Files
Polaris/code/ATMOSPHERICS/components/valve.dm
Neerti fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00

312 lines
7.3 KiB
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/obj/machinery/atmospherics/valve
icon = 'icons/atmos/valve.dmi'
icon_state = "map_valve0"
construction_type = /obj/item/pipe/binary
pipe_state = "mvalve"
name = "manual valve"
desc = "A pipe valve"
level = 1
dir = SOUTH
initialize_directions = SOUTH|NORTH
var/open = 0
var/openDuringInit = 0
var/datum/pipe_network/network_node1
var/datum/pipe_network/network_node2
/obj/machinery/atmospherics/valve/open
open = 1
icon_state = "map_valve1"
/obj/machinery/atmospherics/valve/update_icon(animation)
if(animation)
flick("valve[src.open][!src.open]",src)
else
icon_state = "valve[open]"
/obj/machinery/atmospherics/valve/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
add_underlay(T, node1, get_dir(src, node1))
add_underlay(T, node2, get_dir(src, node2))
/obj/machinery/atmospherics/valve/hide(var/i)
update_underlays()
/obj/machinery/atmospherics/valve/init_dir()
switch(dir)
if(NORTH || SOUTH)
initialize_directions = NORTH|SOUTH
if(EAST || WEST)
initialize_directions = EAST|WEST
/obj/machinery/atmospherics/valve/get_neighbor_nodes_for_init()
return list(node1, node2)
/obj/machinery/atmospherics/valve/network_expand(datum/pipe_network/new_network, obj/machinery/atmospherics/pipe/reference)
if(reference == node1)
network_node1 = new_network
if(open)
network_node2 = new_network
else if(reference == node2)
network_node2 = new_network
if(open)
network_node1 = new_network
if(new_network.normal_members.Find(src))
return 0
new_network.normal_members += src
if(open)
if(reference == node1)
if(node2)
return node2.network_expand(new_network, src)
else if(reference == node2)
if(node1)
return node1.network_expand(new_network, src)
return null
/obj/machinery/atmospherics/valve/Destroy()
. = ..()
if(node1)
node1.disconnect(src)
qdel(network_node1)
if(node2)
node2.disconnect(src)
qdel(network_node2)
node1 = null
node2 = null
/obj/machinery/atmospherics/valve/proc/open()
if(open) return 0
open = 1
update_icon()
if(network_node1&&network_node2)
network_node1.merge(network_node2)
network_node2 = network_node1
if(network_node1)
network_node1.update = 1
else if(network_node2)
network_node2.update = 1
return 1
/obj/machinery/atmospherics/valve/proc/close()
if(!open)
return 0
open = 0
update_icon()
if(network_node1)
qdel(network_node1)
if(network_node2)
qdel(network_node2)
build_network()
return 1
/obj/machinery/atmospherics/valve/proc/normalize_dir()
if(dir==3)
set_dir(1)
else if(dir==12)
set_dir(4)
/obj/machinery/atmospherics/valve/attack_ai(mob/user as mob)
return
/obj/machinery/atmospherics/valve/attack_hand(mob/user as mob)
src.add_fingerprint(usr)
update_icon(1)
sleep(10)
if (src.open)
src.close()
else
src.open()
/obj/machinery/atmospherics/valve/process()
..()
. = PROCESS_KILL
return
/obj/machinery/atmospherics/valve/atmos_init()
normalize_dir()
var/node1_dir
var/node2_dir
for(var/direction in cardinal)
if(direction&initialize_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
STANDARD_ATMOS_CHOOSE_NODE(1, node1_dir)
STANDARD_ATMOS_CHOOSE_NODE(2, node2_dir)
build_network()
update_icon()
update_underlays()
if(openDuringInit)
close()
open()
openDuringInit = 0
/obj/machinery/atmospherics/valve/build_network()
if(!network_node1 && node1)
network_node1 = new /datum/pipe_network()
network_node1.normal_members += src
network_node1.build_network(node1, src)
if(!network_node2 && node2)
network_node2 = new /datum/pipe_network()
network_node2.normal_members += src
network_node2.build_network(node2, src)
/obj/machinery/atmospherics/valve/return_network(obj/machinery/atmospherics/reference)
build_network()
if(reference==node1)
return network_node1
if(reference==node2)
return network_node2
return null
/obj/machinery/atmospherics/valve/reassign_network(datum/pipe_network/old_network, datum/pipe_network/new_network)
if(network_node1 == old_network)
network_node1 = new_network
if(network_node2 == old_network)
network_node2 = new_network
return 1
/obj/machinery/atmospherics/valve/return_network_air(datum/pipe_network/reference)
return null
/obj/machinery/atmospherics/valve/disconnect(obj/machinery/atmospherics/reference)
if(reference==node1)
qdel(network_node1)
node1 = null
else if(reference==node2)
qdel(network_node2)
node2 = null
update_underlays()
return null
/obj/machinery/atmospherics/valve/digital // can be controlled by AI
name = "digital valve"
desc = "A digitally controlled valve."
icon = 'icons/atmos/digital_valve.dmi'
pipe_state = "dvalve"
var/frequency = 0
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/valve/digital/Destroy()
unregister_radio(src, frequency)
. = ..()
/obj/machinery/atmospherics/valve/digital/attack_ai(mob/user as mob)
return src.attack_hand(user)
/obj/machinery/atmospherics/valve/digital/attack_hand(mob/user as mob)
if(!powered())
return
if(!src.allowed(user))
to_chat(user, "<span class='warning'>Access denied.</span>")
return
..()
/obj/machinery/atmospherics/valve/digital/open
open = 1
icon_state = "map_valve1"
/obj/machinery/atmospherics/valve/digital/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/valve/digital/update_icon()
..()
if(!powered())
icon_state = "valve[open]nopower"
/obj/machinery/atmospherics/valve/digital/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/valve/digital/Initialize()
. = ..()
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/valve/digital/receive_signal(datum/signal/signal)
if(!signal.data["tag"] || (signal.data["tag"] != id))
return 0
switch(signal.data["command"])
if("valve_open")
if(!open)
open()
if("valve_close")
if(open)
close()
if("valve_toggle")
if(open)
close()
else
open()
/obj/machinery/atmospherics/valve/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!W.is_wrench())
return ..()
if (istype(src, /obj/machinery/atmospherics/valve/digital) && !src.allowed(user))
to_chat(user, "<span class='warning'>Access denied.</span>")
return 1
if(!can_unwrench())
to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
add_fingerprint(user)
return 1
playsound(src, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
if (do_after(user, 40 * W.toolspeed))
user.visible_message( \
"<span class='notice'>\The [user] unfastens \the [src].</span>", \
"<span class='notice'>You have unfastened \the [src].</span>", \
"You hear a ratchet.")
deconstruct()
/obj/machinery/atmospherics/valve/examine(mob/user)
. = ..()
. += "It is [open ? "open" : "closed"]."