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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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pickle
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@@ -75,4 +75,9 @@
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/obj/item/ammo_casing/energy/shrink
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projectile_type = /obj/item/projectile/beam/shrink
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select_name = "shrink ray"
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e_cost = 200
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e_cost = 200
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/obj/item/ammo_casing/energy/pickle //ammo for an adminspawn gun
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projectile_type = /obj/item/projectile/energy/pickle
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select_name = "pickle ray"
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e_cost = 0
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@@ -329,3 +329,11 @@
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add_overlay("emitter_carbine_empty")
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else
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add_overlay("emitter_carbine")
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//the pickle ray
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/obj/item/gun/energy/pickle_gun
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name = "pickle ray"
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desc = "funniest shit i've ever seen"
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icon_state = "decloner"
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no_pin_required = TRUE
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ammo_type = list(/obj/item/ammo_casing/energy/pickle)
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@@ -13,3 +13,13 @@
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damage_type = TOX
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knockdown = 100
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range = 7
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/obj/item/projectile/energy/pickle //projectile for adminspawn only gun
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name = "pickle-izing beam"
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icon_state = "declone"
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/obj/item/projectile/energy/pickle/on_hit(atom/target)
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//we don't care if they blocked it, they're turning into a pickle
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if(isliving(target))
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var/mob/living/living_target = target
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living_target.turn_into_pickle() //yes this is a real proc
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@@ -207,7 +207,8 @@
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/mob/living/simple_animal/pet/fox,
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/mob/living/simple_animal/butterfly,
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/mob/living/simple_animal/pet/cat/cak,
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/mob/living/simple_animal/chick)
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/mob/living/simple_animal/chick,
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/mob/living/simple_animal/pickle)
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new_mob = new path(M.loc)
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if("humanoid")
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