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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
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@@ -53,20 +53,24 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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var/static/restart_clear = 0
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var/static/restart_timeout = 0
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var/static/restart_count = 0
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//current tick limit, assigned before running a subsystem.
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//used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits
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var/static/current_ticklimit = TICK_LIMIT_RUNNING
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/datum/controller/master/New()
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// Highlander-style: there can only be one! Kill off the old and replace it with the new.
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subsystems = list()
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var/list/_subsystems = list()
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subsystems = _subsystems
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if (Master != src)
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if (istype(Master))
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Recover()
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qdel(Master)
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else
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init_subtypes(/datum/controller/subsystem, subsystems)
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var/list/subsytem_types = subtypesof(/datum/controller/subsystem)
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sortTim(subsytem_types, /proc/cmp_subsystem_init)
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for(var/I in subsytem_types)
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_subsystems += new I
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Master = src
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if(!GLOB)
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@@ -131,7 +135,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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FireHim = TRUE
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if(3)
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msg = "The [BadBoy.name] subsystem seems to be destabilizing the MC and will be offlined."
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BadBoy.flags_1 |= SS_NO_FIRE
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BadBoy.flags |= SS_NO_FIRE
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if(msg)
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to_chat(GLOB.admins, "<span class='boldannounce'>[msg]</span>")
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log_world(msg)
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@@ -167,7 +171,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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// Initialize subsystems.
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current_ticklimit = config.tick_limit_mc_init
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for (var/datum/controller/subsystem/SS in subsystems)
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if (SS.flags_1 & SS_NO_INIT)
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if (SS.flags & SS_NO_INIT)
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continue
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SS.Initialize(REALTIMEOFDAY)
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CHECK_TICK
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@@ -232,13 +236,13 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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var/timer = world.time
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for (var/thing in subsystems)
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var/datum/controller/subsystem/SS = thing
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if (SS.flags_1 & SS_NO_FIRE)
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if (SS.flags & SS_NO_FIRE)
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continue
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SS.queued_time = 0
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SS.queue_next = null
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SS.queue_prev = null
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SS.state = SS_IDLE
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if (SS.flags_1 & SS_TICKER)
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if (SS.flags & SS_TICKER)
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tickersubsystems += SS
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timer += world.tick_lag * rand(1, 5)
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SS.next_fire = timer
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@@ -284,7 +288,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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//if there are mutiple sleeping procs running before us hogging the cpu, we have to run later
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// because sleeps are processed in the order received, so longer sleeps are more likely to run first
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if (world.tick_usage > TICK_LIMIT_MC)
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if (TICK_USAGE > TICK_LIMIT_MC)
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sleep_delta += 2
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current_ticklimit = TICK_LIMIT_RUNNING * 0.5
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sleep(world.tick_lag * (processing + sleep_delta))
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@@ -293,7 +297,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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sleep_delta = MC_AVERAGE_FAST(sleep_delta, 0)
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if (last_run + (world.tick_lag * processing) > world.time)
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sleep_delta += 1
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if (world.tick_usage > (TICK_LIMIT_MC*0.5))
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if (TICK_USAGE > (TICK_LIMIT_MC*0.5))
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sleep_delta += 1
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if (make_runtime)
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@@ -371,7 +375,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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continue
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if (SS.next_fire > world.time)
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continue
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SS_flags = SS.flags_1
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SS_flags = SS.flags
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if (SS_flags & SS_NO_FIRE)
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subsystemstocheck -= SS
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continue
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@@ -399,16 +403,16 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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//keep running while we have stuff to run and we haven't gone over a tick
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// this is so subsystems paused eariler can use tick time that later subsystems never used
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while (ran && queue_head && world.tick_usage < TICK_LIMIT_MC)
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while (ran && queue_head && TICK_USAGE < TICK_LIMIT_MC)
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ran = FALSE
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bg_calc = FALSE
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current_tick_budget = queue_priority_count
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queue_node = queue_head
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while (queue_node)
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if (ran && world.tick_usage > TICK_LIMIT_RUNNING)
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if (ran && TICK_USAGE > TICK_LIMIT_RUNNING)
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break
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queue_node_flags = queue_node.flags_1
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queue_node_flags = queue_node.flags
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queue_node_priority = queue_node.queued_priority
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//super special case, subsystems where we can't make them pause mid way through
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@@ -417,7 +421,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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//(unless we haven't even ran anything this tick, since its unlikely they will ever be able run
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// in those cases, so we just let them run)
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if (queue_node_flags & SS_NO_TICK_CHECK)
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if (queue_node.tick_usage > TICK_LIMIT_RUNNING - world.tick_usage && ran_non_ticker)
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if (queue_node.tick_usage > TICK_LIMIT_RUNNING - TICK_USAGE && ran_non_ticker)
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queue_node.queued_priority += queue_priority_count * 0.10
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queue_priority_count -= queue_node_priority
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queue_priority_count += queue_node.queued_priority
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@@ -429,7 +433,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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current_tick_budget = queue_priority_count_bg
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bg_calc = TRUE
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tick_remaining = TICK_LIMIT_RUNNING - world.tick_usage
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tick_remaining = TICK_LIMIT_RUNNING - TICK_USAGE
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if (current_tick_budget > 0 && queue_node_priority > 0)
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tick_precentage = tick_remaining / (current_tick_budget / queue_node_priority)
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@@ -438,7 +442,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun)
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current_ticklimit = round(world.tick_usage + tick_precentage)
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current_ticklimit = round(TICK_USAGE + tick_precentage)
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if (!(queue_node_flags & SS_TICKER))
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ran_non_ticker = TRUE
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@@ -449,9 +453,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
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queue_node.state = SS_RUNNING
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tick_usage = world.tick_usage
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tick_usage = TICK_USAGE
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var/state = queue_node.ignite(queue_node_paused)
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tick_usage = world.tick_usage - tick_usage
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tick_usage = TICK_USAGE - tick_usage
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if (state == SS_RUNNING)
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state = SS_IDLE
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