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Merge pull request #12548 from timothyteakettle/more-events
ports several tg events including fugitives
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@@ -143,3 +143,12 @@
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reagents.add_reagent(/datum/reagent/toxin/acid/fluacid, 5) //this and the acid equal about 25ish burn, not counting the minute toxin damage dealt by their metabolism, this makes each dart about as lethal as a stechkin shot in upfront damage
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reagents.add_reagent(/datum/reagent/toxin/acid, 5)
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reagents.add_reagent(/datum/reagent/consumable/frostoil, 10) //tempgun slowdown goes both ways and adds to the burn
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/obj/item/ammo_casing/shotgun/incapacitate
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name = "custom incapacitating shot"
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desc = "A shotgun casing filled with... something. used to incapacitate targets."
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icon_state = "bountyshell"
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projectile_type = /obj/item/projectile/bullet/pellet/shotgun_incapacitate
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pellets = 12//double the pellets, but half the stun power of each, which makes this best for just dumping right in someone's face.
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variance = 25
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custom_materials = list(/datum/material/iron=4000)
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