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/obj/item/clothing/under/swimsuit/
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siemens_coefficient = 1
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body_parts_covered = 0
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/obj/item/clothing/under/swimsuit/black
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name = "black swimsuit"
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desc = "An oldfashioned black swimsuit."
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icon_state = "swim_black"
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siemens_coefficient = 1
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/obj/item/clothing/under/swimsuit/blue
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name = "blue swimsuit"
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desc = "An oldfashioned blue swimsuit."
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icon_state = "swim_blue"
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siemens_coefficient = 1
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/obj/item/clothing/under/swimsuit/purple
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name = "purple swimsuit"
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desc = "An oldfashioned purple swimsuit."
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icon_state = "swim_purp"
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siemens_coefficient = 1
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/obj/item/clothing/under/swimsuit/green
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name = "green swimsuit"
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desc = "An oldfashioned green swimsuit."
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icon_state = "swim_green"
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siemens_coefficient = 1
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/obj/item/clothing/under/swimsuit/red
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name = "red swimsuit"
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desc = "An oldfashioned red swimsuit."
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icon_state = "swim_red"
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siemens_coefficient = 1
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/obj/item/clothing/suit/poncho
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name = "poncho"
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desc = "A simple, comfortable poncho."
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icon_state = "classicponcho"
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item_state = "classicponcho"
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/obj/item/clothing/suit/poncho/green
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name = "green poncho"
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desc = "A simple, comfortable cloak without sleeves. This one is green."
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icon_state = "greenponcho"
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item_state = "greenponcho"
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/obj/item/clothing/suit/poncho/red
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name = "red poncho"
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desc = "A simple, comfortable cloak without sleeves. This one is red."
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icon_state = "redponcho"
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item_state = "redponcho"
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/obj/item/clothing/suit/poncho/purple
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name = "purple poncho"
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desc = "A simple, comfortable cloak without sleeves. This one is purple."
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icon_state = "purpleponcho"
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item_state = "purpleponcho"
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/obj/item/clothing/suit/poncho/blue
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name = "blue poncho"
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desc = "A simple, comfortable cloak without sleeves. This one is blue."
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icon_state = "blueponcho"
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item_state = "blueponcho"
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/obj/item/clothing/suit/poncho/roles/security
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name = "security poncho"
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desc = "A simple, comfortable cloak without sleeves. This one is black and red, standard NanoTrasen Security colors."
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icon_state = "secponcho"
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item_state = "secponcho"
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/obj/item/clothing/suit/poncho/roles/medical
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name = "medical poncho"
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desc = "A simple, comfortable cloak without sleeves. This one is white with green and blue tint, standard Medical colors."
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||
icon_state = "medponcho"
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item_state = "medponcho"
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/obj/item/clothing/suit/poncho/roles/engineering
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name = "engineering poncho"
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desc = "A simple, comfortable cloak without sleeves. This one is yellow and orange, standard Engineering colors."
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||
icon_state = "engiponcho"
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item_state = "engiponcho"
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/obj/item/clothing/suit/poncho/roles/science
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||
name = "science poncho"
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||
desc = "A simple, comfortable cloak without sleeves. This one is white with purple trim, standard NanoTrasen Science colors."
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icon_state = "sciponcho"
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||
item_state = "sciponcho"
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||
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/obj/item/clothing/suit/poncho/roles/cargo
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||
name = "cargo poncho"
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||
desc = "A simple, comfortable cloak without sleeves. This one is tan and grey, the colors of Cargo."
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||
icon_state = "cargoponcho"
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||
item_state = "cargoponcho"
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||
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/obj/item/clothing/suit/jacket/puffer
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||
name = "puffer jacket"
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||
desc = "A thick jacket with a rubbery, water-resistant shell."
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||
icon_state = "pufferjacket"
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||
item_state = "pufferjacket"
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||
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/obj/item/clothing/suit/jacket/puffer/vest
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||
name = "puffer vest"
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||
desc = "A thick vest with a rubbery, water-resistant shell."
|
||
icon_state = "puffervest"
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||
item_state = "puffervest"
|
||
|
||
/obj/item/clothing/suit/storage/miljacket
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||
name = "military jacket"
|
||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||
icon_state = "militaryjacket_nobadge"
|
||
item_state = "militaryjacket_nobadge"
|
||
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||
/obj/item/clothing/suit/storage/miljacket/alt
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||
name = "military jacket"
|
||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||
icon_state = "militaryjacket_badge"
|
||
item_state = "militaryjacket_badge"
|
||
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||
/obj/item/clothing/suit/storage/miljacket/green
|
||
name = "military jacket"
|
||
desc = "A dark green canvas jacket. Feels sturdy, yet comfortable."
|
||
icon_state = "militaryjacket_green"
|
||
item_state = "militaryjacket_green"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/bomber
|
||
name = "bomber jacket"
|
||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||
icon_state = "bomber"
|
||
item_state = "bomber"
|
||
icon_open = "bomber_open"
|
||
icon_closed = "bomber"
|
||
body_parts_covered = UPPER_TORSO|ARMS
|
||
cold_protection = UPPER_TORSO|ARMS
|
||
min_cold_protection_temperature = T0C - 20
|
||
siemens_coefficient = 0.7
|
||
|
||
/obj/item/clothing/suit/storage/bomber/alt
|
||
name = "bomber jacket"
|
||
desc = "A thick, well-worn WW2 leather bomber jacket."
|
||
icon_state = "bomberjacket_new"
|
||
item_state = "bomberjacket_new"
|
||
body_parts_covered = UPPER_TORSO|ARMS
|
||
cold_protection = UPPER_TORSO|ARMS
|
||
min_cold_protection_temperature = T0C - 20
|
||
siemens_coefficient = 0.7
|
||
|
||
/obj/item/clothing/suit/storage/leather_jacket
|
||
name = "leather jacket"
|
||
desc = "A black leather coat."
|
||
icon_state = "leather_jacket"
|
||
item_state = "leather_jacket"
|
||
body_parts_covered = UPPER_TORSO|ARMS
|
||
|
||
/obj/item/clothing/suit/storage/leather_jacket/alt
|
||
icon_state = "leather_jacket_alt"
|
||
item_state = "leather_jacket_alt"
|
||
|
||
/obj/item/clothing/suit/storage/leather_jacket/nanotrasen
|
||
desc = "A black leather coat. A corporate logo is proudly displayed on the back."
|
||
icon_state = "leather_jacket_nt"
|
||
|
||
//This one has buttons for some reason
|
||
/obj/item/clothing/suit/storage/toggle/brown_jacket
|
||
name = "brown jacket"
|
||
desc = "A brown leather coat."
|
||
icon_state = "brown_jacket"
|
||
item_state = "brown_jacket"
|
||
icon_open = "brown_jacket_open"
|
||
icon_closed = "brown_jacket"
|
||
body_parts_covered = UPPER_TORSO|ARMS
|
||
|
||
/obj/item/clothing/suit/storage/toggle/brown_jacket/nanotrasen
|
||
desc = "A brown leather coat. A corporate logo is proudly displayed on the back."
|
||
icon_state = "brown_jacket_nt"
|
||
icon_open = "brown_jacket_nt_open"
|
||
icon_closed = "brown_jacket_nt"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie
|
||
name = "grey hoodie"
|
||
desc = "A warm, grey sweatshirt."
|
||
icon_state = "grey_hoodie"
|
||
item_state = "grey_hoodie"
|
||
icon_open = "grey_hoodie_open"
|
||
icon_closed = "grey_hoodie"
|
||
min_cold_protection_temperature = T0C - 20
|
||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/black
|
||
name = "black hoodie"
|
||
desc = "A warm, black sweatshirt."
|
||
icon_state = "black_hoodie"
|
||
item_state = "black_hoodie"
|
||
icon_open = "black_hoodie_open"
|
||
icon_closed = "black_hoodie"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/red
|
||
name = "red hoodie"
|
||
desc = "A warm, red sweatshirt."
|
||
icon_state = "red_hoodie"
|
||
item_state = "red_hoodie"
|
||
icon_open = "red_hoodie_open"
|
||
icon_closed = "red_hoodie"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/blue
|
||
name = "blue hoodie"
|
||
desc = "A warm, blue sweatshirt."
|
||
icon_state = "blue_hoodie"
|
||
item_state = "blue_hoodie"
|
||
icon_open = "blue_hoodie_open"
|
||
icon_closed = "blue_hoodie"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/green
|
||
name = "green hoodie"
|
||
desc = "A warm, green sweatshirt."
|
||
icon_state = "green_hoodie"
|
||
item_state = "green_hoodie"
|
||
icon_open = "green_hoodie_open"
|
||
icon_closed = "green_hoodie"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/orange
|
||
name = "orange hoodie"
|
||
desc = "A warm, orange sweatshirt."
|
||
icon_state = "orange_hoodie"
|
||
item_state = "orange_hoodie"
|
||
icon_open = "orange_hoodie_open"
|
||
icon_closed = "orange_hoodie"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/yellow
|
||
name = "yellow hoodie"
|
||
desc = "A warm, yellow sweatshirt."
|
||
icon_state = "yellow_hoodie"
|
||
item_state = "yellow_hoodie"
|
||
icon_open = "yellow_hoodie_open"
|
||
icon_closed = "yellow_hoodie"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/cti
|
||
name = "CTI hoodie"
|
||
desc = "A warm, black sweatshirt. It bears the letters CTI on the back, a lettering to the prestigious university in Tau Ceti, Ceti Technical Institute. There is a blue supernova embroidered on the front, the emblem of CTI."
|
||
icon_state = "cti_hoodie"
|
||
item_state = "cti_hoodie"
|
||
icon_open = "cti_hoodie_open"
|
||
icon_closed = "cti_hoodie"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/mu
|
||
name = "mojave university hoodie"
|
||
desc = "A warm, gray sweatshirt. It bears the letters MU on the front, a lettering to the well-known public college, Mojave University."
|
||
icon_state = "mu_hoodie"
|
||
item_state = "mu_hoodie"
|
||
icon_open = "mu_hoodie_open"
|
||
icon_closed = "mu_hoodie"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/nt
|
||
name = "NT hoodie"
|
||
desc = "A warm, blue sweatshirt. It proudly bears the silver NanoTrasen insignia lettering on the back. The edges are trimmed with silver."
|
||
icon_state = "nt_hoodie"
|
||
item_state = "nt_hoodie"
|
||
icon_open = "nt_hoodie_open"
|
||
icon_closed = "nt_hoodie"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/hoodie/smw
|
||
name = "Space Mountain Wind hoodie"
|
||
desc = "A warm, black sweatshirt. It has the logo for the popular softdrink Space Mountain Wind on both the front and the back."
|
||
icon_state = "smw_hoodie"
|
||
item_state = "smw_hoodie"
|
||
icon_open = "smw_hoodie_open"
|
||
icon_closed = "smw_hoodie"
|
||
|
||
// FUN!
|
||
|
||
/obj/item/clothing/suit/whitedress
|
||
name = "white dress"
|
||
desc = "A fancy white dress."
|
||
icon_state = "white_dress"
|
||
item_state = "white_dress"
|
||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||
flags_inv = HIDEJUMPSUIT
|
||
|
||
/obj/item/clothing/suit/storage/hooded/carp_costume
|
||
name = "carp costume"
|
||
desc = "A costume made from 'synthetic' carp scales, it smells."
|
||
icon_state = "carp_casual"
|
||
item_state = "carp_casual"
|
||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too
|
||
hooded = 1
|
||
action_button_name = "Toggle Carp Hood"
|
||
hoodtype = /obj/item/clothing/head/carp_hood
|
||
|
||
/obj/item/clothing/head/carp_hood
|
||
name = "carp hood"
|
||
desc = "A hood attached to a carp costume."
|
||
icon_state = "carp_casual"
|
||
body_parts_covered = HEAD
|
||
cold_protection = HEAD
|
||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||
|
||
/obj/item/clothing/suit/storage/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts?
|
||
name = "corgi costume"
|
||
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
|
||
icon_state = "ian"
|
||
item_state = "ian"
|
||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||
//cold_protection = CHEST|GROIN|ARMS
|
||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||
hooded = 1
|
||
action_button_name = "Toggle Ian Hood"
|
||
hoodtype = /obj/item/clothing/head/ian_hood
|
||
|
||
/obj/item/clothing/head/ian_hood
|
||
name = "corgi hood"
|
||
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
|
||
icon_state = "ian"
|
||
item_state = "ian"
|
||
body_parts_covered = HEAD
|
||
//cold_protection = HEAD
|
||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||
|
||
// WINTER COATS
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat
|
||
name = "winter coat"
|
||
desc = "A heavy jacket made from 'synthetic' animal furs."
|
||
icon_state = "coatwinter"
|
||
item_state = "labcoat"
|
||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||
cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS
|
||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||
hooded = 1
|
||
action_button_name = "Toggle Winter Hood"
|
||
hoodtype = /obj/item/clothing/head/winterhood
|
||
|
||
/obj/item/clothing/head/winterhood
|
||
name = "winter hood"
|
||
desc = "A hood attached to a heavy winter jacket."
|
||
icon_state = "generic_hood"
|
||
body_parts_covered = HEAD
|
||
cold_protection = HEAD
|
||
flags_inv = HIDEEARS | BLOCKHAIR
|
||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
|
||
name = "captain's winter coat"
|
||
icon_state = "coatcaptain"
|
||
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat/security
|
||
name = "security winter coat"
|
||
icon_state = "coatsecurity"
|
||
armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
|
||
name = "medical winter coat"
|
||
icon_state = "coatmedical"
|
||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat/science
|
||
name = "science winter coat"
|
||
icon_state = "coatscience"
|
||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
|
||
name = "engineering winter coat"
|
||
icon_state = "coatengineer"
|
||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
|
||
name = "atmospherics winter coat"
|
||
icon_state = "coatatmos"
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat/hydro
|
||
name = "hydroponics winter coat"
|
||
icon_state = "coathydro"
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
|
||
name = "cargo winter coat"
|
||
icon_state = "coatcargo"
|
||
|
||
/obj/item/clothing/suit/storage/hooded/wintercoat/miner
|
||
name = "mining winter coat"
|
||
icon_state = "coatminer"
|
||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||
|
||
/obj/item/clothing/suit/varsity
|
||
name = "black varsity jacket"
|
||
desc = "A favorite of jocks everywhere from Sol to Nyx."
|
||
icon_state = "varsity"
|
||
item_state = "leather_jacket"
|
||
|
||
/obj/item/clothing/suit/varsity/red
|
||
name = "red varsity jacket"
|
||
icon_state = "varsity_red"
|
||
|
||
/obj/item/clothing/suit/varsity/purple
|
||
name = "purple varsity jacket"
|
||
icon_state = "varsity_purple"
|
||
|
||
/obj/item/clothing/suit/varsity/green
|
||
name = "green varsity jacket"
|
||
icon_state = "varsity_green"
|
||
|
||
/obj/item/clothing/suit/varsity/blue
|
||
name = "blue varsity jacket"
|
||
icon_state = "varsity_blue"
|
||
|
||
/obj/item/clothing/suit/varsity/brown
|
||
name = "brown varsity jacket"
|
||
icon_state = "varsity_brown"
|
||
|
||
//Track Jackets
|
||
|
||
/obj/item/clothing/suit/storage/toggle/track
|
||
name = "track jacket"
|
||
desc = "a track jacket, for the athletic."
|
||
icon_state = "trackjacket"
|
||
item_state = "trackjacket"
|
||
icon_open = "trackjacket_open"
|
||
icon_closed = "trackjacket"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/track/blue
|
||
name = "blue track jacket"
|
||
icon_state = "trackjacketblue"
|
||
item_state = "trackjacketblue"
|
||
icon_open = "trackjacketblue_open"
|
||
icon_closed = "trackjacketblue"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/track/green
|
||
name = "green track jacket"
|
||
icon_state = "trackjacketgreen"
|
||
item_state = "trackjacketgreen"
|
||
icon_open = "trackjacketgreen_open"
|
||
icon_closed = "trackjacketgreen"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/track/red
|
||
name = "red track jacket"
|
||
icon_state = "trackjacketred"
|
||
item_state = "trackjacketred"
|
||
icon_open = "trackjacketred_open"
|
||
icon_closed = "trackjacketred"
|
||
|
||
/obj/item/clothing/suit/storage/toggle/track/white
|
||
name = "white track jacket"
|
||
icon_state = "trackjacketwhite"
|
||
item_state = "trackjacketwhite"
|
||
icon_open = "trackjacketwhite_open"
|
||
icon_closed = "trackjacketwhite"
|
||
|
||
//Flannels
|
||
|
||
/obj/item/clothing/suit/storage/flannel
|
||
name = "Flannel shirt"
|
||
desc = "A comfy, grey flannel shirt. Unleash your inner hipster."
|
||
icon_state = "flannel"
|
||
item_state = "gy_suit"
|
||
var/rolled = 0
|
||
var/tucked = 0
|
||
var/buttoned = 0
|
||
|
||
/obj/item/clothing/suit/storage/flannel/verb/roll_sleeves()
|
||
set name = "Roll Sleeves"
|
||
set category = "Object"
|
||
set src in usr
|
||
if(!istype(usr, /mob/living))
|
||
return
|
||
if(usr.stat)
|
||
return
|
||
|
||
if(rolled == 0)
|
||
rolled = 1
|
||
usr << "<span class='notice'>You roll up the sleeves of your [src].</span>"
|
||
else
|
||
rolled = 0
|
||
usr << "<span class='notice'>You roll down the sleeves of your [src].</span>"
|
||
update_icon()
|
||
|
||
/obj/item/clothing/suit/storage/flannel/verb/tuck()
|
||
set name = "Toggle Shirt Tucking"
|
||
set category = "Object"
|
||
set src in usr
|
||
if(!istype(usr, /mob/living)||usr.stat)
|
||
return
|
||
|
||
if(tucked == 0)
|
||
tucked = 1
|
||
usr << "<span class='notice'>You tuck in your your [src].</span>"
|
||
else
|
||
tucked = 0
|
||
usr << "<span class='notice'>You untuck your [src].</span>"
|
||
update_icon()
|
||
|
||
/obj/item/clothing/suit/storage/flannel/verb/button()
|
||
set name = "Toggle Shirt Buttons"
|
||
set category = "Object"
|
||
set src in usr
|
||
if(!istype(usr, /mob/living)||usr.stat)
|
||
return
|
||
|
||
if(buttoned == 0)
|
||
buttoned = 1
|
||
usr << "<span class='notice'>You unbutton your [src].</span>"
|
||
else
|
||
buttoned = 0
|
||
usr<<"<span class='notice'>You button your [src].</span>"
|
||
update_icon()
|
||
|
||
/obj/item/clothing/suit/storage/flannel/update_icon()
|
||
icon_state = initial(icon_state)
|
||
if(rolled)
|
||
icon_state += "r"
|
||
if(tucked)
|
||
icon_state += "t"
|
||
if(buttoned)
|
||
icon_state += "b"
|
||
update_clothing_icon()
|
||
|
||
/obj/item/clothing/suit/storage/flannel/red
|
||
desc = "A comfy, red flannel shirt. Unleash your inner hipster."
|
||
icon_state = "flannel_red"
|
||
item_state = "r_suit"
|
||
|
||
/obj/item/clothing/suit/storage/flannel/aqua
|
||
desc = "A comfy, aqua flannel shirt. Unleash your inner hipster."
|
||
icon_state = "flannel_aqua"
|
||
item_state = "b_suit"
|
||
|
||
/obj/item/clothing/suit/storage/flannel/brown
|
||
desc = "A comfy, brown flannel shirt. Unleash your inner hipster."
|
||
icon_state = "flannel_brown"
|
||
item_state = "johnny"
|
||
|
||
//Green Uniform
|
||
|
||
/obj/item/clothing/suit/storage/toggle/greengov
|
||
name = "green formal jacket"
|
||
desc = "A sleek proper formal jacket with gold buttons."
|
||
icon_state = "suitjacket_green_open"
|
||
item_state = "suitjacket_green_open"
|
||
icon_open = "suitjacket_green_open"
|
||
icon_closed = "suitjacket_green"
|
||
blood_overlay_type = "coat"
|
||
body_parts_covered = UPPER_TORSO|ARMS |