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Merge pull request #10651 from r4d6/Soft-rad-suit
Make the radiation hardsuit a voidsuit instead
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@@ -67,14 +67,15 @@
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crate_name = "atmospherics hardsuit"
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crate_type = /obj/structure/closet/crate/secure/engineering
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/datum/supply_pack/engineering/radhardsuit
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name = "Radiation Hardsuit"
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/datum/supply_pack/engineering/radvoidsuit
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name = "Radiation Voidsuit"
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desc = "The Singulo is loose? Do you need to do a few changes to its containment and don't want to spent the rest of the shift under the shower? Get this Radiation Hardsuit! It protect from radiations and space only."
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cost = 3500
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access = ACCESS_ENGINE
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contains = list(/obj/item/tank/internals/air,
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/obj/item/clothing/mask/gas,
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/obj/item/clothing/suit/space/hardsuit/engine/rad)
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/obj/item/clothing/suit/space/rad,
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/obj/item/clothing/head/helmet/space/rad)
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crate_name = "radiation hardsuit"
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crate_type = /obj/structure/closet/crate/secure/engineering
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@@ -203,32 +203,6 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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//Radiation
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/obj/item/clothing/head/helmet/space/hardsuit/engine/rad
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name = "radiation hardsuit helmet"
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desc = "A special helmet that protects against radiation and space. Not much else unfortunately."
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icon_state = "cespace_helmet"
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item_state = "nothing"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
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item_color = "engineering"
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resistance_flags = FIRE_PROOF
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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actions_types = list()
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/obj/item/clothing/suit/space/hardsuit/engine/rad
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name = "radiation hardsuit"
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desc = "A special suit that protects against radiation and space. Not much else unfortunately."
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icon_state = "hardsuit-rad"
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item_state = "nothing"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/rad
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resistance_flags = FIRE_PROOF
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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mutantrace_variation = NONE
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/obj/item/clothing/head/helmet/space/hardsuit/engine/rad/attack_self()
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return //Sprites required for flashlight
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//Chief Engineer's hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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name = "advanced hardsuit helmet"
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@@ -11,6 +11,7 @@ Contains:
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- ERT hardsuit: Command, Sec, Engi, Med
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- ERT High Alarm - Command, Sec, Engi, Med
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- EVA spacesuit
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- Radiation Spacesuit
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- Freedom's spacesuit (freedom from vacuum's oppression)
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- Carp hardsuit
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*/
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@@ -312,6 +313,28 @@ Contains:
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flash_protect = 0
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
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//Radiation
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/obj/item/clothing/head/helmet/space/rad
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name = "radiation voidsuit helmet"
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desc = "A special helmet that protects against radiation and space. Not much else unfortunately."
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icon_state = "cespace_helmet"
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item_state = "nothing"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
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item_color = "engineering"
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resistance_flags = FIRE_PROOF
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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actions_types = list()
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/obj/item/clothing/suit/space/rad
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name = "radiation voidsuit"
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desc = "A special suit that protects against radiation and space. Not much else unfortunately."
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icon_state = "hardsuit-rad"
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item_state = "nothing"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
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resistance_flags = FIRE_PROOF
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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mutantrace_variation = NONE
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/obj/item/clothing/head/helmet/space/freedom
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name = "eagle helmet"
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desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle."
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