Files
Polaris/code/modules/events/meteors.dm
Neerti 451c477e4c Tweaks event text to fit with the lore better.
Adds more informative text for vending machines.
Removes RNG viruses.
2015-12-21 04:01:05 -05:00

47 lines
1.4 KiB
Plaintext

/datum/event/meteor_wave
startWhen = 5
endWhen = 7
var/next_meteor = 6
var/waves = 1
var/start_side
/datum/event/meteor_wave/setup()
waves = severity * rand(1,3)
start_side = pick(cardinal)
endWhen = worst_case_end()
/datum/event/meteor_wave/announce()
switch(severity)
if(EVENT_LEVEL_MAJOR)
command_announcement.Announce("Meteors have been detected on collision course with the colony.", "Meteor Alert", new_sound = 'sound/AI/meteors.ogg')
else
command_announcement.Announce("The colony is now in a meteor shower.", "Meteor Alert")
/datum/event/meteor_wave/tick()
if(waves && activeFor >= next_meteor)
var/pick_side = prob(80) ? start_side : (prob(50) ? turn(start_side, 90) : turn(start_side, -90))
spawn() spawn_meteors(severity * rand(1,2), get_meteors(), pick_side)
next_meteor += rand(15, 30) / severity
waves--
endWhen = worst_case_end()
/datum/event/meteor_wave/proc/worst_case_end()
return activeFor + ((30 / severity) * waves) + 10
/datum/event/meteor_wave/end()
switch(severity)
if(EVENT_LEVEL_MAJOR)
command_announcement.Announce("The colony has cleared the meteor storm.", "Meteor Alert")
else
command_announcement.Announce("The colony has cleared the meteor shower", "Meteor Alert")
/datum/event/meteor_wave/proc/get_meteors()
switch(severity)
if(EVENT_LEVEL_MAJOR)
return meteors_catastrophic
if(EVENT_LEVEL_MODERATE)
return meteors_threatening
else
return meteors_normal