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48
code/modules/mob/living/simple_animal/friendly/bumbles.dm
Normal file
48
code/modules/mob/living/simple_animal/friendly/bumbles.dm
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/mob/living/simple_animal/pet/bumbles
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name = "Bumbles"
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desc = "Bumbles, the very humble bumblebee."
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icon_state = "bumbles"
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icon_living = "bumbles"
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icon_dead = "bumbles_dead"
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turns_per_move = 1
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response_help = "shoos"
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response_disarm = "brushes aside"
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response_harm = "squashes"
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speak_emote = list("bzzzs")
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maxHealth = 100
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health = 100
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harm_intent_damage = 1
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friendly = "bzzs"
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density = FALSE
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movement_type = FLYING
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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ventcrawler = VENTCRAWLER_ALWAYS
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mob_size = MOB_SIZE_TINY
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mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
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gold_core_spawnable = FRIENDLY_SPAWN
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verb_say = "bzzs"
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verb_ask = "bzzs inquisitively"
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verb_exclaim = "bzzs intensely"
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verb_yell = "bzzs intensely"
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/mob/living/simple_animal/pet/bumbles/Initialize()
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. = ..()
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verbs += /mob/living/proc/lay_down
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/mob/living/simple_animal/pet/bumbles/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/wuv, "bzzs!")
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/mob/living/simple_animal/pet/bumbles/update_canmove()
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..()
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if(client && stat != DEAD)
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if (resting)
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icon_state = "[icon_living]_rest"
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collar_type = "[initial(collar_type)]_rest"
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else
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icon_state = "[icon_living]"
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collar_type = "[initial(collar_type)]"
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regenerate_icons()
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/mob/living/simple_animal/pet/bumbles/bee_friendly()
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return TRUE //treaty signed at the Beeneeva convention
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