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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Merge pull request #13252 from timothyteakettle/loadout-loading
qol: looking at loadout equips your loadout items on you instead of job items
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@@ -665,7 +665,7 @@ SUBSYSTEM_DEF(job)
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message_admins(msg)
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CRASH(msg)
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/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff, bypass_prereqs = FALSE)
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/datum/controller/subsystem/job/proc/equip_loadout(mob/dead/new_player/N, mob/living/M, equipbackpackstuff, bypass_prereqs = FALSE, can_drop = TRUE)
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var/mob/the_mob = N
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if(!the_mob)
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the_mob = M // cause this doesn't get assigned if player is a latejoiner
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@@ -694,9 +694,15 @@ SUBSYSTEM_DEF(job)
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var/mob/living/carbon/C = M
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var/obj/item/storage/backpack/B = C.back
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if(!B || !SEND_SIGNAL(B, COMSIG_TRY_STORAGE_INSERT, I, null, TRUE, TRUE)) // Otherwise, try to put it in the backpack, for carbons.
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I.forceMove(get_turf(C))
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if(can_drop)
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I.forceMove(get_turf(C))
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else
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qdel(I)
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else if(!M.equip_to_slot_if_possible(I, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // Otherwise, try to put it in the backpack
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I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob.
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if(can_drop)
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I.forceMove(get_turf(M)) // If everything fails, just put it on the floor under the mob.
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else
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qdel(I)
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/datum/controller/subsystem/job/proc/FreeRole(rank)
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if(!rank)
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@@ -287,7 +287,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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/datum/preferences/proc/ShowChoices(mob/user)
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if(!user || !user.client)
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return
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update_preview_icon(current_tab != 2)
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update_preview_icon(current_tab)
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var/list/dat = list("<center>")
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dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a>"
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@@ -26,7 +26,8 @@
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features = random_features(pref_species?.id, gender)
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age = rand(AGE_MIN,AGE_MAX)
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/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
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/datum/preferences/proc/update_preview_icon(current_tab)
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var/equip_job = (current_tab != 2)
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob = get_highest_job()
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@@ -45,9 +46,13 @@
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mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
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copy_to(mannequin, initial_spawn = TRUE)
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if(previewJob && equip_job)
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mannequin.job = previewJob.title
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previewJob.equip(mannequin, TRUE, preference_source = parent)
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if(current_tab == 3)
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//give it its loadout if not on the appearance tab
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SSjob.equip_loadout(parent.mob, mannequin, FALSE, bypass_prereqs = TRUE, can_drop = FALSE)
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else
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if(previewJob && equip_job)
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mannequin.job = previewJob.title
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previewJob.equip(mannequin, TRUE, preference_source = parent)
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COMPILE_OVERLAYS(mannequin)
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parent.show_character_previews(new /mutable_appearance(mannequin))
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