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Automatic changelog compile [ci skip]
This commit is contained in:
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<h2 class="date">30 August 2020</h2>
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<h3 class="author">raspy-on-osu updated:</h3>
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<h2 class="date">29 September 2020</h2>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed a typo causing your right eye colour to save as the left eye colour</li>
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</ul>
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<h2 class="date">28 September 2020</h2>
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<h3 class="author">ArchieBeepBoop updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Craftable Micro Powered Fans</li>
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</ul>
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<h3 class="author">Degirin2120 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added engineering hazard jumpsuits, can be found in the engidrobe, comes in 3 varieties.</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Added a brute-force check-every-single-tile step to SSair when it has enough time to run.</li>
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<li class="balance">G fuid production is now much lower.</li>
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<li class="rscdel">Supermatter sabotage objective's gone.</li>
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<li class="balance">Subterfuge objectives are now all equally likely.</li>
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<li class="spellcheck">Replaced a "(hopefully) 1" with a "2"</li>
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<li class="tweak">Cryoing no longer unwins already-won objectives.</li>
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</ul>
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<h3 class="author">SiliconMain updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Minor adjustment to material cost of long range atmos analyzer</li>
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</ul>
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<h3 class="author">Trilbyspaceclone updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Most drinks now have some animation in them, from basic soda bubbles fizzing around to ice cubes bobbing just a bit.</li>
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</ul>
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<h3 class="author">Tupinambis updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Ghost poly's color value is now a hex value instead of an oct value. This has been a thing for OVER FIVE YEARS</li>
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<li class="imageadd">Updates TEG, Antimatter, Jetpack sprites (CO2 and Oxy from Eris).</li>
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<li class="imageadd">Replaced old chair sprites with new ones ported and modified from eris.</li>
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<li class="tweak">Beds can now be placed both right and left.</li>
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<li class="tweak">Subtle changes to stool legs to give them more of a shine.</li>
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</ul>
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<h3 class="author">raspy-on-osu updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">TEG power generation</li>
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</ul>
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<h3 class="author">thakyZ updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the ability to print the Light Replacer at the Engineering Protolathe</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">turrets can once again be broken</li>
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<li class="rscadd">you can now have heterochromia and select individual eye colours</li>
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</ul>
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<h2 class="date">27 September 2020</h2>
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<h3 class="author">SiliconMain updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Holograms made from projectors (atmos, engi, sec, medical, ect...) can no longer be contaminated by radiation</li>
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</ul>
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<h2 class="date">26 September 2020</h2>
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<h3 class="author">CoreFlare updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">IPC's can have hair. Why wasn't this added earlier. Use the bald hairstyle for no hair.</li>
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</ul>
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<h2 class="date">25 September 2020</h2>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Removed a non-working proc that already had its functionality implemented in another proc in the same file.</li>
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</ul>
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<h2 class="date">24 September 2020</h2>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">Atmos is free.</li>
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</ul>
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<h2 class="date">22 September 2020</h2>
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<h3 class="author">Arturlang updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">TGUI Statpanel</li>
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</ul>
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<h3 class="author">YakumoChen updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Mechsuits, robotics jumpsuits added to RoboDrobe</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">character previews should be more consistent now</li>
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</ul>
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<h2 class="date">20 September 2020</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Sutures work on simplemobs again.</li>
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<li class="bugfix">Attacking dismembered bodyparts now targets the chest instead, for weapons aswell as unarmed attacks.</li>
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</ul>
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<h3 class="author">MrJWhit updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New sprites for chess pieces! You can craft them in-game with metal sheets.</li>
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</ul>
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<h3 class="author">silicons updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">hulks can smash again (walls no longer break their hands)</li>
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<li class="rscdel">acid no longer degrades armor</li>
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</ul>
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<h2 class="date">17 September 2020</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Failing the plushmium reaction can now create peculiar plushies, depending on reaction volume.</li>
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<li class="bugfix">The mood-buff from petting a plushie now works properly again.</li>
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<li class="bugfix">Fixed wacky necropolis loot chest behavior</li>
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</ul>
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<h3 class="author">EmeraldSundisk updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds the Research Director's office to Omega Station</li>
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<li class="rscadd">Adds 2 new solar arrays (and control rooms)</li>
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<li class="rscadd">Adds some action figures that weren't there previously</li>
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<li class="rscadd">The CMO's office now has a light switch</li>
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<li class="tweak">Slight readjustments to impacted areas</li>
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<li class="tweak">Readjusts the toxins air supply line to (ideally) be easier to service</li>
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<li class="bugfix">Department camera consoles should now be able to actually check appropriate cameras</li>
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<li class="bugfix">Xenobiology can now be locked down (by the Research Director)</li>
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</ul>
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<h3 class="author">MrJWhit updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a brain damage line</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Your balls finally feel full, again.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">due to changes in policy, and several lawsuits, Nanotrasen has been forced to allow disabled people to sign up</li>
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</ul>
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<h2 class="date">16 September 2020</h2>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">fixed an icon path</li>
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</ul>
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<h2 class="date">12 September 2020</h2>
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<h2 class="date">01 October 2020</h2>
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<h3 class="author">BlueWildrose updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The Polychromic winter coat's hoodie will now polychrome, alongside any other new polychromic items with toggleable headwear.</li>
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<li class="bugfix">Minesweeper will no longer blow up the player's ears when they select "Play on the same board"</li>
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<li class="rscadd">Slimepeople will find warm donk pockets among other toxin healing items even more repulsive, as they are anti-toxic.</li>
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<li class="tweak">Slimepeople are now neutral to gross foods.</li>
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</ul>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">AIs can no longer qdel() the gravity generator</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">Added some unit tests for reactions.</li>
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<li class="refactor">replaced handle_changeling and handle_bloodsucker with signal registration</li>
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</ul>
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<h3 class="author">Sonic121x updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed pill button on chemical press</li>
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</ul>
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<h3 class="author">TheObserver-sys updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Brass now has a proper datum. Aspiring Forgetenders rejoice!</li>
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</ul>
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<h3 class="author">Trilbyspaceclone updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Race based drinks will no longer stay inside your blood for ever.</li>
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</ul>
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<h3 class="author">Tupinambis updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Redid Cogstation atmos pipes to make it less cluttered.</li>
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<li class="tweak">Removed a few doors from the main hallway to mitigate chokepoint issues</li>
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<li class="bugfix">All belt hell conveyers are now on by default, so that belt hell actually works.</li>
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<li class="bugfix">IDs for poddoors and belts and the like. Everything is now properly hooked and should work as expected (except for the pressure triggered mass drivers)</li>
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<li class="bugfix">addresses most if not all roundstart active turfs.</li>
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<li class="bugfix">Issue where wires were connected to the SMES improperly, and SMES were not properly precharged, resulting in power failure earlier than intended.</li>
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<li class="bugfix">various rogue turfs and wirings.</li>
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<li class="bugfix">security office APC being hooked to maintenance for some reason.</li>
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<li class="bugfix">TEG is now directly wired to the SMES.</li>
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<li class="code_imp">adds a subtype of mass drivers that is triggered by things being on it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully functional.</li>
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</ul>
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<h3 class="author">lolman360 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">glaives now work again</li>
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</ul>
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<h3 class="author">zeroisthebiggay updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Revolver is now poplocked down to fifteen people.</li>
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</ul>
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<h2 class="date">11 September 2020</h2>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Superconducting turfs now can't go below 0 celsius.</li>
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</ul>
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<h2 class="date">09 September 2020</h2>
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<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
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||||
<li class="bugfix">Made superconductivity work for the first time literally ever.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">accents work better</li>
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||||
</ul>
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<h2 class="date">08 September 2020</h2>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">fixed names of the Electrical Toolbox goodie pack and green croptop christmas suit.</li>
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<li class="bugfix">Fixed turf visuals for real. Original PR by AnturK on tgstation.</li>
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</ul>
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<h3 class="author">KeRSedChaplain updated:</h3>
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<ul class="changes bgimages16">
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<li class="soundadd">added borg_deathsound.ogg and android_scream.ogg</li>
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</ul>
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<h3 class="author">silicons updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">meteor waves now have a static 5 minute timer.</li>
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</ul>
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<h2 class="date">07 September 2020</h2>
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<h3 class="author">DeltaFire15 updated:</h3>
|
||||
<ul class="changes bgimages16">
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||||
<li class="spellcheck">fixed a typo causing a span not to show.</li>
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</ul>
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<h3 class="author">Putnam for debugging ammo loading! Thx!! updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed spell blade, diamond picaxe, and fire wand from lava land loot tables</li>
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<li class="tweak">Each mini boss now has its own type of crate.</li>
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<li class="tweak">Each spike has its own type of crate that it pulls its now smaller loot table from</li>
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<li class="balance">Moved god eye from spike loot table to hard spawn collosses fight</li>
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||||
<li class="balance">Moved holoparasight from spike loot table to bubble gum</li>
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<li class="balance">Moved magic meat hook from spike loot table to drake</li>
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||||
<li class="rscadd">2 more crates to Arena Shuttle as well as 4-4-4 of each new type of chest</li>
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||||
<li class="balance">Replaced the diamond pick loot with a better one</li>
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||||
<li class="tweak">Replaced the cursted katana with a non cursted verson that deals half the damage and has less block!</li>
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<li class="rscadd">Three new potions, blue heals the mind like a mama potion, Green heals the soul aka the organs! Lastly Red heals the body, by 100 damage of each main types. Best not to waste them!</li>
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<li class="rscadd">Four more "wands" Spellbooks! These fun little guys shoot out its own pages to do the affect, one will set the target on fire like a bullet, one will harm them a bit, one will heal the target a small bit - How nice! Last one will give them a few statis affects like a taser bolt but without as much power or tasing affect</li>
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</ul>
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<h2 class="date">06 September 2020</h2>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
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||||
<li class="rscdel">Dynamic no longer pushes events.</li>
|
||||
<li class="balance">Made spontaneous brain trauma a good deal less annoying.</li>
|
||||
</ul>
|
||||
<h3 class="author">lolman360, NecromancerAnne updated:</h3>
|
||||
<ul class="changes bgimages16">
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||||
<li class="rscadd">The ancient art of blacksmithing, now in pixels.</li>
|
||||
<li class="imageadd">cool swords and shit (thanks anne)</li>
|
||||
</ul>
|
||||
<h3 class="author">raspy-on-osu updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">thermomachine examine text</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">05 September 2020</h2>
|
||||
<h3 class="author">Bhijn updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Readded the old method of temperature notifications in the form of a new pair of shivering/sweating notifications.</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Hilbert hotel flavor text for one particular snowflake hotel changed.</li>
|
||||
<li class="admin">admins can now actually reduce threat level in dynamic</li>
|
||||
<li class="tweak">Made owo.ogg smaller.</li>
|
||||
<li class="tweak">Character saving unit test is now more verbose on failure.</li>
|
||||
<li class="refactor">Added an extools proc hook alternative to rust_g logging.</li>
|
||||
</ul>
|
||||
<h3 class="author">raspy-on-osu updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">supermatter shard examine text</li>
|
||||
<li class="tweak">protolathe item categories</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">04 September 2020</h2>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">ipcs can speak</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">03 September 2020</h2>
|
||||
<h3 class="author">Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Jaunters should now work with magic mirror chasming.</li>
|
||||
<li class="bugfix">The photocopier can now print more than one copy at a time.</li>
|
||||
<li class="bugfix">Alkali perspiration infos don't crash the Pandemic UI anymore.</li>
|
||||
<li class="bugfix">Windoors can be actually tinted now.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">02 September 2020</h2>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">Added a unit test for character saving.</li>
|
||||
<li class="balance">Plastitanium rapier no longer silently sleeps with no chance at counterplay when used by pacifists.</li>
|
||||
<li class="bugfix">Fusion scan is now actually useful.</li>
|
||||
</ul>
|
||||
<h3 class="author">Tupinambis updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">moved the dakis, genital growth pills, and genital autosurgeons out of the maintenance loot table and into kinkmates.</li>
|
||||
</ul>
|
||||
<h3 class="author">raspy-on-osu updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">pyroclastic anomaly client spam</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">you can hide your ckey now from the roundend report</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">01 September 2020</h2>
|
||||
<h3 class="author">BlueWildrose updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixed slimes starting off hungry</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">31 August 2020</h2>
|
||||
<h3 class="author">Arturlang updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Slimes can now damage structures, don't leave them unfed!</li>
|
||||
</ul>
|
||||
<h3 class="author">Chiirno updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Moves pill_bottles/dice to box/dice on CogStation.</li>
|
||||
</ul>
|
||||
<h3 class="author">Couls, ported by NecromancerAnne updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">cleans up mech backstabbing code</li>
|
||||
</ul>
|
||||
<h3 class="author">DeltaFire15 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">teleport-to-ark ability of the eminence, commented out</li>
|
||||
<li class="rscadd">teleport-to-obelisk ability for the eminence</li>
|
||||
</ul>
|
||||
<h3 class="author">Detective-Google updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">plasmamen have no more slowdown</li>
|
||||
<li class="rscadd">object reskins now use very nice and cool radials</li>
|
||||
</ul>
|
||||
<h3 class="author">EmeraldSundisk updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds a pool to MetaStation</li>
|
||||
<li class="tweak">Slight readjustments to the surrounding area</li>
|
||||
<li class="bugfix">Fixes a handful of external airlocks</li>
|
||||
</ul>
|
||||
<h3 class="author">ForrestWick updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">removes wall walking boots from nukie uplink</li>
|
||||
</ul>
|
||||
<h3 class="author">Ghommie updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">e-gun overlays and some floor decals should have been fixed.</li>
|
||||
</ul>
|
||||
<h3 class="author">LetterN updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">tgchat</li>
|
||||
</ul>
|
||||
<h3 class="author">Lynxless updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Changed anatomic panacea into a direct buff, instead of a chem injection</li>
|
||||
<li class="balance">Changed the values of anatomic panacea</li>
|
||||
<li class="imageadd">Added a new icon for panacea's buff alert</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Pref for genital/vore examine text</li>
|
||||
<li class="bugfix">Fixed a couple events having ghost roles eligible.</li>
|
||||
<li class="balance">Buffed slaughter demon: gets stronger as it eats people</li>
|
||||
<li class="balance">Nerfed slaughter demon: no longer permanently round-removes all who are eaten by it, instead releasing their now-heartless bodies</li>
|
||||
<li class="bugfix">Dynamic storytellers now calculate property weights properly.</li>
|
||||
</ul>
|
||||
<h3 class="author">Sonic121x updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fix the four type of new tea that will stuck inside your vein.</li>
|
||||
<li class="rscadd">drinking glass sprite for those tea.</li>
|
||||
</ul>
|
||||
<h3 class="author">kappa-sama updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">miners can no longer acquire funny antag item</li>
|
||||
</ul>
|
||||
<h3 class="author">lolman360 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">shuttle engine/heater sprites now face the right way</li>
|
||||
</ul>
|
||||
<h3 class="author">raspy-on-osu updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">TEG power output</li>
|
||||
<li class="tweak">tesla movement priorities</li>
|
||||
<li class="rscadd">tesla counterplay</li>
|
||||
<li class="rscadd">tesla containment check (containment variable now usable)</li>
|
||||
</ul>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">brooms now sweep objects on MOVABLE_PRE_MOVE rather than MOVABLE_MOVED</li>
|
||||
<li class="balance">firedoors no longer automatically open on touch when there's no pressure differences.</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">buzz, buzz2 and ping are now all unrestricted emotes and can be used by anyone</li>
|
||||
<li class="imagedel">the drake credit and pickle credit sprites have been removed</li>
|
||||
<li class="refactor">tongue speech handling is now done by accent datums</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">waffleco</li>
|
||||
<li class="soundadd">Slimepeople are given unique laughs and screams.</li>
|
||||
<li class="tweak">Adds "warbles", "chimpers", and "puffs" to the customizable speech verbs for character.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">30 August 2020</h2>
|
||||
@@ -474,33 +65,6 @@
|
||||
<li class="soundadd">5 new explosion related sounds</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">28 August 2020</h2>
|
||||
<h3 class="author">EmeraldSundisk updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Adds more paper to the library</li>
|
||||
<li class="rscadd">The law office now has a desk window</li>
|
||||
<li class="tweak">Expands most of CogStation's exterior airlocks. Slightly adjusts surrounding areas to accommodate this.</li>
|
||||
<li class="tweak">Updates some of CogStation's paperwork</li>
|
||||
<li class="tweak">The rat in the morgue turned themselves into a possum. Funniest shit I've ever seen.</li>
|
||||
<li class="bugfix">Adjusts some area designations so cameras should receive power properly</li>
|
||||
<li class="bugfix">Cleans up an errant decal</li>
|
||||
</ul>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="tweak">Traitor holoparasites can now only be bought once, because apparently you can only have one active holopara.</li>
|
||||
<li class="balance">PDA bombs can now only be bought once per uplink.</li>
|
||||
</ul>
|
||||
<h3 class="author">lolman360 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">atmos = radiation = chemistry.</li>
|
||||
</ul>
|
||||
<h3 class="author">shellspeed1 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">new explosion echoes</li>
|
||||
<li class="tweak">explosion echo range</li>
|
||||
<li class="soundadd">5 new explosion related sounds</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">28 August 2020</h2>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -1138,45 +702,6 @@
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">monkeys no longer continuously bleed everywhere</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">30 July 2020</h2>
|
||||
<h3 class="author">Adelphon updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Created a Cosmetic version of the camo.</li>
|
||||
</ul>
|
||||
<h3 class="author">Arturlang updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="code_imp">Bloodsucker LifeTick runs from BiologicalLife now</li>
|
||||
</ul>
|
||||
<h3 class="author">Ryll-Ryll ported by silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Shoelaces are now a thing. You can untie them by laying down next to someone.</li>
|
||||
<li class="tweak">shoes now have lace delays and some can't be laced at all</li>
|
||||
<li class="refactor">do after now tracks who's interacting with who, meaning some actions now break when the target moves away.</li>
|
||||
</ul>
|
||||
<h3 class="author">SiliconMain updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Ported the long range atmos analyzer from sk*rat, credit to NotRanged</li>
|
||||
</ul>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">energy sword perfect parries now reflect projectiles back at their shooters.</li>
|
||||
<li class="balance">any mob can now parry if they have the right item</li>
|
||||
<li class="rscadd">beam rifles now go into emitters properly</li>
|
||||
<li class="refactor">clickdelay has been refactored into an experimental hybrid system. Check code/modules/mob/clickdelay.dm for more information.</li>
|
||||
<li class="balance">Resisting no longer checks clickdelay, but is standardized to a 2 second per resist system for most forms of resisting. It still sets clickdelay, though.</li>
|
||||
<li class="rscadd">Meters have been added for estimating time until next attack/resist. Won't be that useful due to our clickdelay currently being very short, though. They're visible from your hand and resist HUD elements. experimental: Most attacks and forms of attacking (minus unarmed because it's too much of a pain to refactor how hugs/gloves of the north star works) now check for time-since-last-attack rather than making it so you can't attack for said time. This means you can very quickly switch to a gun from a melee weapon, whereas in the old system a melee weapon would put you on lockout for 0.8 seconds, in the new system all the gun cares about is that you did not attack for at least 0.4 seconds.</li>
|
||||
<li class="code_imp">All clickdelay setting/reading are now procs, so it should be trivial to implement another system where drawing/switching to a weapon requires you to have it out for x seconds before using it. I am not personally doing it at this point in time though because it will likely just annoy everyone with no real gain unless we do something like putting a 0.8 second switch-to cooldown for guns (which I did not, yet)</li>
|
||||
<li class="refactor">attack_hand has been refactored to on_attack_hand remove: sexchems no longer impact click delay</li>
|
||||
<li class="rscadd">turrets now automatically stagger their shots. Happy parrying/blocking.</li>
|
||||
<li class="bugfix">turrets now speed_process, they were shooting slower than they should be</li>
|
||||
<li class="balance">anything can now block with the right items</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">some crafted crates won't contain items now, and thus have stopped breaking the laws of physics</li>
|
||||
<li class="tweak">beepskys hats now follow the laws of gravity and move up/down when he bobs up and down</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -27112,3 +27112,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- rscadd: new explosion echoes
|
||||
- tweak: explosion echo range
|
||||
- soundadd: 5 new explosion related sounds
|
||||
2020-10-01:
|
||||
BlueWildrose:
|
||||
- soundadd: Slimepeople are given unique laughs and screams.
|
||||
- tweak: Adds "warbles", "chimpers", and "puffs" to the customizable speech verbs
|
||||
for character.
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
author: "BlueWildrose"
|
||||
delete-after: True
|
||||
changes:
|
||||
- soundadd: "Slimepeople are given unique laughs and screams."
|
||||
- tweak: "Adds \"warbles\", \"chimpers\", and \"puffs\" to the customizable speech verbs for character."
|
||||
Reference in New Issue
Block a user