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@@ -3,27 +3,28 @@
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/obj/structure/statue/bone
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anchored = TRUE
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max_integrity = 120
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material_drop_type = /obj/item/stack/sheet/bone
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impressiveness = 18 // Carved from the bones of a massive creature, it's going to be a specticle to say the least
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layer = ABOVE_ALL_MOB_LAYER
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custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*5)
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abstract_type = /obj/structure/statue/bone
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/obj/structure/statue/bone/rib
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name = "collosal rib"
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desc = "It's staggering to think that something this big could have lived, let alone died."
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oreAmount = 4
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custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*4)
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icon = 'icons/obj/statuelarge.dmi'
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icon_state = "rib"
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/obj/structure/statue/bone/skull
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name = "collosal skull"
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desc = "The gaping maw of a dead, titanic monster."
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oreAmount = 12
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custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*12)
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icon = 'icons/obj/statuelarge.dmi'
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icon_state = "skull"
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/obj/structure/statue/bone/skull/half
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desc = "The gaping maw of a dead, titanic monster. This one is cracked in half."
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oreAmount = 6
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custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*6)
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icon = 'icons/obj/statuelarge.dmi'
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icon_state = "skull-half"
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