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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Merge pull request #4259 from Citadel-Station-13/upstream-merge-33150
[MIRROR] Makes actionbuttons remember positions where you locked them.
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@@ -8,15 +8,22 @@
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var/button_icon_state
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var/appearance_cache
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var/id
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/obj/screen/movable/action_button/Click(location,control,params)
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var/list/modifiers = params2list(params)
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if(modifiers["shift"])
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if(locked)
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to_chat(usr, "<span class='warning'>Action button \"[name]\" is locked, unlock it first.</span>")
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return TRUE
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moved = 0
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usr.update_action_buttons() //redraw buttons that are no longer considered "moved"
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return TRUE
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if(modifiers["ctrl"])
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locked = !locked
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to_chat(usr, "<span class='notice'>Action button \"[name]\" [locked ? "" : "un"]locked.</span>")
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if(id && usr.client) //try to (un)remember position
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usr.client.prefs.action_buttons_screen_locs["[name]_[id]"] = locked ? moved : null
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return TRUE
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if(usr.next_click > world.time)
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return
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@@ -38,21 +45,30 @@
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/obj/screen/movable/action_button/hide_toggle/Click(location,control,params)
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var/list/modifiers = params2list(params)
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if(modifiers["shift"])
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if(locked)
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to_chat(usr, "<span class='warning'>Action button \"[name]\" is locked, unlock it first.</span>")
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return TRUE
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moved = FALSE
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usr.update_action_buttons(TRUE)
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return TRUE
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if(modifiers["ctrl"])
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locked = !locked
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to_chat(usr, "<span class='notice'>Action button \"[name]\" [locked ? "" : "un"]locked.</span>")
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if(id && usr.client) //try to (un)remember position
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usr.client.prefs.action_buttons_screen_locs["[name]_[id]"] = locked ? moved : null
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return TRUE
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if(modifiers["alt"])
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for(var/V in usr.actions)
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var/datum/action/A = V
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var/obj/screen/movable/action_button/B = A.button
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B.moved = FALSE
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if(B.id && usr.client)
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usr.client.prefs.action_buttons_screen_locs["[B.name]_[B.id]"] = null
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B.locked = usr.client.prefs.buttons_locked
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locked = usr.client.prefs.buttons_locked
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moved = FALSE
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if(id && usr.client)
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usr.client.prefs.action_buttons_screen_locs["[name]_[id]"] = null
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usr.update_action_buttons(TRUE)
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to_chat(usr, "<span class='notice'>Action button positions have been reset.</span>")
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return TRUE
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@@ -43,10 +43,27 @@
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return
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Remove(owner)
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owner = M
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//button id generation
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var/counter = 0
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var/bitfield = 0
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for(var/datum/action/A in M.actions)
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if(A.name == name && A.button.id)
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counter += 1
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bitfield |= A.button.id
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bitfield = ~bitfield
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var/bitflag = 1
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for(var/i in 1 to (counter + 1))
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if(bitfield & bitflag)
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button.id = bitflag
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break
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bitflag *= 2
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M.actions += src
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if(M.client)
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M.client.screen += button
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button.locked = M.client.prefs.buttons_locked
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button.locked = M.client.prefs.buttons_locked || button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE //even if it's not defaultly locked we should remember we locked it before
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button.moved = button.id ? M.client.prefs.action_buttons_screen_locs["[name]_[button.id]"] : FALSE
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M.update_action_buttons()
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else
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Remove(owner)
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@@ -60,6 +77,7 @@
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owner = null
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button.moved = FALSE //so the button appears in its normal position when given to another owner.
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button.locked = FALSE
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button.id = null
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/datum/action/proc/Trigger()
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if(!IsAvailable())
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@@ -178,6 +178,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/list/exp
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var/list/menuoptions
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var/action_buttons_screen_locs = list()
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//citadel code
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var/arousable = TRUE //Allows players to disable arousal from the character creation menu
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