[MIRROR] Standardized power displays (#2539)

* Standardized power displays

* Update tgui.js

* Delete tgui.js.rej
This commit is contained in:
CitadelStationBot
2017-09-13 17:57:16 -05:00
committed by Poojawa
parent f6dfc177f5
commit 083fc1a7b4
25 changed files with 75 additions and 79 deletions

View File

@@ -193,13 +193,13 @@
var/structure_number = 0
for(var/obj/structure/destructible/clockwork/powered/P in range(SIGIL_ACCESS_RANGE, src))
structure_number++
to_chat(user, "<span class='[power_charge ? "brass":"alloy"]'>It is storing <b>[GLOB.ratvar_awakens ? "INFINITY":"[power_charge]"]W</b> of power, \
to_chat(user, "<span class='[power_charge ? "brass":"alloy"]'>It is storing <b>[GLOB.ratvar_awakens ? "INFINITE</b>":"[DisplayPower(power_charge)]</b> of"] power, \
and <b>[structure_number]</b> Clockwork Structure[structure_number == 1 ? " is":"s are"] in range.</span>")
to_chat(user, "<span class='brass'>While active, it will gradually drain power from nearby electronics. It is currently [isprocessing ? "active":"disabled"].</span>")
if(iscyborg(user))
to_chat(user, "<span class='brass'>You can recharge from the [sigil_name] by crossing it.</span>")
else if(!GLOB.ratvar_awakens)
to_chat(user, "<span class='brass'>Hitting the [sigil_name] with brass sheets will convert them to power at a rate of <b>1</b> brass sheet to <b>[POWER_FLOOR]W</b> power.</span>")
to_chat(user, "<span class='brass'>Hitting the [sigil_name] with brass sheets will convert them to power at a rate of <b>1</b> brass sheet to <b>[DisplayPower(POWER_FLOOR)]</b> power.</span>")
if(!GLOB.ratvar_awakens)
to_chat(user, "<span class='brass'>You can recharge Replica Fabricators from the [sigil_name].</span>")
@@ -207,7 +207,7 @@
if(is_servant_of_ratvar(user) && istype(I, /obj/item/stack/tile/brass) && !GLOB.ratvar_awakens)
var/obj/item/stack/tile/brass/B = I
user.visible_message("<span class='warning'>[user] places [B] on [src], causing it to disintegrate into glowing orange energy!</span>", \
"<span class='brass'>You charge the [sigil_name] with [B], providing it with <b>[B.amount * POWER_FLOOR]W</b> of power.</span>")
"<span class='brass'>You charge the [sigil_name] with [B], providing it with <b>[DisplayPower(B.amount * POWER_FLOOR)]</b> of power.</span>")
modify_charge(-(B.amount * POWER_FLOOR))
playsound(src, 'sound/effects/light_flicker.ogg', (B.amount * POWER_FLOOR) * 0.01, 1)
qdel(B)

View File

@@ -269,7 +269,7 @@
fabricator.recharging = null
if(user)
user.visible_message("<span class='notice'>[user]'s [fabricator.name] stops draining glowing orange energy from [src].</span>", \
"<span class='alloy'>You finish recharging your [fabricator.name]. It now contains <b>[fabricator.get_power()]W/[fabricator.get_max_power()]W</b> power.</span>")
"<span class='alloy'>You finish recharging your [fabricator.name]. It now contains <b>[DisplayPower(fabricator.get_power())]/[DisplayPower(fabricator.get_max_power())]</b> power.</span>")
//Fabricator mob heal proc, to avoid as much copypaste as possible.
/mob/living/proc/fabricator_heal(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator)

View File

@@ -500,7 +500,7 @@
anything but a last resort. Instead, it is recommended that a <b>Sigil of Transmission</b> is created. This sigil serves as both battery and power generator for nearby clockwork \
structures, and those structures will happily draw power from the sigil before they resort to APCs.<br><br>"
dat += "Generating power is less easy. The most reliable and efficient way is using brass sheets; attacking a sigil of transmission with brass sheets will convert them \
to power, at a rate of <b>[POWER_FLOOR]W</b> per sheet. (Brass sheets are created from replica fabricators, which are explained more in detail in the <b>Conversion</b> section.) \
to power, at a rate of <b>[DisplayPower(POWER_FLOOR)]</b> per sheet. (Brass sheets are created from replica fabricators, which are explained more in detail in the <b>Conversion</b> section.) \
Activating a sigil of transmission will also cause it to drain power from the nearby area, which, while effective, serves as an obvious tell that there is something wrong.<br><br>"
dat += "Without power, many structures will not function, making a base vulnerable to attack. For this reason, it is critical that you keep an eye on your power reserves and \
ensure that they remain comfortably high.<br><br>"

View File

@@ -126,22 +126,22 @@
to_chat(user, "<span class='brass'>Can be used to replace walls, floors, tables, windows, windoors, and airlocks with Clockwork variants.</span>")
to_chat(user, "<span class='brass'>Can construct Clockwork Walls on Clockwork Floors and deconstruct Clockwork Walls to Clockwork Floors.</span>")
if(uses_power)
to_chat(user, "<span class='alloy'>It can consume floor tiles, rods, metal, and plasteel for power at rates of <b>2:[POWER_ROD]W</b>, <b>1:[POWER_ROD]W</b>, <b>1:[POWER_METAL]W</b>, \
and <b>1:[POWER_PLASTEEL]W</b>, respectively.</span>")
to_chat(user, "<span class='alloy'>It can also consume brass sheets for power at a rate of <b>1:[POWER_FLOOR]W</b>.</span>")
to_chat(user, "<span class='alloy'>It is storing <b>[get_power()]W/[get_max_power()]W</b> of power[charge_rate ? ", and is gaining <b>[charge_rate*0.5]W</b> of power per second":""].</span>")
to_chat(user, "<span class='alloy'>Use it in-hand to produce <b>5</b> brass sheets at a cost of <b>[POWER_WALL_TOTAL]W</b> power.</span>")
to_chat(user, "<span class='alloy'>It can consume floor tiles, rods, metal, and plasteel for power at rates of <b>2:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_METAL)]</b>, \
and <b>1:[DisplayPower(POWER_PLASTEEL)]</b>, respectively.</span>")
to_chat(user, "<span class='alloy'>It can also consume brass sheets for power at a rate of <b>1:[DisplayPower(POWER_FLOOR)]</b>.</span>")
to_chat(user, "<span class='alloy'>It is storing <b>[DisplayPower(get_power())]/[DisplayPower(get_max_power())]</b> of power[charge_rate ? ", and is gaining <b>[DisplayPower(charge_rate*0.5)]</b> of power per second":""].</span>")
to_chat(user, "<span class='alloy'>Use it in-hand to produce <b>5</b> brass sheets at a cost of <b>[DisplayPower(POWER_WALL_TOTAL)]</b> power.</span>")
/obj/item/clockwork/replica_fabricator/attack_self(mob/living/user)
if(is_servant_of_ratvar(user))
if(uses_power)
if(!can_use_power(POWER_WALL_TOTAL))
to_chat(user, "<span class='warning'>[src] requires <b>[POWER_WALL_TOTAL]W</b> of power to produce brass sheets!</span>")
to_chat(user, "<span class='warning'>[src] requires <b>[DisplayPower(POWER_WALL_TOTAL)]</b> of power to produce brass sheets!</span>")
return
modify_stored_power(-POWER_WALL_TOTAL)
playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
new/obj/item/stack/tile/brass(user.loc, 5)
to_chat(user, "<span class='brass'>You use [stored_power ? "some":"all"] of [src]'s power to produce <b>5</b> brass sheets. It now stores <b>[get_power()]W/[get_max_power()]W</b> of power.</span>")
to_chat(user, "<span class='brass'>You use [stored_power ? "some":"all"] of [src]'s power to produce <b>5</b> brass sheets. It now stores <b>[DisplayPower(get_power())]/[DisplayPower(get_max_power())]</b> of power.</span>")
/obj/item/clockwork/replica_fabricator/pre_attackby(atom/target, mob/living/user, params)
if(!target || !user || !is_servant_of_ratvar(user) || istype(target, /obj/item/storage))
@@ -276,7 +276,7 @@
if(!silent)
var/atom/A = fabrication_values["new_obj_type"]
if(A)
to_chat(user, "<span class='warning'>You need <b>[fabrication_values["power_cost"]]W</b> power to fabricate \a [initial(A.name)] from [target]!</span>")
to_chat(user, "<span class='warning'>You need <b>[DisplayPower(fabrication_values["power_cost"])]</b> power to fabricate \a [initial(A.name)] from [target]!</span>")
else if(stored_power - fabrication_values["power_cost"] > max_power)
if(!silent)
var/atom/A = fabrication_values["new_obj_type"]
@@ -323,8 +323,8 @@
repair_values["power_required"] = round(repair_values["healing_for_cycle"]*MIN_CLOCKCULT_POWER, MIN_CLOCKCULT_POWER) //and get the power cost from that
if(!can_use_power(RATVAR_POWER_CHECK) && !can_use_power(repair_values["power_required"]))
if(!silent)
to_chat(user, "<span class='warning'>You need at least <b>[repair_values["power_required"]]W</b> power to start repairin[target == user ? "g yourself" : "g [target]"], and at least \
<b>[round(repair_values["amount_to_heal"]*MIN_CLOCKCULT_POWER, MIN_CLOCKCULT_POWER)]W</b> to fully repair [target == user ? "yourself" : "[target.p_them()]"]!</span>")
to_chat(user, "<span class='warning'>You need at least <b>[DisplayPower(repair_values["power_required"])]</b> power to start repairin[target == user ? "g yourself" : "g [target]"], and at least \
<b>[DisplayPower(repair_values["amount_to_heal"]*MIN_CLOCKCULT_POWER, MIN_CLOCKCULT_POWER)]</b> to fully repair [target == user ? "yourself" : "[target.p_them()]"]!</span>")
return FALSE
return TRUE

View File

@@ -160,7 +160,7 @@
if(is_servant_of_ratvar(user) || isobserver(user))
var/powered = total_accessable_power()
var/sigil_number = LAZYLEN(check_apc_and_sigils())
to_chat(user, "<span class='[powered ? "brass":"alloy"]'>It has access to <b>[powered == INFINITY ? "INFINITY":"[powered]"]W</b> of power, \
to_chat(user, "<span class='[powered ? "brass":"alloy"]'>It has access to <b>[powered == INFINITY ? "INFINITE</b>":"[DisplayPower(powered)]</b> of"] power, \
and <b>[sigil_number]</b> Sigil[sigil_number == 1 ? "":"s"] of Transmission [sigil_number == 1 ? "is":"are"] in range.</span>")
/obj/structure/destructible/clockwork/powered/Destroy()

View File

@@ -23,7 +23,7 @@
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/examine(mob/user)
..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='nzcrentr_small'>It requires <b>[hierophant_cost]W</b> to broadcast over the Hierophant Network, and <b>[gateway_cost]W</b> to open a Spatial Gateway.</span>")
to_chat(user, "<span class='nzcrentr_small'>It requires <b>[DisplayPower(hierophant_cost)]</b> to broadcast over the Hierophant Network, and <b>[DisplayPower(gateway_cost)]</b> to open a Spatial Gateway.</span>")
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/can_be_unfasten_wrench(mob/user, silent)
if(active)

View File

@@ -19,7 +19,7 @@
/obj/structure/destructible/clockwork/powered/mania_motor/examine(mob/user)
..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run.</span>")
to_chat(user, "<span class='sevtug_small'>It requires <b>[DisplayPower(mania_cost)]</b> to run.</span>")
/obj/structure/destructible/clockwork/powered/mania_motor/forced_disable(bad_effects)
if(active)

View File

@@ -33,7 +33,7 @@
to_chat(user, "<span class='brass'>It is currently producing random components.</span>")
to_chat(user, "<span class='nezbere_small'>It will produce a component every <b>[round((production_cooldown*0.1) * get_efficiency_mod(TRUE), 0.1)]</b> seconds and requires at least the following power for each component type:</span>")
for(var/i in GLOB.clockwork_component_cache)
to_chat(user, "[get_component_icon(i)] <span class='[get_component_span(i)]_small'><i>[get_component_name(i)]:</i> <b>[get_component_cost(i)]W</b> <i>([GLOB.clockwork_component_cache[i]] exist[GLOB.clockwork_component_cache[i] == 1 ? "s" : ""])</i></span>")
to_chat(user, "[get_component_icon(i)] <span class='[get_component_span(i)]_small'><i>[get_component_name(i)]:</i> <b>[DisplayPower(get_component_cost(i))]</b> <i>([GLOB.clockwork_component_cache[i]] exist[GLOB.clockwork_component_cache[i] == 1 ? "s" : ""])</i></span>")
/obj/structure/destructible/clockwork/powered/tinkerers_daemon/forced_disable(bad_effects)
if(active)
@@ -80,7 +80,7 @@
if("Specific Component")
var/list/components = list()
for(var/i in GLOB.clockwork_component_cache)
components["[get_component_name(i)] ([get_component_cost(i)]W)"] = i
components["[get_component_name(i)] ([DisplayPower(get_component_cost(i))])"] = i
var/input_component = input(user, "Choose a component type.", name) as null|anything in components
component_id_to_produce = components[input_component]
servants = 0

View File

@@ -66,7 +66,7 @@
if(filters["Responsive"] && !APC.aidisabled)
continue
dat += "<a href='?src=\ref[src];access_apc=\ref[APC]'>[A]</a><br>\
<b>Charge:</b> [APC.cell.charge] / [APC.cell.maxcharge] W ([round((APC.cell.charge / APC.cell.maxcharge) * 100)]%)<br>\
<b>Charge:</b> [DisplayPower(APC.cell.charge)] / [DisplayPower(APC.cell.maxcharge)] ([round((APC.cell.charge / APC.cell.maxcharge) * 100)]%)<br>\
<b>Area:</b> [APC.area]<br>\
[APC.aidisabled || APC.panel_open ? "<font color='#FF0000'>APC does not respond to interface query.</font>" : "<font color='#00FF00'>APC responds to interface query.</font>"]<br><br>"
dat += "<a href='?src=\ref[src];check_logs=1'>Check Logs</a><br>"

View File

@@ -302,7 +302,7 @@ Code:
var/obj/machinery/power/apc/A = term.master
L += A
menu += "<PRE>Total power: [powmonitor.attached.powernet.viewavail] W<BR>Total load: [num2text(powmonitor.attached.powernet.viewload,10)] W<BR>"
menu += "<PRE>Total power: [DisplayPower(powmonitor.attached.powernet.viewavail)]<BR>Total load: [DisplayPower(powmonitor.attached.powernet.viewload)]<BR>"
menu += "<FONT SIZE=-1>"
@@ -314,7 +314,7 @@ Code:
for(var/obj/machinery/power/apc/A in L)
menu += copytext(add_tspace(A.area.name, 30), 1, 30)
menu += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(A.lastused_total, 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]<BR>"
menu += " [S[A.equipment+1]] [S[A.lighting+1]] [S[A.environ+1]] [add_lspace(DisplayPower(A.lastused_total), 6)] [A.cell ? "[add_lspace(round(A.cell.percent()), 3)]% [chg[A.charging+1]]" : " N/C"]<BR>"
menu += "</FONT></PRE>"

View File

@@ -157,7 +157,7 @@
/obj/item/inducer/examine(mob/living/M)
..()
if(cell)
to_chat(M, "<span class='notice'>It's display shows: [cell.charge]W</span>")
to_chat(M, "<span class='notice'>It's display shows: [DisplayPower(cell.charge)]</span>")
else
to_chat(M,"<span class='notice'>It's display is dark.</span>")
if(opened)

View File

@@ -58,8 +58,8 @@
data["interval"] = record_interval / 10
data["attached"] = attached ? TRUE : FALSE
if(attached)
data["supply"] = attached.powernet.viewavail
data["demand"] = attached.powernet.viewload
data["supply"] = DisplayPower(attached.powernet.viewavail)
data["demand"] = DisplayPower(attached.powernet.viewload)
data["history"] = history
data["areas"] = list()
@@ -70,7 +70,7 @@
data["areas"] += list(list(
"name" = A.area.name,
"charge" = A.cell ? A.cell.percent() : 0,
"load" = A.lastused_total,
"load" = DisplayPower(A.lastused_total),
"charging" = A.charging,
"eqp" = A.equipment,
"lgt" = A.lighting,

View File

@@ -306,7 +306,7 @@
dat += "Cores: [linked_cores.len]<BR><BR>"
dat += "-Current Efficiency: [reported_core_efficiency]<BR>"
dat += "-Average Stability: [stored_core_stability] <A href='?src=\ref[src];refreshstability=1'>(update)</A><BR>"
dat += "Last Produced: [stored_power]<BR>"
dat += "Last Produced: [DisplayPower(stored_power)]<BR>"
dat += "Fuel: "
if(!fueljar)

View File

@@ -665,7 +665,7 @@
"powerCellStatus" = cell ? cell.percent() : null,
"chargeMode" = chargemode,
"chargingStatus" = charging,
"totalLoad" = lastused_total,
"totalLoad" = DisplayPower(lastused_total),
"coverLocked" = coverlocked,
"siliconUser" = user.has_unlimited_silicon_privilege || user.using_power_flow_console(),
"malfStatus" = get_malf_status(user),
@@ -673,7 +673,7 @@
"powerChannels" = list(
list(
"title" = "Equipment",
"powerLoad" = lastused_equip,
"powerLoad" = DisplayPower(lastused_equip),
"status" = equipment,
"topicParams" = list(
"auto" = list("eqp" = 3),
@@ -683,7 +683,7 @@
),
list(
"title" = "Lighting",
"powerLoad" = lastused_light,
"powerLoad" = DisplayPower(lastused_light),
"status" = lighting,
"topicParams" = list(
"auto" = list("lgt" = 3),
@@ -693,7 +693,7 @@
),
list(
"title" = "Environment",
"powerLoad" = lastused_environ,
"powerLoad" = DisplayPower(lastused_environ),
"status" = environ,
"topicParams" = list(
"auto" = list("env" = 3),

View File

@@ -143,7 +143,7 @@ By design, d1 is the smallest direction and d2 is the highest
else if(istype(W, /obj/item/device/multitool))
if(powernet && (powernet.avail > 0)) // is it powered?
to_chat(user, "<span class='danger'>[powernet.avail]W in power network.</span>")
to_chat(user, "<span class='danger'>[DisplayPower(powernet.avail)] in power network.</span>")
else
to_chat(user, "<span class='danger'>The cable is not powered.</span>")
shock(user, 5, 0.2)

View File

@@ -162,13 +162,7 @@
t += "<div class='statusDisplay'>"
var/displaygen = lastgenlev
if(displaygen < 1000000) //less than a MW
displaygen /= 1000
t += "Output: [round(displaygen,0.01)] kW"
else
displaygen /= 1000000
t += "Output: [round(displaygen,0.01)] MW"
t += "Output: [DisplayPower(lastgenlev)]"
t += "<BR>"

View File

@@ -66,8 +66,8 @@
data["areas"] = list()
if(attached)
data["supply"] = attached.powernet.viewavail
data["demand"] = attached.powernet.viewload
data["supply"] = DisplayPower(attached.powernet.viewavail)
data["demand"] = DisplayPower(attached.powernet.viewload)
for(var/obj/machinery/power/terminal/term in attached.powernet.nodes)
var/obj/machinery/power/apc/A = term.master
if(istype(A))
@@ -79,7 +79,7 @@
data["areas"] += list(list(
"name" = A.area.name,
"charge" = cell_charge,
"load" = A.lastused_total,
"load" = DisplayPower(A.lastused_total),
"charging" = A.charging,
"eqp" = A.equipment,
"lgt" = A.lighting,

View File

@@ -230,7 +230,7 @@
var/stack_percent = round(sheet_left * 100, 1)
dat += text("Current stack: [stack_percent]% <br>")
dat += text("Power output: <A href='?src=\ref[src];action=lower_power'>-</A> [power_gen * power_output] <A href='?src=\ref[src];action=higher_power'>+</A><br>")
dat += text("Power current: [(powernet == null ? "Unconnected" : "[avail()]")]<br>")
dat += text("Power current: [(powernet == null ? "Unconnected" : "[DisplayPower(avail())]")]<br>")
dat += text("Heat: [current_heat]<br>")
dat += "<br><A href='?src=\ref[src];action=close'>Close</A>"
user << browse(dat, "window=port_gen")

View File

@@ -335,14 +335,16 @@
"inputAttempt" = input_attempt,
"inputting" = inputting,
"inputLevel" = input_level,
"inputLevel_text" = DisplayPower(input_level),
"inputLevelMax" = input_level_max,
"inputAvailable" = input_available,
"inputAvailable" = DisplayPower(input_available),
"outputAttempt" = output_attempt,
"outputting" = outputting,
"outputLevel" = output_level,
"outputLevel_text" = DisplayPower(output_level),
"outputLevelMax" = output_level_max,
"outputUsed" = output_used
"outputUsed" = DisplayPower(output_used)
)
return data

View File

@@ -272,7 +272,7 @@
var/t = "<TT><B>Gas Turbine Generator</B><HR><PRE>"
t += "Generated power : [round(lastgen)] W<BR><BR>"
t += "Generated power : [DisplayPower(lastgen)]<BR><BR>"
t += "Turbine: [round(compressor.rpm)] RPM<BR>"
@@ -337,7 +337,7 @@
dat += {"Turbine status: [ src.compressor.starter ? "<A href='?src=\ref[src];str=1'>Off</A> <B>On</B>" : "<B>Off</B> <A href='?src=\ref[src];str=1'>On</A>"]
\n<BR>
\nTurbine speed: [src.compressor.rpm]rpm<BR>
\nPower currently being generated: [src.compressor.turbine.lastgen]W<BR>
\nPower currently being generated: [DisplayPower(src.compressor.turbine.lastgen)]<BR>
\nInternal gas temperature: [src.compressor.gas_contained.temperature]K<BR>
\n</PRE><HR><A href='?src=\ref[src];close=1'>Close</A>
\n<BR>

File diff suppressed because one or more lines are too long

View File

@@ -94,7 +94,7 @@
<ui-display title='Power Channels'>
{{#each data.powerChannels}}
<ui-section label='{{title}}' nowrap>
<div class='content'>{{Math.round(adata.powerChannels[@index].powerLoad)}} W</div>
<div class='content'>{{adata.powerChannels[@index].powerLoad}}</div>
<div class='content'><span class='{{status >= 2 ? "good" : "bad"}}'>{{status >= 2 ? "On" : "Off"}}</span></div>
<div class='content'>[<span>{{status == 1 || status == 3 ? "Auto" : "Manual"}}</span>]</div>
<div class='content' style='float:right'>
@@ -110,7 +110,7 @@
</ui-section>
{{/each}}
<ui-section label='Total Load'>
<span class='bold'>{{Math.round(adata.totalLoad)}} W</span>
<span class='bold'>{{adata.totalLoad}}</span>
</ui-section>
</ui-display>
{{#if data.siliconUser}}

View File

@@ -50,10 +50,10 @@
xinc='{{data.stored / 10}}' yinc='9'/>
{{else}}
<ui-section label='Available'>
<span>{{data.supply}} W</span>
<span>{{data.supply}}</span>
</ui-section>
<ui-section label='Load'>
<span>{{data.demand}} W</span>
<span>{{data.demand}}</span>
</ui-section>
{{/if}}
</ui-display>
@@ -70,7 +70,7 @@
{{#each data.areas}}
<ui-section label='{{name}}' nowrap>
<div class='content'>{{Math.round(adata.areas[@index].charge)}} %</div>
<div class='content'>{{Math.round(adata.areas[@index].load)}} W</div>
<div class='content'>{{adata.areas[@index].load}}</div>
<div class='content'><span class='{{chargingState(charging)}}'>{{chargingMode(charging)}}</span></div>
<div class='content'><span class='{{channelState(eqp)}}'>{{channelPower(eqp)}} [<span>{{channelMode(eqp)}}</span>]</span></div>
<div class='content'><span class='{{channelState(lgt)}}'>{{channelPower(lgt)}} [<span>{{channelMode(lgt)}}</span>]</span></div>

View File

@@ -47,10 +47,10 @@
xinc='{{data.stored / 10}}' yinc='9'/>
{{else}}
<ui-section label='Available'>
<span>{{data.supply}} W</span>
<span>{{data.supply}}</span>
</ui-section>
<ui-section label='Load'>
<span>{{data.demand}} W</span>
<span>{{data.demand}}</span>
</ui-section>
{{/if}}
</ui-display>
@@ -67,7 +67,7 @@
{{#each data.areas}}
<ui-section label='{{name}}' nowrap>
<div class='content'>{{Math.round(adata.areas[@index].charge)}} %</div>
<div class='content'>{{Math.round(adata.areas[@index].load)}} W</div>
<div class='content'>{{adata.areas[@index].load}}</div>
<div class='content'><span class='{{chargingState(charging)}}'>{{chargingMode(charging)}}</span></div>
<div class='content'><span class='{{channelState(eqp)}}'>{{channelPower(eqp)}} [<span>{{channelMode(eqp)}}</span>]</span></div>
<div class='content'><span class='{{channelState(lgt)}}'>{{channelPower(lgt)}} [<span>{{channelMode(lgt)}}</span>]</span></div>

View File

@@ -34,7 +34,7 @@
[<span class='{{inputState}}'>{{data.capacityPercent >= 100 ? "Fully Charged" : data.inputting ? "Charging" : "Not Charging"}}</span>]
</ui-section>
<ui-section label='Target Input'>
<ui-bar min='0' max='{{data.inputLevelMax}}' value='{{data.inputLevel}}'>{{Math.round(adata.inputLevel)}}W</ui-bar>
<ui-bar min='0' max='{{data.inputLevelMax}}' value='{{data.inputLevel}}'>{{adata.inputLevel_text}}</ui-bar>
</ui-section>
<ui-section label='Adjust Input'>
<ui-button icon='fast-backward' state='{{data.inputLevel == 0 ? "disabled" : null}}' action='input' params='{"target": "min"}'/>
@@ -44,7 +44,7 @@
<ui-button icon='fast-forward' state='{{data.inputLevel == data.inputLevelMax ? "disabled" : null}}' action='input' params='{"target": "max"}'/>
</ui-section>
<ui-section label='Available'>
<span>{{Math.round(adata.inputAvailable)}}W</span>
<span>{{adata.inputAvailable}}</span>
</ui-section>
</ui-display>
<ui-display title='Output'>
@@ -55,7 +55,7 @@
[<span class='{{outputState}}'>{{data.outputting ? "Sending" : data.charge > 0 ? "Not Sending" : "No Charge"}}</span>]
</ui-section>
<ui-section label='Target Output'>
<ui-bar min='0' max='{{data.outputLevelMax}}' value='{{data.outputLevel}}'>{{Math.round(adata.outputLevel)}}W</ui-bar>
<ui-bar min='0' max='{{data.outputLevelMax}}' value='{{data.outputLevel}}'>{{adata.outputLevel_text}}</ui-bar>
</ui-section>
<ui-section label='Adjust Output'>
<ui-button icon='fast-backward' state='{{data.outputLevel == 0 ? "disabled" : null}}' action='output' params='{"target": "min"}'/>
@@ -65,6 +65,6 @@
<ui-button icon='fast-forward' state='{{data.outputLevel == data.outputLevelMax ? "disabled" : null}}' action='output' params='{"target": "max"}'/>
</ui-section>
<ui-section label='Outputting'>
<span>{{Math.round(adata.outputUsed)}}W</span>
<span>{{adata.outputUsed}}</span>
</ui-section>
</ui-display>