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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
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@@ -194,6 +194,9 @@ GLOBAL_LIST_EMPTY(radial_menus)
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else
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if(istext(choices_values[choice_id]))
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E.name = choices_values[choice_id]
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else if(ispath(choices_values[choice_id],/atom))
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var/atom/A = choices_values[choice_id]
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E.name = initial(A.name)
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else
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var/atom/movable/AM = choices_values[choice_id] //Movables only
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E.name = AM.name
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@@ -25,7 +25,7 @@ SUBSYSTEM_DEF(materials)
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)
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///List of stackcrafting recipes for materials using rigid recipes
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var/list/rigid_stack_recipes = list(
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// new /datum/stack_recipe("Carving block", /obj/structure/carving_block, 5, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
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new /datum/stack_recipe("Carving block", /obj/structure/carving_block, 5, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
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)
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///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
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@@ -42,6 +42,8 @@
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RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop)
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if(istype(parent, /obj/item/clothing/shoes))
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RegisterSignal(parent, COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
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else if(isstructure(parent))
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/use_squeak)
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override_squeak_sounds = custom_sounds
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if(chance_override)
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@@ -54,11 +54,14 @@
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/datum/element/art/rev
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/datum/element/art/rev/apply_moodlet(atom/source, mob/M, impress)
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M.visible_message("<span class='notice'>[M] stops to inspect [source].</span>", \
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"<span class='notice'>You take in [source], inspecting the fine craftsmanship of the proletariat.</span>")
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if(M.mind && M.mind.has_antag_datum(/datum/antagonist/rev))
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
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/datum/element/art/rev/apply_moodlet(atom/source, mob/user, impress)
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var/msg
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if(user.mind?.has_antag_datum(/datum/antagonist/rev))
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
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msg = "What \a [pick("masterpiece", "chef-d'oeuvre")] [source.p_theyre()]. So [pick("subversive", "revolutionary", "unitizing", "egalitarian")]!"
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else
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SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
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msg = "Wow, [source.p_they()] sucks."
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user.visible_message(span_notice("[user] stops to inspect [source]."), \
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span_notice("You appraise [source], inspecting the fine craftsmanship of the proletariat... [msg]"))
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@@ -1,67 +1,139 @@
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#define PROGRESSBAR_HEIGHT 6
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#define PROGRESSBAR_ANIMATION_TIME 5
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/datum/progressbar
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var/goal = 1
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///The progress bar visual element.
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var/image/bar
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var/shown = 0
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///The target where this progress bar is applied and where it is shown.
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var/atom/bar_loc
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///The mob whose client sees the progress bar.
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var/mob/user
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var/client/client
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var/listindex
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///The client seeing the progress bar.
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var/client/user_client
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///Effectively the number of steps the progress bar will need to do before reaching completion.
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var/goal = 1
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///Control check to see if the progress was interrupted before reaching its goal.
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var/last_progress = 0
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///Variable to ensure smooth visual stacking on multiple progress bars.
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var/listindex = 0
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/datum/progressbar/New(mob/User, goal_number, atom/target)
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. = ..()
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if (!istype(target))
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CRASH("Invalid target given")
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if (goal_number)
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goal = goal_number
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bar = image('icons/effects/progessbar.dmi', target, "prog_bar_0", HUD_LAYER)
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bar.plane = HUD_PLANE
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EXCEPTION("Invalid target given")
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if(QDELETED(User) || !istype(User))
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stack_trace("/datum/progressbar created with [isnull(User) ? "null" : "invalid"] user")
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qdel(src)
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return
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if(!isnum(goal_number))
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stack_trace("/datum/progressbar created with [isnull(User) ? "null" : "invalid"] goal_number")
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qdel(src)
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return
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goal = goal_number
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bar_loc = target
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bar = image('icons/effects/progessbar.dmi', bar_loc, "prog_bar_0")
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bar.plane = ABOVE_HUD_PLANE
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bar.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
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user = User
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if(user)
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client = user.client
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LAZYINITLIST(user.progressbars)
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LAZYINITLIST(user.progressbars[bar.loc])
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var/list/bars = user.progressbars[bar.loc]
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bars.Add(src)
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LAZYADDASSOCLIST(user.progressbars, bar_loc, src)
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var/list/bars = user.progressbars[bar_loc]
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listindex = bars.len
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bar.pixel_y = 32 + (PROGRESSBAR_HEIGHT * (listindex - 1))
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/datum/progressbar/proc/update(progress)
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if (!user || !user.client)
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shown = 0
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return
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if (user.client != client)
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if (client)
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client.images -= bar
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if (user.client)
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user.client.images += bar
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if(user.client)
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user_client = user.client
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add_prog_bar_image_to_client()
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progress = clamp(progress, 0, goal)
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bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]"
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if (!shown)
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user.client.images += bar
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shown = 1
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/datum/progressbar/proc/shiftDown()
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--listindex
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bar.pixel_y -= PROGRESSBAR_HEIGHT
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RegisterSignal(user, COMSIG_PARENT_QDELETING, .proc/on_user_delete)
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RegisterSignal(user, COMSIG_MOB_CLIENT_LOGOUT, .proc/clean_user_client)
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RegisterSignal(user, COMSIG_MOB_CLIENT_LOGIN, .proc/on_user_login)
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/datum/progressbar/Destroy()
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for(var/I in user.progressbars[bar.loc])
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var/datum/progressbar/P = I
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if(P != src && P.listindex > listindex)
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P.shiftDown()
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if(user)
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for(var/pb in user.progressbars[bar_loc])
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var/datum/progressbar/progress_bar = pb
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if(progress_bar == src || progress_bar.listindex <= listindex)
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continue
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progress_bar.listindex--
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var/list/bars = user.progressbars[bar.loc]
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bars.Remove(src)
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if(!bars.len)
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LAZYREMOVE(user.progressbars, bar.loc)
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progress_bar.bar.pixel_y = 32 + (PROGRESSBAR_HEIGHT * (progress_bar.listindex - 1))
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var/dist_to_travel = 32 + (PROGRESSBAR_HEIGHT * (progress_bar.listindex - 1)) - PROGRESSBAR_HEIGHT
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animate(progress_bar.bar, pixel_y = dist_to_travel, time = PROGRESSBAR_ANIMATION_TIME, easing = SINE_EASING)
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if (client)
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client.images -= bar
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qdel(bar)
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. = ..()
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LAZYREMOVEASSOC(user.progressbars, bar_loc, src)
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user = null
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if(user_client)
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clean_user_client()
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bar_loc = null
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if(bar)
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QDEL_NULL(bar)
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return ..()
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///Called right before the user's Destroy()
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/datum/progressbar/proc/on_user_delete(datum/source)
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SIGNAL_HANDLER
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user.progressbars = null //We can simply nuke the list and stop worrying about updating other prog bars if the user itself is gone.
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user = null
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qdel(src)
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///Removes the progress bar image from the user_client and nulls the variable, if it exists.
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/datum/progressbar/proc/clean_user_client(datum/source)
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SIGNAL_HANDLER
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if(!user_client) //Disconnected, already gone.
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return
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user_client.images -= bar
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user_client = null
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///Called by user's Login(), it transfers the progress bar image to the new client.
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/datum/progressbar/proc/on_user_login(datum/source)
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SIGNAL_HANDLER
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if(user_client)
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if(user_client == user.client) //If this was not client handling I'd condemn this sanity check. But clients are fickle things.
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return
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clean_user_client()
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if(!user.client) //Clients can vanish at any time, the bastards.
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return
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user_client = user.client
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add_prog_bar_image_to_client()
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///Adds a smoothly-appearing progress bar image to the player's screen.
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/datum/progressbar/proc/add_prog_bar_image_to_client()
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bar.pixel_y = 0
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bar.alpha = 0
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user_client.images += bar
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animate(bar, pixel_y = 32 + (PROGRESSBAR_HEIGHT * (listindex - 1)), alpha = 255, time = PROGRESSBAR_ANIMATION_TIME, easing = SINE_EASING)
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///Updates the progress bar image visually.
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/datum/progressbar/proc/update(progress)
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progress = clamp(progress, 0, goal)
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if(progress == last_progress)
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return
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last_progress = progress
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bar.icon_state = "prog_bar_[round(((progress / goal) * 100), 5)]"
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///Called on progress end, be it successful or a failure. Wraps up things to delete the datum and bar.
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/datum/progressbar/proc/end_progress()
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if(last_progress != goal)
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bar.icon_state = "[bar.icon_state]_fail"
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animate(bar, alpha = 0, time = PROGRESSBAR_ANIMATION_TIME)
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QDEL_IN(src, PROGRESSBAR_ANIMATION_TIME)
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#undef PROGRESSBAR_ANIMATION_TIME
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#undef PROGRESSBAR_HEIGHT
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@@ -27,7 +27,6 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
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new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("aesthetic volcanic floor tile", /obj/item/stack/tile/basalt, 2, 2, 4, 20), \
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new/datum/stack_recipe("Assistant Statue", /obj/structure/statue/sandstone/assistant, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Breakdown into sand", /obj/item/stack/ore/glass, 1, one_per_turf = 0, on_floor = 1) \
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))
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@@ -114,9 +113,6 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
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GLOBAL_LIST_INIT(diamond_recipes, list ( \
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new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("diamond tile", /obj/item/stack/tile/mineral/diamond, 1, 4, 20), \
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new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("diamond ingot", /obj/item/ingot/diamond, 6, time = 100), \
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))
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@@ -144,8 +140,6 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
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GLOBAL_LIST_INIT(uranium_recipes, list ( \
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new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \
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new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("uranium ingot", /obj/item/ingot/uranium, 6, time = 100), \
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))
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@@ -178,7 +172,6 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
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GLOBAL_LIST_INIT(plasma_recipes, list ( \
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new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \
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new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
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// new/datum/stack_recipe("plasma ingot", /obj/item/ingot/plasma, 6, time = 100), \ no
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))
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@@ -218,12 +211,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
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GLOBAL_LIST_INIT(gold_recipes, list ( \
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new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("gold tile", /obj/item/stack/tile/mineral/gold, 1, 4, 20), \
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new/datum/stack_recipe("HoS Statue", /obj/structure/statue/gold/hos, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("HoP Statue", /obj/structure/statue/gold/hop, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("CE Statue", /obj/structure/statue/gold/ce, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \
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new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("gold ingot", /obj/item/ingot/gold, 6, time = 100), \
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))
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@@ -251,11 +239,6 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
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GLOBAL_LIST_INIT(silver_recipes, list ( \
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new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("silver tile", /obj/item/stack/tile/mineral/silver, 1, 4, 20), \
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new/datum/stack_recipe("Med Officer Statue", /obj/structure/statue/silver/md, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Janitor Statue", /obj/structure/statue/silver/janitor, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("silver ingot", /obj/item/ingot/silver, 6, time = 100), \
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))
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@@ -282,7 +265,6 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
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GLOBAL_LIST_INIT(bananium_recipes, list ( \
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new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
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new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("hilarious ingot", /obj/item/ingot/bananium, 6, time = 100), \
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))
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||||
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@@ -6,43 +6,59 @@
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density = TRUE
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anchored = FALSE
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||||
max_integrity = 100
|
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var/oreAmount = 5
|
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var/material_drop_type = /obj/item/stack/sheet/metal
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var/impressiveness = 15
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CanAtmosPass = ATMOS_PASS_DENSITY
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/// Beauty component mood modifier
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var/impressiveness = 15
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/// Art component subtype added to this statue
|
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var/art_type = /datum/element/art
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/// Abstract root type
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||||
var/abstract_type = /obj/structure/statue
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/obj/structure/statue/Initialize()
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. = ..()
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AddElement(/datum/element/art, impressiveness)
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addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, impressiveness * 75)), 0)
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AddElement(art_type, impressiveness)
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AddElement(/datum/element/beauty, impressiveness * 75)
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||||
|
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/obj/structure/statue/ComponentInitialize()
|
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. = ..()
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var/rotation_flags = ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS
|
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AddComponent(/datum/component/simple_rotation, rotation_flags, null, CALLBACK(src, .proc/can_be_rotated))
|
||||
|
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/obj/structure/statue/proc/can_be_rotated()
|
||||
if(anchored)
|
||||
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
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/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
|
||||
add_fingerprint(user)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(default_unfasten_wrench(user, W))
|
||||
return
|
||||
if(W.tool_behaviour == TOOL_WELDER || istype(W, /obj/item/gun/energy/plasmacutter))
|
||||
if(W.tool_behaviour == TOOL_WELDER)
|
||||
if(!W.tool_start_check(user, amount=0))
|
||||
return FALSE
|
||||
|
||||
user.visible_message("[user] is slicing apart the [name].", \
|
||||
"<span class='notice'>You are slicing apart the [name]...</span>")
|
||||
user.visible_message(span_notice("[user] is slicing apart the [name]."), \
|
||||
span_notice("You are slicing apart the [name]..."))
|
||||
if(W.use_tool(src, user, 40, volume=50))
|
||||
user.visible_message("[user] slices apart the [name].", \
|
||||
"<span class='notice'>You slice apart the [name]!</span>")
|
||||
user.visible_message(span_notice("[user] slices apart the [name]."), \
|
||||
span_notice("You slice apart the [name]!"))
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/AltClick(mob/user)
|
||||
return ..() // This hotkey is BLACKLISTED since it's used by /datum/component/simple_rotation
|
||||
|
||||
/obj/structure/statue/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(material_drop_type)
|
||||
var/drop_amt = oreAmount
|
||||
if(!disassembled)
|
||||
drop_amt -= 2
|
||||
if(drop_amt > 0)
|
||||
new material_drop_type(get_turf(src), drop_amt)
|
||||
var/amount_mod = disassembled ? 0 : -2
|
||||
for(var/mat in custom_materials)
|
||||
var/datum/material/custom_material = SSmaterials.GetMaterialRef(mat)
|
||||
var/amount = max(0,round(custom_materials[mat]/MINERAL_MATERIAL_AMOUNT) + amount_mod)
|
||||
if(amount > 0)
|
||||
new custom_material.sheet_type(drop_location(),amount)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////////////////////STATUES/////////////////////////////////////////////////////////////
|
||||
@@ -51,10 +67,9 @@
|
||||
/obj/structure/statue/uranium
|
||||
max_integrity = 300
|
||||
light_range = 2
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/uranium
|
||||
var/last_event = 0
|
||||
var/active = null
|
||||
custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT*5)
|
||||
impressiveness = 25 // radiation makes an impression
|
||||
abstract_type = /obj/structure/statue/uranium
|
||||
|
||||
/obj/structure/statue/uranium/nuke
|
||||
name = "statue of a nuclear fission explosive"
|
||||
@@ -66,39 +81,14 @@
|
||||
desc = "This statue has a sickening green colour."
|
||||
icon_state = "eng"
|
||||
|
||||
/obj/structure/statue/uranium/attackby(obj/item/W, mob/user, params)
|
||||
radiate()
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/uranium/Bumped(atom/movable/AM)
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/statue/uranium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
radiate()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/statue/uranium/attack_paw(mob/user)
|
||||
radiate()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/statue/uranium/proc/radiate()
|
||||
if(!active)
|
||||
if(world.time > last_event+15)
|
||||
active = 1
|
||||
radiation_pulse(src, 30)
|
||||
last_event = world.time
|
||||
active = null
|
||||
return
|
||||
return
|
||||
|
||||
////////////////////////////plasma///////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/structure/statue/plasma
|
||||
max_integrity = 200
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/plasma
|
||||
desc = "This statue is suitably made from plasma."
|
||||
impressiveness = 20
|
||||
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT*5)
|
||||
abstract_type = /obj/structure/statue/plasma
|
||||
|
||||
/obj/structure/statue/plasma/scientist
|
||||
name = "statue of a scientist"
|
||||
@@ -108,7 +98,6 @@
|
||||
if(exposed_temperature > 300)
|
||||
PlasmaBurn(exposed_temperature)
|
||||
|
||||
|
||||
/obj/structure/statue/plasma/bullet_act(obj/item/projectile/Proj)
|
||||
var/burn = FALSE
|
||||
if(!(Proj.nodamage) && Proj.damage_type == BURN && !QDELETED(src))
|
||||
@@ -136,7 +125,9 @@
|
||||
/obj/structure/statue/plasma/proc/PlasmaBurn(exposed_temperature)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
atmos_spawn_air("plasma=[oreAmount*10];TEMP=[exposed_temperature]")
|
||||
if(custom_materials[/datum/material/plasma])
|
||||
var/plasma_amount = round(custom_materials[/datum/material/plasma]/MINERAL_MATERIAL_AMOUNT)
|
||||
atmos_spawn_air("plasma=[plasma_amount*10];TEMP=[exposed_temperature]")
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/statue/plasma/proc/ignite(exposed_temperature)
|
||||
@@ -147,9 +138,10 @@
|
||||
|
||||
/obj/structure/statue/gold
|
||||
max_integrity = 300
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/gold
|
||||
desc = "This is a highly valuable statue made from gold."
|
||||
impressiveness = 30
|
||||
custom_materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT*5)
|
||||
abstract_type = /obj/structure/statue/gold
|
||||
|
||||
/obj/structure/statue/gold/hos
|
||||
name = "statue of the head of security"
|
||||
@@ -175,9 +167,10 @@
|
||||
|
||||
/obj/structure/statue/silver
|
||||
max_integrity = 300
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/silver
|
||||
desc = "This is a valuable statue made from silver."
|
||||
impressiveness = 25
|
||||
custom_materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT*5)
|
||||
abstract_type = /obj/structure/statue/silver
|
||||
|
||||
/obj/structure/statue/silver/md
|
||||
name = "statue of a medical officer"
|
||||
@@ -203,9 +196,10 @@
|
||||
|
||||
/obj/structure/statue/diamond
|
||||
max_integrity = 1000
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/diamond
|
||||
desc = "This is a very expensive diamond statue."
|
||||
impressiveness = 60
|
||||
custom_materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT*5)
|
||||
abstract_type = /obj/structure/statue/diamond
|
||||
|
||||
/obj/structure/statue/diamond/captain
|
||||
name = "statue of THE captain."
|
||||
@@ -223,43 +217,22 @@
|
||||
|
||||
/obj/structure/statue/bananium
|
||||
max_integrity = 300
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/bananium
|
||||
desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
|
||||
var/spam_flag = 0
|
||||
impressiveness = 65
|
||||
custom_materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT*5)
|
||||
abstract_type = /obj/structure/statue/bananium
|
||||
|
||||
/obj/structure/statue/bananium/clown
|
||||
name = "statue of a clown"
|
||||
icon_state = "clown"
|
||||
|
||||
/obj/structure/statue/bananium/Bumped(atom/movable/AM)
|
||||
honk()
|
||||
..()
|
||||
|
||||
/obj/structure/statue/bananium/attackby(obj/item/W, mob/user, params)
|
||||
honk()
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/bananium/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
honk()
|
||||
. = ..()
|
||||
|
||||
/obj/structure/statue/bananium/attack_paw(mob/user)
|
||||
honk()
|
||||
..()
|
||||
|
||||
/obj/structure/statue/bananium/proc/honk()
|
||||
if(!spam_flag)
|
||||
spam_flag = 1
|
||||
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
|
||||
spawn(20)
|
||||
spam_flag = 0
|
||||
|
||||
/////////////////////sandstone/////////////////////////////////////////
|
||||
|
||||
/obj/structure/statue/sandstone
|
||||
max_integrity = 50
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/sandstone
|
||||
impressiveness = 15
|
||||
custom_materials = list(/datum/material/sandstone=MINERAL_MATERIAL_AMOUNT*5)
|
||||
abstract_type = /obj/structure/statue/sandstone
|
||||
|
||||
/obj/structure/statue/sandstone/assistant
|
||||
name = "statue of an assistant"
|
||||
@@ -277,9 +250,326 @@
|
||||
|
||||
/obj/structure/statue/snow
|
||||
max_integrity = 50
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/snow
|
||||
custom_materials = list(/datum/material/snow=MINERAL_MATERIAL_AMOUNT*5)
|
||||
abstract_type = /obj/structure/statue/snow
|
||||
|
||||
/obj/structure/statue/snow/snowman
|
||||
name = "snowman"
|
||||
desc = "Several lumps of snow put together to form a snowman."
|
||||
icon_state = "snowman"
|
||||
|
||||
/obj/structure/statue/snow/snowlegion
|
||||
name = "snowlegion"
|
||||
desc = "Looks like that weird kid with the tiger plushie has been round here again."
|
||||
icon_state = "snowlegion"
|
||||
|
||||
///////////////////////////////bronze///////////////////////////////////
|
||||
|
||||
/obj/structure/statue/bronze
|
||||
custom_materials = list(/datum/material/bronze=MINERAL_MATERIAL_AMOUNT*5)
|
||||
abstract_type = /obj/structure/statue/bronze
|
||||
|
||||
/obj/structure/statue/bronze/marx
|
||||
name = "\improper Karl Marx bust"
|
||||
desc = "A bust depicting a certain 19th century economist. You get the feeling a specter is haunting the station."
|
||||
icon_state = "marx"
|
||||
art_type = /datum/element/art/rev
|
||||
|
||||
///////////Elder Atmosian///////////////////////////////////////////
|
||||
/* Yeah no.
|
||||
/obj/structure/statue/elder_atmosian
|
||||
name = "Elder Atmosian"
|
||||
desc = "A statue of an Elder Atmosian, capable of bending the laws of thermodynamics to their will"
|
||||
icon_state = "eng"
|
||||
custom_materials = list(/datum/material/metalhydrogen = MINERAL_MATERIAL_AMOUNT*10)
|
||||
max_integrity = 1000
|
||||
impressiveness = 100
|
||||
abstract_type = /obj/structure/statue/elder_atmosian //This one is uncarvable
|
||||
*/
|
||||
|
||||
/obj/item/chisel
|
||||
name = "chisel"
|
||||
desc = "Breaking and making art since 4000 BC. This one uses advanced technology to allow creation of lifelike moving statues."
|
||||
icon = 'icons/obj/statue.dmi'
|
||||
icon_state = "chisel"
|
||||
item_state = "screwdriver_nuke"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
custom_materials = list(/datum/material/iron=75)
|
||||
attack_verb = list("stabs")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
|
||||
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
|
||||
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
|
||||
// item_flags = EYE_STAB // don't have it
|
||||
sharpness = SHARP_POINTY
|
||||
|
||||
/// Block we're currently carving in
|
||||
var/obj/structure/carving_block/prepared_block
|
||||
/// If tracked user moves we stop sculpting
|
||||
var/mob/living/tracked_user
|
||||
/// Currently sculpting
|
||||
var/sculpting = FALSE
|
||||
|
||||
/obj/item/chisel/Initialize(mapload)
|
||||
. = ..()
|
||||
//AddElement(/datum/element/eyestab)
|
||||
//AddElement(/datum/element/wall_engraver)
|
||||
//deals 200 damage to statues, meaning you can actually kill one in ~250 hits
|
||||
|
||||
/obj/item/chisel/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/bane, /mob/living/simple_animal/hostile/statue, damage_multiplier = 40)
|
||||
|
||||
/obj/item/chisel/Destroy()
|
||||
prepared_block = null
|
||||
tracked_user = null
|
||||
return ..()
|
||||
|
||||
/*
|
||||
Hit the block to start
|
||||
Point with the chisel at the target to choose what to sculpt or hit block to choose from preset statue types.
|
||||
Hit block again to start sculpting.
|
||||
Moving interrupts
|
||||
*/
|
||||
/obj/item/chisel/pre_attack(atom/A, mob/living/user, params)
|
||||
. = ..()
|
||||
if(sculpting)
|
||||
return
|
||||
if(istype(A,/obj/structure/carving_block))
|
||||
if(A == prepared_block && (prepared_block.current_target || prepared_block.current_preset_type))
|
||||
start_sculpting(user)
|
||||
else if(!prepared_block)
|
||||
set_block(A,user)
|
||||
else if(A == prepared_block)
|
||||
show_generic_statues_prompt(user)
|
||||
return TRUE
|
||||
else if(prepared_block) //We're aiming at something next to us with block prepared
|
||||
prepared_block.set_target(A,user)
|
||||
return TRUE
|
||||
|
||||
// We aim at something distant.
|
||||
/obj/item/chisel/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
. = ..()
|
||||
if(!proximity_flag && !sculpting && prepared_block && ismovable(target) && prepared_block.completion == 0)
|
||||
prepared_block.set_target(target,user)
|
||||
|
||||
/obj/item/chisel/proc/start_sculpting(mob/living/user)
|
||||
to_chat(user,span_notice("You start sculpting [prepared_block]."),type="info")
|
||||
sculpting = TRUE
|
||||
//How long whole process takes
|
||||
var/sculpting_time = 30 SECONDS
|
||||
//Single interruptible progress period
|
||||
var/sculpting_period = round(sculpting_time / world.icon_size) //this is just so it reveals pixels line by line for each.
|
||||
var/interrupted = FALSE
|
||||
var/remaining_time = sculpting_time - (prepared_block.completion * sculpting_time)
|
||||
|
||||
var/datum/progressbar/total_progress_bar = new(user, sculpting_time, prepared_block )
|
||||
while(remaining_time > 0 && !interrupted)
|
||||
if(do_after(user,sculpting_period, target = prepared_block, progress = FALSE))
|
||||
remaining_time -= sculpting_period
|
||||
prepared_block.set_completion((sculpting_time - remaining_time)/sculpting_time)
|
||||
total_progress_bar.update(sculpting_time - remaining_time)
|
||||
else
|
||||
interrupted = TRUE
|
||||
total_progress_bar.end_progress()
|
||||
if(!interrupted && !QDELETED(prepared_block))
|
||||
prepared_block.create_statue()
|
||||
to_chat(user,span_notice("The statue is finished!"),type="info")
|
||||
break_sculpting()
|
||||
|
||||
/obj/item/chisel/proc/set_block(obj/structure/carving_block/B,mob/living/user)
|
||||
prepared_block = B
|
||||
tracked_user = user
|
||||
RegisterSignal(tracked_user,COMSIG_MOVABLE_MOVED,.proc/break_sculpting)
|
||||
to_chat(user,span_notice("You prepare to work on [B]."),type="info")
|
||||
|
||||
/obj/item/chisel/dropped(mob/user, silent)
|
||||
. = ..()
|
||||
break_sculpting()
|
||||
|
||||
/obj/item/chisel/proc/break_sculpting()
|
||||
SIGNAL_HANDLER
|
||||
sculpting = FALSE
|
||||
if(prepared_block && prepared_block.completion == 0)
|
||||
prepared_block.reset_target()
|
||||
prepared_block = null
|
||||
if(tracked_user)
|
||||
UnregisterSignal(tracked_user,COMSIG_MOVABLE_MOVED)
|
||||
tracked_user = null
|
||||
|
||||
/obj/item/chisel/proc/show_generic_statues_prompt(mob/living/user)
|
||||
var/list/choices = list()
|
||||
for(var/statue_path in prepared_block.get_possible_statues())
|
||||
var/obj/structure/statue/S = statue_path
|
||||
choices[statue_path] = image(icon=initial(S.icon),icon_state=initial(S.icon_state))
|
||||
var/choice = show_radial_menu(user, prepared_block , choices, require_near = TRUE)
|
||||
if(choice)
|
||||
prepared_block.current_preset_type = choice
|
||||
var/image/chosen_looks = choices[choice]
|
||||
prepared_block.current_target = chosen_looks.appearance
|
||||
var/obj/structure/statue/S = choice
|
||||
to_chat(user,span_notice("You decide to sculpt [prepared_block] into [initial(S.name)]."),type="info")
|
||||
|
||||
|
||||
/obj/structure/carving_block
|
||||
name = "block"
|
||||
desc = "Ready for sculpting."
|
||||
icon = 'icons/obj/statue.dmi'
|
||||
icon_state = "block"
|
||||
material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_ADD_PREFIX // MATERIAL_EFFECTS
|
||||
density = TRUE
|
||||
material_modifier = 0.5 //50% effectiveness of materials
|
||||
|
||||
/// The thing it will look like - Unmodified resulting statue appearance
|
||||
var/current_target
|
||||
/// Currently chosen preset statue type
|
||||
var/current_preset_type
|
||||
//Table of required materials for each non-abstract statue type
|
||||
var/static/list/statue_costs
|
||||
/// statue completion from 0 to 1.0
|
||||
var/completion = 0
|
||||
/// Greyscaled target with cutout filter
|
||||
var/mutable_appearance/target_appearance_with_filters
|
||||
/// HSV color filters parameters
|
||||
var/static/list/greyscale_with_value_bump = list(0,0,0, 0,0,0, 0,0,1, 0,0,-0.05)
|
||||
|
||||
/obj/structure/carving_block/Destroy()
|
||||
current_target = null
|
||||
target_appearance_with_filters = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/carving_block/proc/set_target(atom/movable/target,mob/living/user)
|
||||
if(!is_viable_target(target))
|
||||
to_chat(user,"You won't be able to carve that.")
|
||||
return
|
||||
if(istype(target,/obj/structure/statue/custom))
|
||||
var/obj/structure/statue/custom/original = target
|
||||
current_target = original.content_ma
|
||||
else
|
||||
current_target = target.appearance
|
||||
var/mutable_appearance/ma = current_target
|
||||
to_chat(user,span_notice("You decide to sculpt [src] into [ma.name]."),type="info")
|
||||
|
||||
/obj/structure/carving_block/proc/reset_target()
|
||||
current_target = null
|
||||
current_preset_type = null
|
||||
target_appearance_with_filters = null
|
||||
|
||||
/obj/structure/carving_block/update_overlays()
|
||||
. = ..()
|
||||
if(!target_appearance_with_filters)
|
||||
return
|
||||
//We're only keeping one instance here that changes in the middle so we have to clone it to avoid managed overlay issues
|
||||
var/mutable_appearance/clone = new(target_appearance_with_filters)
|
||||
. += clone
|
||||
|
||||
/obj/structure/carving_block/proc/is_viable_target(atom/movable/target)
|
||||
//Only things on turfs
|
||||
if(!isturf(target.loc))
|
||||
return FALSE
|
||||
//No big icon things
|
||||
var/icon/thing_icon = icon(target.icon, target.icon_state)
|
||||
if(thing_icon.Height() != world.icon_size || thing_icon.Width() != world.icon_size)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/carving_block/proc/create_statue()
|
||||
if(current_preset_type)
|
||||
var/obj/structure/statue/preset_statue = new current_preset_type(get_turf(src))
|
||||
preset_statue.set_custom_materials(custom_materials)
|
||||
qdel(src)
|
||||
else if(current_target)
|
||||
var/obj/structure/statue/custom/new_statue = new(get_turf(src))
|
||||
new_statue.set_visuals(current_target)
|
||||
new_statue.set_custom_materials(custom_materials)
|
||||
var/mutable_appearance/ma = current_target
|
||||
new_statue.name = "statue of [ma.name]"
|
||||
new_statue.desc = "A statue depicting [ma.name]."
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/carving_block/proc/set_completion(value)
|
||||
if(!current_target)
|
||||
return
|
||||
if(!target_appearance_with_filters)
|
||||
target_appearance_with_filters = new(current_target)
|
||||
// KEEP_APART in case carving block gets KEEP_TOGETHER from somewhere like material texture filters.
|
||||
target_appearance_with_filters.appearance_flags |= KEEP_TOGETHER | KEEP_APART
|
||||
//Doesn't use filter helpers because MAs aren't atoms
|
||||
target_appearance_with_filters.filters = filter(type="color",color=greyscale_with_value_bump,space=FILTER_COLOR_HSV)
|
||||
completion = value
|
||||
var/static/icon/white = icon('icons/effects/alphacolors.dmi', "white")
|
||||
switch(value)
|
||||
if(0)
|
||||
//delete uncovered and reset filters
|
||||
remove_filter("partial_uncover")
|
||||
target_appearance_with_filters = null
|
||||
else
|
||||
var/mask_offset = min(world.icon_size,round(completion * world.icon_size))
|
||||
remove_filter("partial_uncover")
|
||||
add_filter("partial_uncover", 1, alpha_mask_filter(icon = white, y = -mask_offset))
|
||||
target_appearance_with_filters.filters = filter(type="alpha",icon=white,y=-mask_offset,flags=MASK_INVERSE)
|
||||
update_appearance()
|
||||
|
||||
|
||||
/// Returns a list of preset statues carvable from this block depending on the custom materials
|
||||
/obj/structure/carving_block/proc/get_possible_statues()
|
||||
. = list()
|
||||
if(!statue_costs)
|
||||
statue_costs = build_statue_cost_table()
|
||||
for(var/statue_path in statue_costs)
|
||||
var/list/carving_cost = statue_costs[statue_path]
|
||||
var/enough_materials = TRUE
|
||||
for(var/required_material in carving_cost)
|
||||
if(!custom_materials[required_material] || custom_materials[required_material] < carving_cost[required_material])
|
||||
enough_materials = FALSE
|
||||
break
|
||||
if(enough_materials)
|
||||
. += statue_path
|
||||
|
||||
/obj/structure/carving_block/proc/build_statue_cost_table()
|
||||
. = list()
|
||||
for(var/statue_type in subtypesof(/obj/structure/statue) - /obj/structure/statue/custom)
|
||||
var/obj/structure/statue/S = new statue_type()
|
||||
if(!S.icon_state || S.abstract_type == S.type || !S.custom_materials)
|
||||
continue
|
||||
.[S.type] = S.custom_materials
|
||||
qdel(S)
|
||||
|
||||
/obj/structure/statue/custom
|
||||
name = "custom statue"
|
||||
icon_state = "base"
|
||||
obj_flags = CAN_BE_HIT | UNIQUE_RENAME
|
||||
appearance_flags = TILE_BOUND | PIXEL_SCALE | KEEP_TOGETHER //Added keep together in case targets has weird layering
|
||||
material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS // MATERIAL_EFFECTS
|
||||
/// primary statue overlay
|
||||
var/mutable_appearance/content_ma
|
||||
var/static/list/greyscale_with_value_bump = list(0,0,0, 0,0,0, 0,0,1, 0,0,-0.05)
|
||||
|
||||
/obj/structure/statue/custom/Destroy()
|
||||
content_ma = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/custom/proc/set_visuals(model_appearance)
|
||||
if(content_ma)
|
||||
QDEL_NULL(content_ma)
|
||||
content_ma = new
|
||||
content_ma.appearance = model_appearance
|
||||
content_ma.pixel_x = 0
|
||||
content_ma.pixel_y = 0
|
||||
content_ma.alpha = 255
|
||||
content_ma.appearance_flags &= ~KEEP_APART //Don't want this
|
||||
content_ma.filters = filter(type="color",color=greyscale_with_value_bump,space=FILTER_COLOR_HSV)
|
||||
update_appearance()
|
||||
|
||||
/obj/structure/statue/custom/update_overlays()
|
||||
. = ..()
|
||||
if(content_ma)
|
||||
. += content_ma
|
||||
|
||||
@@ -158,3 +158,11 @@
|
||||
materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
|
||||
build_path = /obj/item/geiger_counter
|
||||
category = list("initial", "Tools")
|
||||
|
||||
/datum/design/chisel
|
||||
name = "Chisel"
|
||||
id = "chisel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = 75)
|
||||
build_path = /obj/item/chisel
|
||||
category = list("initial","Tools")
|
||||
|
||||
@@ -3,27 +3,28 @@
|
||||
/obj/structure/statue/bone
|
||||
anchored = TRUE
|
||||
max_integrity = 120
|
||||
material_drop_type = /obj/item/stack/sheet/bone
|
||||
impressiveness = 18 // Carved from the bones of a massive creature, it's going to be a specticle to say the least
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*5)
|
||||
abstract_type = /obj/structure/statue/bone
|
||||
|
||||
/obj/structure/statue/bone/rib
|
||||
name = "collosal rib"
|
||||
desc = "It's staggering to think that something this big could have lived, let alone died."
|
||||
oreAmount = 4
|
||||
custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*4)
|
||||
icon = 'icons/obj/statuelarge.dmi'
|
||||
icon_state = "rib"
|
||||
|
||||
/obj/structure/statue/bone/skull
|
||||
name = "collosal skull"
|
||||
desc = "The gaping maw of a dead, titanic monster."
|
||||
oreAmount = 12
|
||||
custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*12)
|
||||
icon = 'icons/obj/statuelarge.dmi'
|
||||
icon_state = "skull"
|
||||
|
||||
/obj/structure/statue/bone/skull/half
|
||||
desc = "The gaping maw of a dead, titanic monster. This one is cracked in half."
|
||||
oreAmount = 6
|
||||
custom_materials = list(/datum/material/bone=MINERAL_MATERIAL_AMOUNT*6)
|
||||
icon = 'icons/obj/statuelarge.dmi'
|
||||
icon_state = "skull-half"
|
||||
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 25 KiB |
BIN
sound/items/handling/screwdriver_drop.ogg
Normal file
BIN
sound/items/handling/screwdriver_drop.ogg
Normal file
Binary file not shown.
BIN
sound/items/handling/screwdriver_pickup.ogg
Normal file
BIN
sound/items/handling/screwdriver_pickup.ogg
Normal file
Binary file not shown.
Reference in New Issue
Block a user