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Ports "Refactors NODROP flag into TRAIT_NODROP"
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@@ -50,7 +50,8 @@
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var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
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H.dropItemToGround(H.get_item_by_slot(i), TRUE)
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H.equip_to_slot_or_del(I, i)
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I.item_flags |= NODROP | DROPDEL
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ADD_TRAIT(I, TRAIT_NODROP, CURSED_ITEM_TRAIT)
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I.item_flags |= DROPDEL
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I.name = "cursed " + I.name
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for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
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