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Polaris
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fe4d8dda78899192c3e69d5950e46fdd9f400b9c
Polaris
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code
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ZAS
History
SkyMarshal
fe4d8dda78
EMERGENCY ZAS FIX
2012-08-14 11:34:59 -07:00
..
Airflow.dm
ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map. Some cleanup to the code, and added scaling and sanity to air movement so that stuff isn't pants on head retarded.
2012-08-11 00:50:19 -07:00
Connection.dm
Fix for the runtime Mloc sent me.
2012-08-03 10:40:54 -07:00
Debug.dm
ZAS bugfixes and improvements. Zones will now properly interact with any bordering unsimulated turfs, so Cael can now make his planetary map. Some cleanup to the code, and added scaling and sanity to air movement so that stuff isn't pants on head retarded.
2012-08-11 00:50:19 -07:00
FEA_gas_mixture.dm
Experimental change to speed up atmos
2012-07-29 03:29:45 +03:00
FEA_system.dm
additional zas debugging
2012-08-10 11:06:27 +10:00
Fire.dm
Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process.
2012-07-26 15:33:21 -07:00
Functions.dm
Sanity check for FloodFill.
2012-08-13 18:49:04 -07:00
Plasma.dm
Adds further checking and variable presets to ZAS, and made the contamination overlay actually work.
2012-07-24 22:12:25 -07:00
Variable Settings.dm
Revert "Revert pull request
#1605
and
#1606
due to temperature bugs killing the crew" since that code did not touch any temperature things, or even any ZAS things and I got no answers even after asking for about 18 hours...
2012-08-12 18:41:27 -07:00
ZAS_Turfs.dm
Made ZAS play nice with being mapped right on map edge, and remade supermatter to work right on this code base.
2012-08-12 23:04:28 -07:00
ZAS_Zones.dm
EMERGENCY ZAS FIX
2012-08-14 11:34:59 -07:00