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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Merge pull request #12750 from timothyteakettle/loadout-plushies
replaces plushies in the loadout menu with a choice box
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@@ -18,6 +18,8 @@
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icon = 'icons/obj/device.dmi'
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icon_state = "gangtool-blue"
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item_state = "radio"
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var/list/stored_options
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var/force_refresh = FALSE //if set to true, the beacon will recalculate its display options whenever opened
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/obj/item/choice_beacon/attack_self(mob/user)
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if(canUseBeacon(user))
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@@ -34,14 +36,15 @@
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return FALSE
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/obj/item/choice_beacon/proc/generate_options(mob/living/M)
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var/list/display_names = generate_display_names()
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if(!display_names.len)
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if(!stored_options || force_refresh)
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stored_options = generate_display_names()
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if(!stored_options.len)
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return
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var/choice = input(M,"Which item would you like to order?","Select an Item") as null|anything in display_names
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var/choice = input(M,"Which item would you like to order?","Select an Item") as null|anything in stored_options
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if(!choice || !M.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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spawn_option(display_names[choice],M)
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spawn_option(stored_options[choice],M)
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qdel(src)
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/obj/item/choice_beacon/proc/spawn_option(obj/choice,mob/living/M)
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@@ -153,6 +156,51 @@
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new choice(get_turf(M))
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to_chat(M, "<span class='hear'>You hear something crackle from the beacon for a moment before a voice speaks. \"Please stand by for a message from S.E.L.F. Message as follows: <b>Item request received. Your package has been transported, use the autosurgeon supplied to apply the upgrade.</b> Message ends.\"</span>")
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/obj/item/choice_beacon/box
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name = "choice box (default)"
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desc = "Think really hard about what you want, and then rip it open!"
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icon = 'icons/obj/storage.dmi'
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icon_state = "deliverypackage3"
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item_state = "deliverypackage3"
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/obj/item/choice_beacon/box/spawn_option(obj/choice,mob/living/M)
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to_chat(M, "<span class='hear'>The box opens, revealing the [choice]!</span>")
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playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
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M.temporarilyRemoveItemFromInventory(src, TRUE)
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M.put_in_hands(new choice)
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qdel(src)
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/obj/item/choice_beacon/box/plushie
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name = "choice box (plushie)"
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desc = "Using the power of quantum entanglement, this box contains every plush, until the moment it is opened!"
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icon = 'icons/obj/plushes.dmi'
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icon_state = "box"
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item_state = "box"
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/obj/item/choice_beacon/box/spawn_option(choice,mob/living/M)
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if(ispath(choice, /obj/item/toy/plush))
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..() //regular plush, spawn it naturally
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else
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//snowflake plush
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var/obj/item/toy/plush/snowflake_plushie = new(get_turf(M))
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snowflake_plushie.set_snowflake_from_config(choice)
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M.temporarilyRemoveItemFromInventory(src, TRUE)
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M.put_in_hands(new choice)
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qdel(src)
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/obj/item/choice_beacon/box/plushie/generate_display_names()
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var/list/plushie_list = list()
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//plushie set 1: just subtypes of /obj/item/toy/plush
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var/list/plushies_set_one = subtypesof(/obj/item/toy/plush) - list(/obj/item/toy/plush/narplush, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random_snowflake, /obj/item/toy/plush/random) //don't allow these special ones (you can still get narplush/hugbox)
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for(var/V in plushies_set_one)
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var/atom/A = V
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plushie_list[initial(A.name)] = A
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//plushie set 2: snowflake plushies
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var/list/plushies_set_two = CONFIG_GET(keyed_list/snowflake_plushies)
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for(var/V in plushies_set_two)
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plushie_list[V] = V //easiest way to do this which works with how selecting options works, despite being snowflakey to have the key equal the value
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return plushie_list
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/obj/item/skub
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desc = "It's skub."
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name = "skub"
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@@ -1,27 +1,7 @@
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/datum/gear/plushcarp
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name = "Space carp plushie"
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/datum/gear/plushbox
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name = "Plushie Choice Box"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/carpplushie
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/datum/gear/plushliz
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name = "Lizard plushie"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/lizardplushie
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/datum/gear/plushsnek
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name = "Snake plushie"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/snakeplushie
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/datum/gear/plushslime
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name = "Slime plushie"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/slimeplushie
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/datum/gear/plushlamp
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name = "Lamp plushie"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/lampplushie
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path = /obj/item/choice_beacon/box/plushie
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/datum/gear/tennis
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name = "Classic Tennis Ball"
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