mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 10:22:13 +00:00
Fix invalid gun overlays
This commit is contained in:
@@ -41,6 +41,7 @@
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fire_delay = 0
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fire_delay = 0
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fire_select_modes = list(SELECT_SEMI_AUTOMATIC)
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fire_select_modes = list(SELECT_SEMI_AUTOMATIC)
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casing_ejector = FALSE
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casing_ejector = FALSE
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automatic_burst_overlay = FALSE
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/obj/item/gun/ballistic/automatic/gyropistol/update_icon_state()
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/obj/item/gun/ballistic/automatic/gyropistol/update_icon_state()
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icon_state = "[initial(icon_state)][magazine ? "loaded" : ""]"
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icon_state = "[initial(icon_state)][magazine ? "loaded" : ""]"
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@@ -18,6 +18,7 @@
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dualwield_spread_mult = 1.4
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dualwield_spread_mult = 1.4
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weapon_weight = WEAPON_MEDIUM
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weapon_weight = WEAPON_MEDIUM
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w_class = WEIGHT_CLASS_BULKY
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w_class = WEIGHT_CLASS_BULKY
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automatic_burst_overlay = FALSE
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var/obj/item/stock_parts/cell/cell
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var/obj/item/stock_parts/cell/cell
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var/cell_type = /obj/item/stock_parts/cell/magnetic
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var/cell_type = /obj/item/stock_parts/cell/magnetic
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@@ -128,6 +128,7 @@
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weapon_weight = WEAPON_MEDIUM
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weapon_weight = WEAPON_MEDIUM
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dualwield_spread_mult = 1.4
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dualwield_spread_mult = 1.4
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w_class = WEIGHT_CLASS_BULKY
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w_class = WEIGHT_CLASS_BULKY
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automatic_burst_overlay = FALSE
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/obj/item/gun/ballistic/shotgun/toy/mag
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/obj/item/gun/ballistic/shotgun/toy/mag
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name = "foam force magpistol"
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name = "foam force magpistol"
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@@ -77,3 +77,4 @@
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icon_state = "m1911"
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icon_state = "m1911"
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item_state = "gun"
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item_state = "gun"
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cell_type = /obj/item/stock_parts/cell/infinite
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cell_type = /obj/item/stock_parts/cell/infinite
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modifystate = FALSE
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@@ -15,6 +15,7 @@
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fire_delay = 1
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fire_delay = 1
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spread = 30 //should be 40 for XCOM memes, but since its adminspawn only, might as well make it useable
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spread = 30 //should be 40 for XCOM memes, but since its adminspawn only, might as well make it useable
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recoil = 1
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recoil = 1
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automatic_burst_overlay = FALSE
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///toy memes///
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///toy memes///
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@@ -98,7 +99,7 @@
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wound_bonus = 15
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wound_bonus = 15
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sharpness = SHARP_EDGED
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sharpness = SHARP_EDGED
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wound_falloff_tile = 0
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wound_falloff_tile = 0
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///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)///
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///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)///
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/obj/item/ammo_casing/caseless/flechetteap
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/obj/item/ammo_casing/caseless/flechetteap
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@@ -271,3 +272,4 @@
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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burst_size = 4 //Shh.
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burst_size = 4 //Shh.
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fire_delay = 1
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fire_delay = 1
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automatic_burst_overlay = FALSE
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