Merge remote-tracking branch 'origin/master' into rustsql

This commit is contained in:
Letter N
2021-01-20 15:40:41 +08:00
606 changed files with 9932 additions and 4818 deletions

View File

@@ -149,6 +149,15 @@
/obj/screen/fullscreen/color_vision/blue
color = "#0000ff"
/obj/screen/fullscreen/cinematic_backdrop
icon = 'icons/mob/screen_gen.dmi'
screen_loc = "WEST,SOUTH to EAST,NORTH"
icon_state = "flash"
plane = SPLASHSCREEN_PLANE
layer = SPLASHSCREEN_LAYER - 1
color = "#000000"
show_when_dead = TRUE
/obj/screen/fullscreen/lighting_backdrop
icon = 'icons/mob/screen_gen.dmi'
icon_state = "flash"

View File

@@ -10,6 +10,8 @@
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_1(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_2(null, C.view)
C.parallax_layers_cached += new /obj/screen/parallax_layer/planet(null, C.view)
if(SSparallax.random_layer)
C.parallax_layers_cached += new SSparallax.random_layer
C.parallax_layers_cached += new /obj/screen/parallax_layer/layer_3(null, C.view)
C.parallax_layers = C.parallax_layers_cached.Copy()
@@ -52,12 +54,12 @@
switch(C.prefs.parallax)
if (PARALLAX_INSANE)
C.parallax_throttle = FALSE
C.parallax_layers_max = 4
C.parallax_layers_max = 5
return TRUE
if (PARALLAX_MED)
C.parallax_throttle = PARALLAX_DELAY_MED
C.parallax_layers_max = 2
C.parallax_layers_max = 3
return TRUE
if (PARALLAX_LOW)
@@ -68,8 +70,9 @@
if (PARALLAX_DISABLE)
return FALSE
//This is high parallax.
C.parallax_throttle = PARALLAX_DELAY_DEFAULT
C.parallax_layers_max = 3
C.parallax_layers_max = 4
return TRUE
/datum/hud/proc/update_parallax_pref(mob/viewmob)
@@ -219,15 +222,14 @@
L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
/atom/movable/proc/update_parallax_contents()
set waitfor = FALSE
if(length(client_mobs_in_contents))
for(var/thing in client_mobs_in_contents)
var/mob/M = thing
if(M && M.client && M.hud_used && length(M.client.parallax_layers))
if(M?.client && M.hud_used && length(M.client.parallax_layers))
M.hud_used.update_parallax()
/mob/proc/update_parallax_teleport() //used for arrivals shuttle
if(client && client.eye && hud_used && length(client.parallax_layers))
if(client?.eye && hud_used && length(client.parallax_layers))
var/area/areaobj = get_area(client.eye)
hud_used.set_parallax_movedir(areaobj.parallax_movedir, TRUE)
@@ -287,6 +289,21 @@
speed = 1.4
layer = 3
/obj/screen/parallax_layer/random
blend_mode = BLEND_OVERLAY
speed = 3
layer = 3
/obj/screen/parallax_layer/random/space_gas
icon_state = "space_gas"
/obj/screen/parallax_layer/random/space_gas/Initialize(mapload, view)
. = ..()
src.add_atom_colour(SSparallax.random_parallax_color, ADMIN_COLOUR_PRIORITY)
/obj/screen/parallax_layer/random/asteroids
icon_state = "asteroids"
/obj/screen/parallax_layer/planet
icon_state = "planet"
blend_mode = BLEND_OVERLAY
@@ -295,11 +312,11 @@
layer = 30
/obj/screen/parallax_layer/planet/update_status(mob/M)
var/turf/T = get_turf(M)
if(is_station_level(T.z))
invisibility = 0
else
invisibility = INVISIBILITY_ABSTRACT
var/client/C = M.client
var/turf/posobj = get_turf(C.eye)
if(!posobj)
return
invisibility = is_station_level(posobj.z) ? 0 : INVISIBILITY_ABSTRACT
/obj/screen/parallax_layer/planet/update_o()
return //Shit wont move
return //Shit won't move

View File

@@ -28,8 +28,6 @@
. = ..()
filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
/obj/screen/plane_master/openspace/backdrop(mob/mymob)
filters = list()
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -15)
filters += filter(type = "drop_shadow", color = "#04080FAA", size = -20)
@@ -93,13 +91,6 @@
else
remove_filter("ambient_occlusion")
//Reserved to chat messages, so they are still displayed above the field of vision masking.
/obj/screen/plane_master/chat_messages
name = "chat messages plane master"
plane = CHAT_PLANE
appearance_flags = PLANE_MASTER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
///Contains all shadow cone masks, whose image overrides are displayed only to their respective owners.
/obj/screen/plane_master/field_of_vision
name = "field of vision mask plane master"
@@ -135,10 +126,14 @@
blend_mode = BLEND_MULTIPLY
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
/obj/screen/plane_master/lighting/Initialize()
. = ..()
filters += filter(type="alpha", render_source=EMISSIVE_RENDER_TARGET, flags=MASK_INVERSE)
filters += filter(type="alpha", render_source=EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags=MASK_INVERSE)
filters += filter(type="alpha", render_source = EMISSIVE_RENDER_TARGET, flags = MASK_INVERSE)
filters += filter(type="alpha", render_source = EMISSIVE_UNBLOCKABLE_RENDER_TARGET, flags = MASK_INVERSE)
/**
* Things placed on this mask the lighting plane. Doesn't render directly.
@@ -186,7 +181,6 @@
render_target = EMISSIVE_BLOCKER_RENDER_TARGET
///Contains space parallax
/obj/screen/plane_master/parallax
name = "parallax plane master"
plane = PLANE_SPACE_PARALLAX
@@ -197,12 +191,16 @@
name = "parallax whitifier plane master"
plane = PLANE_SPACE
/obj/screen/plane_master/lighting/backdrop(mob/mymob)
mymob.overlay_fullscreen("lighting_backdrop_lit", /obj/screen/fullscreen/lighting_backdrop/lit)
mymob.overlay_fullscreen("lighting_backdrop_unlit", /obj/screen/fullscreen/lighting_backdrop/unlit)
/obj/screen/plane_master/camera_static
name = "camera static plane master"
plane = CAMERA_STATIC_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
//Reserved to chat messages, so they are still displayed above the field of vision masking.
/obj/screen/plane_master/chat_messages
name = "runechat plane master"
plane = CHAT_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY

View File

@@ -12,9 +12,14 @@
layer = HUD_LAYER
plane = HUD_PLANE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
animate_movement = SLIDE_STEPS
speech_span = SPAN_ROBOT
vis_flags = VIS_INHERIT_PLANE
appearance_flags = APPEARANCE_UI
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
var/datum/hud/hud = null // A reference to the owner HUD, if any.
/// A reference to the object in the slot. Grabs or items, generally.
var/obj/master = null
/// A reference to the owner HUD, if any.
var/datum/hud/hud = null
/**
* Map name assigned to this object.
* Automatically set by /client/proc/add_obj_to_map.
@@ -60,7 +65,17 @@
name = "swap hand"
/obj/screen/swap_hand/Click()
usr.swap_hand()
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
// if(world.time <= usr.next_move)
// return 1
if(usr.incapacitated())
return 1
if(ismob(usr))
var/mob/M = usr
M.swap_hand()
return 1
/obj/screen/craft
@@ -96,17 +111,27 @@
H.open_language_menu(usr)
/obj/screen/inventory
var/slot_id // The indentifier for the slot. It has nothing to do with ID cards.
var/icon_empty // Icon when empty. For now used only by humans.
var/icon_full // Icon when contains an item. For now used only by humans.
/// The identifier for the slot. It has nothing to do with ID cards.
var/slot_id
/// Icon when empty. For now used only by humans.
var/icon_empty
/// Icon when contains an item. For now used only by humans.
var/icon_full
/// The overlay when hovering over with an item in your hand
var/list/object_overlays = list()
layer = HUD_LAYER
plane = HUD_PLANE
/obj/screen/inventory/Click(location, control, params)
if(hud?.mymob && (hud.mymob != usr))
return
// just redirect clicks
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
// if(world.time <= usr.next_move)
// return TRUE
if(usr.incapacitated()) // ignore_stasis = TRUE
return TRUE
if(ismecha(usr.loc)) // stops inventory actions in a mech
return TRUE
if(hud?.mymob && slot_id)
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
@@ -150,12 +175,13 @@
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!user.can_equip(holding, slot_id, TRUE, TRUE, TRUE))
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
object_overlays += item_overlay
cut_overlay(object_overlays)
// object_overlay = item_overlay
add_overlay(object_overlays)
/obj/screen/inventory/hand
@@ -187,10 +213,17 @@
/obj/screen/inventory/hand/Click(location, control, params)
if(hud?.mymob && (hud.mymob != usr))
return
var/mob/user = hud.mymob
// just redirect clicks
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
var/mob/user = hud?.mymob
if(usr != user)
return TRUE
// if(world.time <= user.next_move)
// return TRUE
if(user.incapacitated())
return TRUE
if (ismecha(user.loc)) // stops inventory actions in a mech
return TRUE
if(user.active_hand_index == held_index)
var/obj/item/I = user.get_active_held_item()

View File

@@ -85,7 +85,7 @@
if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
return
if(!UseStaminaBufferStandard(user, STAM_COST_ATTACK_MOB_MULT, null, TRUE))
return DISCARD_LAST_ACTION