Gun sounds (#33615)

This commit is contained in:
ShizCalev
2017-12-18 10:51:22 -05:00
committed by CitadelStationBot
parent c12fdd08e2
commit 1c142356ff
32 changed files with 34 additions and 12 deletions

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@@ -182,7 +182,7 @@
src.add_fingerprint(user)
if (src.bullets < 1)
user.show_message("<span class='warning'>*click*</span>", 2)
playsound(src, "gun_dry_fire", 50, 1)
playsound(src, "gun_dry_fire", 60, 1)
return
playsound(user, 'sound/weapons/gunshot.ogg', 100, 1)
src.bullets--

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@@ -182,7 +182,15 @@
if("bullet_miss")
soundin = pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg')
if("gun_dry_fire")
soundin = pick('sound/weapons/dry_fire_1.ogg', 'sound/weapons/dry_fire_2.ogg', 'sound/weapons/dry_fire_3.ogg', 'sound/weapons/dry_fire_4.ogg')
soundin = pick('sound/weapons/gun_dry_fire_1.ogg', 'sound/weapons/gun_dry_fire_2.ogg', 'sound/weapons/gun_dry_fire_3.ogg', 'sound/weapons/gun_dry_fire_4.ogg')
if("gun_insert_empty_magazine")
soundin = pick('sound/weapons/gun_magazine_insert_empty_1.ogg', 'sound/weapons/gun_magazine_insert_empty_2.ogg', 'sound/weapons/gun_magazine_insert_empty_3.ogg', 'sound/weapons/gun_magazine_insert_empty_4.ogg')
if("gun_insert_full_magazine")
soundin = pick('sound/weapons/gun_magazine_insert_full_1.ogg', 'sound/weapons/gun_magazine_insert_full_2.ogg', 'sound/weapons/gun_magazine_insert_full_3.ogg', 'sound/weapons/gun_magazine_insert_full_4.ogg', 'sound/weapons/gun_magazine_insert_full_5.ogg')
if("gun_remove_empty_magazine")
soundin = pick('sound/weapons/gun_magazine_remove_empty_1.ogg', 'sound/weapons/gun_magazine_remove_empty_2.ogg', 'sound/weapons/gun_magazine_remove_empty_3.ogg', 'sound/weapons/gun_magazine_remove_empty_4.ogg')
if("gun_slide_lock")
soundin = pick('sound/weapons/gun_slide_lock_1.ogg', 'sound/weapons/gun_slide_lock_2.ogg', 'sound/weapons/gun_slide_lock_3.ogg', 'sound/weapons/gun_slide_lock_4.ogg', 'sound/weapons/gun_slide_lock_5.ogg')
if("law")
soundin = pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg')
if("honkbot_e")

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@@ -87,7 +87,7 @@
if(num_loaded)
if(!silent)
to_chat(user, "<span class='notice'>You load [num_loaded] shell\s into \the [src]!</span>")
playsound(user, 'sound/weapons/bulletinsert.ogg', 60, 1)
playsound(src, 'sound/weapons/bulletinsert.ogg', 60, 1)
A.update_icon()
update_icon()
@@ -98,7 +98,7 @@
if(A)
user.put_in_hands(A)
to_chat(user, "<span class='notice'>You remove a round from \the [src]!</span>")
playsound(user, 'sound/weapons/bulletremove.ogg', 60, 1)
playsound(A, 'sound/weapons/bulletremove.ogg', 60, 1)
update_icon()
/obj/item/ammo_box/update_icon()

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@@ -107,7 +107,7 @@
/obj/item/gun/proc/shoot_with_empty_chamber(mob/living/user as mob|obj)
to_chat(user, "<span class='danger'>*click*</span>")
playsound(src, "gun_dry_fire", 50, 1)
playsound(src, "gun_dry_fire", 60, 1)
/obj/item/gun/proc/shoot_live_shot(mob/living/user as mob|obj, pointblank = 0, mob/pbtarget = null, message = 1)

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@@ -30,8 +30,9 @@
var/obj/item/ammo_casing/AC = chambered //Find chambered round
if(istype(AC)) //there's a chambered round
if(casing_ejector)
AC.forceMove(get_turf(src)) //Eject casing onto ground.
AC.forceMove(drop_location()) //Eject casing onto ground.
AC.SpinAnimation(10, 1) //next gen special effects
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, AC, 'sound/weapons/bulletremove.ogg', 60, 1), 3)
chambered = null
else if(empty_chamber)
chambered = null
@@ -58,7 +59,13 @@
if(user.transferItemToLoc(AM, src))
magazine = AM
to_chat(user, "<span class='notice'>You load a new magazine into \the [src].</span>")
chamber_round()
if(magazine.ammo_count())
playsound(src, "gun_insert_full_magazine", 70, 1)
if(!chambered)
chamber_round()
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/weapons/gun_chamber_round.ogg', 100, 1), 3)
else
playsound(src, "gun_insert_empty_magazine", 70, 1)
A.update_icon()
update_icon()
return 1
@@ -110,13 +117,19 @@
magazine.forceMove(drop_location())
user.put_in_hands(magazine)
magazine.update_icon()
if(magazine.ammo_count())
playsound(src, "sound/weapons/gun_magazine_remove_full.ogg", 70, 1)
else
playsound(src, "gun_remove_empty_magazine", 70, 1)
magazine = null
to_chat(user, "<span class='notice'>You pull the magazine out of \the [src].</span>")
else if(chambered)
AC.forceMove(drop_location())
AC.SpinAnimation(10, 1)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, AC, 'sound/weapons/bulletremove.ogg', 60, 1), 3)
chambered = null
to_chat(user, "<span class='notice'>You unload the round from \the [src]'s chamber.</span>")
playsound(src, "gun_slide_lock", 70, 1)
else
to_chat(user, "<span class='notice'>There's no magazine in \the [src].</span>")
update_icon()
@@ -162,7 +175,7 @@
return(OXYLOSS)
else
user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brain[user.p_s()] out with [src]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
playsound(src, "gun_dry_fire", 50, 1)
playsound(src, "gun_dry_fire", 60, 1)
return (OXYLOSS)
#undef BRAINS_BLOWN_THROW_SPEED
#undef BRAINS_BLOWN_THROW_RANGE

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@@ -42,10 +42,10 @@
CB.forceMove(drop_location())
CB.SpinAnimation(10, 1)
CB.update_icon()
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, CB, 'sound/weapons/bulletremove.ogg', 60, 1), 3)
num_unloaded++
if (num_unloaded)
to_chat(user, "<span class='notice'>You unload [num_unloaded] shell\s from [src].</span>")
playsound(user, 'sound/weapons/bulletremove.ogg', 60, 1)
else
to_chat(user, "<span class='warning'>[src] is empty!</span>")
@@ -229,7 +229,7 @@
return
user.visible_message("<span class='danger'>*click*</span>")
playsound(src, "gun_dry_fire", 50, 1)
playsound(src, "gun_dry_fire", 60, 1)
/obj/item/gun/ballistic/revolver/russian/proc/shoot_self(mob/living/carbon/human/user, affecting = "head")
user.apply_damage(300, BRUTE, affecting)

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@@ -57,7 +57,8 @@
/obj/item/gun/ballistic/shotgun/proc/pump_unload(mob/M)
if(chambered)//We have a shell in the chamber
chambered.forceMove(drop_location())//Eject casing
chambered.SpinAnimation(5, 1)
chambered.SpinAnimation(10, 1)
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, chambered, 'sound/weapons/bulletremove.ogg', 60, 1), 3)
chambered = null
/obj/item/gun/ballistic/shotgun/proc/pump_reload(mob/M)

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@@ -175,7 +175,7 @@
return(OXYLOSS)
else
user.visible_message("<span class='suicide'>[user] is pretending to blow [user.p_their()] brains out with [src]! It looks like [user.p_theyre()] trying to commit suicide!</b></span>")
playsound(src, "gun_dry_fire", 50, 1)
playsound(src, "gun_dry_fire", 60, 1)
return (OXYLOSS)

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