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* Adds Imperion sprites. * Adds more Xenoarch sprites (most from Schnayy) * Adds Precursor tech and Anomaly tech. * Adds Precursor and Anomaly machine components. Machines tweaked to allow usage. * Bioprinter can print random-species organs with Precursor tech. * Adds Verdantium, Lead, and Marble to mining. * Marble rebalanced to compensate. * Tweaks Xenoarch find spawning * Xenoarch can now find Imperion circuits (useless for now). * Xenoarch can now find boats, and sometimes an oar, of a random material. * Particle smasher added to make Morphium, Valhollide, and Supermatter. * Morphium and Verdantium coins added. * RnD machines can accept more materials. No recipes tweaked.
20 lines
694 B
Plaintext
20 lines
694 B
Plaintext
#define SHEET_MATERIAL_AMOUNT 2000
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#define TECH_MATERIAL "materials"
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#define TECH_ENGINEERING "engineering"
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#define TECH_PHORON "phorontech"
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#define TECH_POWER "powerstorage"
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#define TECH_BLUESPACE "bluespace"
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#define TECH_BIO "biotech"
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#define TECH_COMBAT "combat"
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#define TECH_MAGNET "magnets"
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#define TECH_DATA "programming"
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#define TECH_ILLEGAL "syndicate"
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#define TECH_ARCANE "arcane"
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#define TECH_PRECURSOR "precursor"
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#define IMPRINTER 0x0001 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 0x0002 //New stuff. Uses glass/metal/chemicals
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#define MECHFAB 0x0004 //Mechfab
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#define CHASSIS 0x0008 //For protolathe, but differently
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#define PROSFAB 0x0010 //For prosthetics fab |