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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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fixes
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@@ -4,7 +4,7 @@
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/// Minimum projectile pixels to move before it animate()S, below this it's a direct set.
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#define MINIMUM_PIXELS_TO_ANIMATE 4
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/// Pixels to instantly travel on firing.
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#define PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNT 32
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#define PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNT 16
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/obj/item/projectile
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name = "projectile"
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@@ -427,7 +427,7 @@
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return
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if(!(datum_flags & DF_ISPROCESSING))
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START_PROCESSING(SSprojectiles, src)
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pixel_move(round(PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNT / pixel_increment_amount), FALSE, allow_animation = TRUE) //move it now!
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pixel_move(round(PROJECTILE_FIRING_INSTANT_TRAVEL_AMOUNT / pixel_increment_amount), FALSE, allow_animation = FALSE) //move it now!
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/obj/item/projectile/proc/setAngle(new_angle, hitscan_store_segment = TRUE) //wrapper for overrides.
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Angle = new_angle
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