mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-21 15:42:53 +00:00
* Refactors projectile Bump() * Converts projectile_type var strings to paths * Reorganizes bullet projectile paths * Made a pass through all the bullet_act() definitions. Mainly ensured that damage_type is checked when dealing damage to certain objects. Removed stupid /turf bullet_act() override, replaced with on_hit() overrides on the relevant projectiles. * Adds shotgun pellets projectile. Adds Raptor's shotgun slug sprite. * Gives stunshots more of their own identity, refluffs them as taser cartridges for shotguns. They still aren't obtainable anywhere unless spawned. * Makes projectiles pass through girders and cultgirders with a certain probability, unless the girder itself was clicked. * Projectiles are also able to pass through grilles. Low damage projectiles have a chance to be blocked by grilles. High damage projectiles have a chance to have some damage absorbed by the grille. * Makes projectiles for blanks invisible. * Adds flash bullet types * Adds support for 'penetrating' projectiles * Swaps .45 and 9mm projectile types. .45s hit slightly harder, 9mils have more ammo capacity.
129 lines
3.7 KiB
Plaintext
129 lines
3.7 KiB
Plaintext
/obj/item/ammo_casing/a357
|
|
desc = "A .357 bullet casing."
|
|
caliber = "357"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
|
|
|
/obj/item/ammo_casing/a50
|
|
desc = "A .50AE bullet casing."
|
|
caliber = ".50"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/strong
|
|
|
|
/obj/item/ammo_casing/a75
|
|
desc = "A 20mm bullet casing."
|
|
caliber = "75"
|
|
projectile_type = /obj/item/projectile/bullet/gyro
|
|
|
|
/obj/item/ammo_casing/c38
|
|
desc = "A .38 bullet casing."
|
|
caliber = "38"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
|
|
|
/obj/item/ammo_casing/c9mm
|
|
desc = "A 9mm bullet casing."
|
|
caliber = "9mm"
|
|
projectile_type = /obj/item/projectile/bullet/pistol
|
|
|
|
/obj/item/ammo_casing/c45
|
|
desc = "A .45 bullet casing."
|
|
caliber = ".45"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
|
|
|
/obj/item/ammo_casing/c45r
|
|
desc = "A .45 rubber bullet casing."
|
|
caliber = ".45"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/rubber
|
|
|
|
/obj/item/ammo_casing/c45f
|
|
desc = "A .45 flash shell casing."
|
|
caliber = ".45"
|
|
projectile_type = /obj/item/projectile/energy/flash
|
|
|
|
/obj/item/ammo_casing/a12mm
|
|
desc = "A 12mm bullet casing."
|
|
caliber = "12mm"
|
|
projectile_type = /obj/item/projectile/bullet/pistol/medium
|
|
|
|
|
|
/obj/item/ammo_casing/shotgun
|
|
name = "shotgun slug"
|
|
desc = "A 12 gauge slug."
|
|
icon_state = "slshell"
|
|
caliber = "shotgun"
|
|
projectile_type = /obj/item/projectile/bullet/shotgun
|
|
matter = list("metal" = 12500)
|
|
|
|
/obj/item/ammo_casing/shotgun/pellet
|
|
name = "shotgun shell"
|
|
desc = "A 12 gauge shell."
|
|
icon_state = "gshell"
|
|
projectile_type = /obj/item/projectile/bullet/pellet/shotgun
|
|
matter = list("metal" = 12500)
|
|
|
|
/obj/item/ammo_casing/shotgun/blank
|
|
name = "shotgun shell"
|
|
desc = "A blank shell."
|
|
icon_state = "blshell"
|
|
projectile_type = /obj/item/projectile/bullet/blank
|
|
matter = list("metal" = 250)
|
|
|
|
/obj/item/ammo_casing/shotgun/beanbag
|
|
name = "beanbag shell"
|
|
desc = "A beanbag shell."
|
|
icon_state = "bshell"
|
|
projectile_type = /obj/item/projectile/bullet/shotgun/beanbag
|
|
matter = list("metal" = 500)
|
|
|
|
/obj/item/ammo_casing/shotgun/stunshell
|
|
name = "stun shell"
|
|
desc = "A 12 gauge taser cartridge."
|
|
icon_state = "stunshell"
|
|
projectile_type = /obj/item/projectile/energy/electrode/stunshot
|
|
matter = list("metal" = 1250, "glass" = 1250)
|
|
|
|
/obj/item/ammo_casing/shotgun/flash
|
|
name = "flash shell"
|
|
desc = "A flash shell used to provide illumination."
|
|
icon_state = "fshell"
|
|
projectile_type = /obj/item/projectile/energy/flash/flare
|
|
matter = list("metal" = 250, "glass" = 250)
|
|
|
|
/obj/item/ammo_casing/shotgun/dart
|
|
name = "shotgun dart"
|
|
desc = "A dart for use in shotguns."
|
|
icon_state = "dart"
|
|
projectile_type = /obj/item/projectile/energy/dart
|
|
matter = list("metal" = 12500)
|
|
|
|
/obj/item/ammo_casing/a762
|
|
desc = "A 7.62mm bullet casing."
|
|
caliber = "a762"
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a762
|
|
|
|
/obj/item/ammo_casing/a145
|
|
name = "\improper AP shell casing"
|
|
desc = "A 14.5mm AP shell."
|
|
icon_state = "slshell"
|
|
projectile_type = /obj/item/projectile/bullet/rifle/a145
|
|
|
|
/obj/item/ammo_casing/rocket
|
|
name = "rocket shell"
|
|
desc = "A high explosive designed to be fired from a launcher."
|
|
icon_state = "rocketshell"
|
|
projectile_type = /obj/item/missile
|
|
caliber = "rocket"
|
|
|
|
/obj/item/ammo_casing/chameleon
|
|
name = "chameleon bullets"
|
|
desc = "A set of bullets for the Chameleon Gun."
|
|
projectile_type = /obj/item/projectile/bullet/chameleon
|
|
caliber = ".45"
|
|
|
|
/obj/item/ammo_casing/a418
|
|
desc = "A .418 bullet casing."
|
|
caliber = "357"
|
|
projectile_type = /obj/item/projectile/bullet/suffocationbullet
|
|
|
|
/obj/item/ammo_casing/a666
|
|
desc = "A .666 bullet casing."
|
|
caliber = "357"
|
|
projectile_type = /obj/item/projectile/bullet/cyanideround |