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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
i did a thing
- reverted salt nerf - made it so you can't parry while resting
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@@ -220,8 +220,8 @@
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parry_max_attacks = INFINITY
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parry_failed_cooldown_duration = 2.25 SECONDS
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parry_failed_stagger_duration = 2.25 SECONDS
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parry_cooldown = 3 SECONDS
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parry_failed_clickcd_duration = 0.5 SECONDS
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parry_cooldown = 0
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parry_failed_clickcd_duration = 0
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/obj/item/clothing/gloves/botanic_leather
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name = "botanist's leather gloves"
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@@ -142,10 +142,10 @@
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parry_efficiency_considered_successful = 0.01
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parry_efficiency_to_counterattack = 0.01
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parry_max_attacks = INFINITY
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parry_failed_cooldown_duration = 3 SECONDS
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parry_failed_stagger_duration = 2 SECONDS
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parry_cooldown = 3 SECONDS
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parry_failed_clickcd_duration = 0.8 SECONDS
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parry_failed_cooldown_duration = 1.5 SECONDS
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parry_failed_stagger_duration = 2
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parry_cooldown = 0
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parry_failed_clickcd_duration = 0.8
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parry_data = list( // yeah it's snowflake
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"UNARMED_PARRY_STAGGER" = 3 SECONDS,
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@@ -23,6 +23,9 @@
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if(!(combat_flags & COMBAT_FLAG_PARRY_CAPABLE))
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to_chat(src, "<span class='warning'>You are not something that can parry attacks.</span>")
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return
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if(!(mobility_flags & MOBILITY_STAND))
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to_chat(src, "<span class='warning'>You aren't able to parry without solid footing!</span>")
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return
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// Prioritize item, then martial art, then unarmed.
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// yanderedev else if time
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var/obj/item/using_item = get_active_held_item()
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