Fix invalid gun overlays

This commit is contained in:
Elizabeth Lavenza
2024-04-16 02:10:25 -04:00
parent e57c803e3a
commit 0b4dcfd73a
5 changed files with 7 additions and 1 deletions

View File

@@ -41,6 +41,7 @@
fire_delay = 0
fire_select_modes = list(SELECT_SEMI_AUTOMATIC)
casing_ejector = FALSE
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/automatic/gyropistol/update_icon_state()
icon_state = "[initial(icon_state)][magazine ? "loaded" : ""]"

View File

@@ -18,6 +18,7 @@
dualwield_spread_mult = 1.4
weapon_weight = WEAPON_MEDIUM
w_class = WEIGHT_CLASS_BULKY
automatic_burst_overlay = FALSE
var/obj/item/stock_parts/cell/cell
var/cell_type = /obj/item/stock_parts/cell/magnetic

View File

@@ -128,6 +128,7 @@
weapon_weight = WEAPON_MEDIUM
dualwield_spread_mult = 1.4
w_class = WEIGHT_CLASS_BULKY
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/shotgun/toy/mag
name = "foam force magpistol"

View File

@@ -77,3 +77,4 @@
icon_state = "m1911"
item_state = "gun"
cell_type = /obj/item/stock_parts/cell/infinite
modifystate = FALSE

View File

@@ -15,6 +15,7 @@
fire_delay = 1
spread = 30 //should be 40 for XCOM memes, but since its adminspawn only, might as well make it useable
recoil = 1
automatic_burst_overlay = FALSE
///toy memes///
@@ -271,3 +272,4 @@
w_class = WEIGHT_CLASS_NORMAL
burst_size = 4 //Shh.
fire_delay = 1
automatic_burst_overlay = FALSE