From 17be7bdddb53707ffca260197b2d3828329f98b5 Mon Sep 17 00:00:00 2001 From: Zirok <108930384+Zirok-BYOND@users.noreply.github.com> Date: Sat, 27 Aug 2022 10:42:23 +0200 Subject: [PATCH] Fix antag spawners landmarks hard deleting. This seems to have been an issue related to init order. Commenting out the return INITIALIZE_HINT_QDEL works as well. --- code/game/objects/effects/landmarks.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index 6a390a0774..ce0970acd1 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -42,7 +42,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark) if(delete_after_roundstart) qdel(src) -/obj/effect/landmark/start/New() +/obj/effect/landmark/start/Initialize(mapload) GLOB.start_landmarks_list += src if(jobspawn_override) if(!GLOB.jobspawn_overrides[name])