Update flash.dm

This commit is contained in:
kevinz000
2018-08-27 17:57:05 -07:00
committed by GitHub
parent 778e45a1e9
commit 0a39366f1a

View File

@@ -108,7 +108,7 @@
to_chat(M, "<span class='disarm'>[src] emits a blinding light!</span>")
if(targeted)
if(M.flash_act(1, 1))
M.confused += power
M.confused = CLAMP(M.confused + power, 0, power * 2)
if(user)
terrible_conversion_proc(M, user)
visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
@@ -125,7 +125,7 @@
to_chat(M, "<span class='danger'>[src] fails to blind you!</span>")
else
if(M.flash_act())
M.confused += power
M.confused = CLAMP(M.confused + power, 0, power * 2)
/obj/item/assembly/flash/attack(mob/living/M, mob/user)
if(!try_use_flash(user))
@@ -138,7 +138,7 @@
add_logs(user, R, "flashed", src)
update_icon(1)
M.Knockdown(rand(80,120))
R.confused += 5
R.confused = CLAMP(R.confused + 5, 0, 10)
R.flash_act(affect_silicon = 1)
user.visible_message("<span class='disarm'>[user] overloads [R]'s sensors with the flash!</span>", "<span class='danger'>You overload [R]'s sensors with the flash!</span>")
return TRUE