This commit is contained in:
silicons
2021-04-25 14:17:37 -07:00
parent cf69e0fb69
commit 12894384ff
119 changed files with 12403 additions and 1483 deletions

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@@ -4,6 +4,23 @@ if %errorlevel% == 0 (
echo | set /p printed_str="Using system-wide Node "
call node.exe --version
call node.exe %*
) else (
call powershell.exe -NoLogo -ExecutionPolicy Bypass -File "%~dp0\node_.ps1" %*
goto exit_with_last_error_level
)
call powershell -NoLogo -ExecutionPolicy Bypass -File "%~dp0\node_.ps1" Download-Node
for /f "tokens=* USEBACKQ" %%s in (`
call powershell -NoLogo -ExecutionPolicy Bypass -File "%~dp0\node_.ps1" Get-Path
`) do (
set "PATH=%%s;%PATH%"
)
where node.exe >nul 2>nul
if %errorlevel% == 0 (
echo | set /p printed_str="Using vendored Node "
call node.exe --version
call node.exe %*
goto exit_with_last_error_level
)
echo "build.bat: Failed to bootstrap Node!"
%COMSPEC% /c exit 1
:exit_with_last_error_level
if not %errorlevel% == 0 %COMSPEC% /c exit %errorlevel% >nul

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@@ -1,23 +1,9 @@
## bootstrap/node_.ps1
##
## Node bootstrapping script for Windows.
##
## Automatically downloads a Node version to a cache directory and invokes it.
##
## The underscore in the name is so that typing `bootstrap/node` into
## PowerShell finds the `.bat` file first, which ensures this script executes
## regardless of ExecutionPolicy.
## Downloads a Node version to a cache directory and invokes it.
#Requires -Version 4.0
$Host.ui.RawUI.WindowTitle = "starting :: node $Args"
$ErrorActionPreference = "Stop"
## This forces UTF-8 encoding across all powershell built-ins
$OutputEncoding = [System.Console]::OutputEncoding = [System.Text.Encoding]::UTF8
$PSDefaultParameterValues['*:Encoding'] = 'utf8'
function ExtractVersion {
function Extract-Variable {
param([string] $Path, [string] $Key)
foreach ($Line in Get-Content $Path) {
if ($Line.StartsWith("export $Key=")) {
@@ -27,31 +13,46 @@ function ExtractVersion {
throw "Couldn't find value for $Key in $Path"
}
function Download-Node {
if (Test-Path $NodeTarget -PathType Leaf) {
return
}
Write-Output "Downloading Node v$NodeVersion (may take a while)"
New-Item $NodeTargetDir -ItemType Directory -ErrorAction silentlyContinue | Out-Null
$WebClient = New-Object Net.WebClient
$WebClient.DownloadFile($NodeSource, $NodeTarget)
}
## Convenience variables
$BaseDir = Split-Path $script:MyInvocation.MyCommand.Path
$Cache = "$BaseDir/.cache"
$Cache = "$BaseDir\.cache"
if ($Env:TG_BOOTSTRAP_CACHE) {
$Cache = $Env:TG_BOOTSTRAP_CACHE
}
$NodeVersion = ExtractVersion -Path "$BaseDir/../../dependencies.sh" -Key "NODE_VERSION_PRECISE"
$NodeDir = "$Cache/node-v$NodeVersion"
$NodeExe = "$NodeDir/node.exe"
$NodeVersion = Extract-Variable -Path "$BaseDir\..\..\dependencies.sh" -Key "NODE_VERSION_PRECISE"
$NodeSource = "https://nodejs.org/download/release/v$NodeVersion/win-x86/node.exe"
$NodeTargetDir = "$Cache\node-v$NodeVersion"
$NodeTarget = "$NodeTargetDir\node.exe"
## Download and unzip Node
if (!(Test-Path $NodeExe -PathType Leaf)) {
$Host.ui.RawUI.WindowTitle = "Downloading Node $NodeVersion..."
New-Item $NodeDir -ItemType Directory -ErrorAction silentlyContinue | Out-Null
Invoke-WebRequest `
"https://nodejs.org/download/release/v$NodeVersion/win-x86/node.exe" `
-OutFile $NodeExe `
-ErrorAction Stop
## Just print the path and exit
if ($Args.length -eq 1 -and $Args[0] -eq "Get-Path") {
Write-Output "$NodeTargetDir"
exit 0
}
## Just download node and exit
if ($Args.length -eq 1 -and $Args[0] -eq "Download-Node") {
Download-Node
exit 0
}
## Download node
Download-Node
## Set PATH so that recursive calls find it
$Env:PATH = "$NodeDir;$ENV:Path"
$Env:PATH = "$NodeTargetDir;$ENV:Path"
## Invoke Node with all command-line arguments
$Host.ui.RawUI.WindowTitle = "node $Args"
$ErrorActionPreference = "Continue"
& "$NodeExe" @Args
& "$NodeTarget" @Args
exit $LastExitCode

0
tools/bootstrap/python.bat Executable file → Normal file
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0
tools/bootstrap/python36._pth Executable file → Normal file
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0
tools/bootstrap/python_.ps1 Executable file → Normal file
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@@ -2,19 +2,22 @@
This build script is the recommended way to compile the game, including not only the DM code but also the JavaScript and any other dependencies.
- VSCode: use `Ctrl+Shift+B` to build or `F5` to build and run.
- Windows: double-click `Build.bat` in the repository root to build.
- Linux: run `tools/build/build` from the repository root.
- VSCode:
a) Press `Ctrl+Shift+B` to build.
b) Press `F5` to build and run with debugger attached.
- Windows:
a) Double-click `BUILD.bat` in the repository root to build (will wait for a key press before it closes).
b) Double-click `tools/build/build.bat` to build (will exit as soon as it finishes building).
- Linux:
a) Run `tools/build/build` from the repository root.
The script will skip build steps whose inputs have not changed since the last run.
## Dependencies
- On Windows, `Build.bat` will automatically install a private copy of Node.
- On Windows, `BUILD.bat` will automatically install a private (vendored) copy of Node.
- On Linux, install Node using your package manager or from <https://nodejs.org/en/download/>.
- On Linux , unless using tgs4 or later you will need to compile rust-g on the server and obtain a .so file, for instructions see https://github.com/tgstation/rust-g
## Why?

0
tools/build/build.bat Executable file → Normal file
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@@ -5,82 +5,221 @@
* @license MIT
*/
const { resolve: resolvePath } = require('path');
const { resolveGlob } = require('./cbt/fs');
// Change working directory to project root
process.chdir(require('path').resolve(__dirname, '../../'));
// Validate NodeJS version
const NODE_VERSION = parseInt(process.versions.node.match(/(\d+)/)[1]);
const NODE_VERSION_TARGET = parseInt(require('fs')
.readFileSync('dependencies.sh', 'utf-8')
.match(/NODE_VERSION=(\d+)/)[1]);
if (NODE_VERSION < NODE_VERSION_TARGET) {
console.error('Your current Node.js version is out of date.');
console.error('You have two options:');
console.error(' a) Go to https://nodejs.org/ and install the latest LTS release of Node.js');
console.error(' b) Uninstall Node.js (our build system automatically downloads one)');
process.exit(1);
}
const STANDARD_BUILD = "Standard Build"
const TGS_BUILD = "TGS Build"
const ALL_MAPS_BUILD = "CI All Maps Build"
const TEST_RUN_BUILD = "CI Integration Tests Build"
const NO_DM_BUILD = "Except DM Build"
let BUILD_MODE = STANDARD_BUILD;
if (process.env.CBT_BUILD_MODE) {
switch (process.env.CBT_BUILD_MODE) {
case "ALL_MAPS":
BUILD_MODE = ALL_MAPS_BUILD
break;
case "TEST_RUN":
BUILD_MODE = TEST_RUN_BUILD
break;
case "TGS":
BUILD_MODE = TGS_BUILD
break;
case "NO_DM":
BUILD_MODE = NO_DM_BUILD
break;
default:
BUILD_MODE = process.env.CBT_BUILD_MODE
break;
}
}
console.log(`Starting CBT in ${BUILD_MODE} mode.`)
const DME_NAME = 'tgstation'
// Main
// --------------------------------------------------------
const { resolveGlob, stat } = require('./cbt/fs');
const { exec } = require('./cbt/process');
const { Task, runTasks } = require('./cbt/task');
const { regQuery } = require('./cbt/winreg');
const fs = require('fs');
// Change working directory to project root
process.chdir(resolvePath(__dirname, '../../'));
const yarn = args => {
const yarnPath = resolveGlob('./tgui/.yarn/releases/yarn-*.cjs')[0]
.replace('/tgui/', '/');
return exec('node', [yarnPath, ...args], {
cwd: './tgui',
});
};
const taskTgui = new Task('tgui')
.depends('tgui/.yarn/releases/*')
/** Installs all tgui dependencies */
const taskYarn = new Task('yarn')
// The following dependencies skip what could be considered an important
// step in Yarn: it verifies the integrity of cache. With this setup, if
// cache ever becomes corrupted, your only option is to clean build.
.depends('tgui/.yarn/+(cache|releases|plugins|sdks)/**/*')
.depends('tgui/**/package.json')
.depends('tgui/yarn.lock')
// Phony target (automatically created at the end of the task)
.provides('tgui/.yarn/install-target')
.build(() => yarn(['install']));
/** Builds svg fonts */
const taskTgfont = new Task('tgfont')
.depends('tgui/.yarn/install-target')
.depends('tgui/packages/tgfont/**/*.+(js|cjs|svg)')
.depends('tgui/packages/tgfont/package.json')
.provides('tgui/packages/tgfont/dist/tgfont.css')
.provides('tgui/packages/tgfont/dist/tgfont.eot')
.provides('tgui/packages/tgfont/dist/tgfont.woff2')
.build(() => yarn(['workspace', 'tgfont', 'build']));
/** Builds tgui */
const taskTgui = new Task('tgui')
.depends('tgui/.yarn/install-target')
.depends('tgui/webpack.config.js')
.depends('tgui/**/package.json')
.depends('tgui/packages/**/*.js')
.depends('tgui/packages/**/*.jsx')
.depends('tgui/packages/**/*.+(js|cjs|ts|tsx|scss)')
.provides('tgui/public/tgui.bundle.css')
.provides('tgui/public/tgui.bundle.js')
.provides('tgui/public/tgui-common.chunk.js')
.provides('tgui/public/tgui-common.bundle.js')
.provides('tgui/public/tgui-panel.bundle.css')
.provides('tgui/public/tgui-panel.bundle.js')
.build(async () => {
// Instead of calling `tgui/bin/tgui`, we reproduce the whole pipeline
// here for maximum compilation speed.
const yarnRelease = resolveGlob('./tgui/.yarn/releases/yarn-*.cjs')[0]
.replace('/tgui/', '/');
const yarn = args => exec('node', [yarnRelease, ...args], {
cwd: './tgui',
});
await yarn(['install']);
await yarn(['run', 'webpack-cli', '--mode=production']);
});
const taskDm = new Task('dm')
/**
* Prepends the defines to the .dme.
* Does not clean them up, as this is intended for TGS which
* clones new copies anyway.
*/
const taskPrependDefines = (...defines) => new Task('prepend-defines')
.build(async () => {
const dmeContents = fs.readFileSync(`${DME_NAME}.dme`);
const textToWrite = defines.map(define => `#define ${define}\n`);
fs.writeFileSync(`${DME_NAME}.dme`, `${textToWrite}\n${dmeContents}`);
});
const taskDm = (...injectedDefines) => new Task('dm')
.depends('_maps/map_files/generic/**')
.depends('code/**')
.depends('goon/**')
.depends('html/**')
.depends('icons/**')
.depends('interface/**')
.depends(process.platform === 'win32' ? 'byond-extools.*' : 'libbyond-extools.*')
.depends('tgui/public/tgui.html')
.depends('tgui/public/*.bundle.*')
.depends('tgui/public/*.chunk.*')
.depends(process.platform === 'win32' ? 'byond-extools.*' : 'libbyond-extools.*')
.depends('tgstation.dme')
.provides('tgstation.dmb')
.provides('tgstation.rsc')
.depends(`${DME_NAME}.dme`)
.provides(`${DME_NAME}.dmb`)
.provides(`${DME_NAME}.rsc`)
.build(async () => {
let compiler = 'dm';
// Let's do some registry queries on Windows, because dm is not in PATH.
if (process.platform === 'win32') {
const installPath = (
await regQuery(
'HKLM\\Software\\Dantom\\BYOND',
'installpath')
|| await regQuery(
'HKLM\\SOFTWARE\\WOW6432Node\\Dantom\\BYOND',
'installpath')
);
if (installPath) {
compiler = resolvePath(installPath, 'bin/dm.exe');
const dmPath = await (async () => {
// Search in array of paths
const paths = [
...((process.env.DM_EXE && process.env.DM_EXE.split(',')) || []),
'C:\\Program Files\\BYOND\\bin\\dm.exe',
'C:\\Program Files (x86)\\BYOND\\bin\\dm.exe',
['reg', 'HKLM\\Software\\Dantom\\BYOND', 'installpath'],
['reg', 'HKLM\\SOFTWARE\\WOW6432Node\\Dantom\\BYOND', 'installpath'],
];
const isFile = path => {
try {
const fstat = stat(path);
return fstat && fstat.isFile();
}
catch (err) {}
return false;
};
for (let path of paths) {
// Resolve a registry key
if (Array.isArray(path)) {
const [type, ...args] = path;
path = await regQuery(...args);
}
if (!path) {
continue;
}
// Check if path exists
if (isFile(path)) {
return path;
}
if (isFile(path + '/dm.exe')) {
return path + '/dm.exe';
}
if (isFile(path + '/bin/dm.exe')) {
return path + '/bin/dm.exe';
}
}
} else {
compiler = 'DreamMaker';
// Default paths
return (
process.platform === 'win32' && 'dm.exe'
|| 'DreamMaker'
);
})();
if (injectedDefines.length) {
const injectedContent = injectedDefines
.map(x => `#define ${x}\n`)
.join('')
// Create mdme file
fs.writeFileSync(`${DME_NAME}.mdme`, injectedContent)
// Add the actual dme content
const dme_content = fs.readFileSync(`${DME_NAME}.dme`)
fs.appendFileSync(`${DME_NAME}.mdme`, dme_content)
await exec(dmPath, [`${DME_NAME}.mdme`]);
// Rename dmb
fs.renameSync(`${DME_NAME}.mdme.dmb`, `${DME_NAME}.dmb`)
// Rename rsc
fs.renameSync(`${DME_NAME}.mdme.rsc`, `${DME_NAME}.rsc`)
// Remove mdme
fs.unlinkSync(`${DME_NAME}.mdme`)
}
else {
await exec(dmPath, [`${DME_NAME}.dme`]);
}
await exec(compiler, ['tgstation.dme']);
});
// Frontend
const tasksToRun = [
let tasksToRun = [
taskYarn,
taskTgfont,
taskTgui,
taskDm,
];
if (process.env['TG_BUILD_TGS_MODE']) {
tasksToRun.pop();
switch (BUILD_MODE) {
case STANDARD_BUILD:
tasksToRun.push(taskDm('CBT'));
break;
case TGS_BUILD:
tasksToRun.push(taskPrependDefines('TGS'));
break;
case ALL_MAPS_BUILD:
tasksToRun.push(taskDm('CBT','CIBUILDING','CITESTING','ALL_MAPS'));
break;
case TEST_RUN_BUILD:
tasksToRun.push(taskDm('CBT','CIBUILDING'));
break;
case NO_DM_BUILD:
break;
default:
console.error(`Unknown build mode : ${BUILD_MODE}`)
break;
}
runTasks(tasksToRun);

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@@ -132,5 +132,4 @@ module.exports = {
compareFiles,
stat,
resolveGlob,
compareFiles,
};

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@@ -78,13 +78,10 @@ const exec = (executable, args, options) => {
}
const child = spawn(executable, args, options);
children.add(child);
child.stdout.on('data', data => {
process.stdout.write(data);
});
child.stderr.on('data', data => {
process.stderr.write(data);
});
child.stdout.pipe(process.stdout, { end: false });
child.stderr.pipe(process.stderr, { end: false });
child.stdin.end();
child.on('error', err => reject(err));
child.on('exit', code => {
children.delete(child);
if (code !== 0) {
@@ -101,4 +98,5 @@ const exec = (executable, args, options) => {
module.exports = {
exec,
ExitError,
};

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@@ -69,6 +69,9 @@ class Task {
if (!this.script) {
return;
}
if (process.env.DEBUG && needsRebuild) {
console.debug(` Reason: ${needsRebuild}`);
}
console.warn(` => Starting '${this.name}'`);
const startedAt = Date.now();
// Run the script