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Merge branch 'master' into wounds-part-2
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@@ -56,6 +56,7 @@
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item_flags = NONE
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casing_ejector = FALSE
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can_suppress = FALSE
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weapon_weight = WEAPON_MEDIUM
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/obj/item/gun/ballistic/shotgun/toy/process_chamber(mob/living/user, empty_chamber = 0)
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..()
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