diff --git a/html/changelogs/AutoChangeLog-pr-15640.yml b/html/changelogs/AutoChangeLog-pr-15640.yml deleted file mode 100644 index 1b94ea8a36..0000000000 --- a/html/changelogs/AutoChangeLog-pr-15640.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "SandPoot" -delete-after: True -changes: - - refactor: "Does some extremely minor touches on pulling/pushing code." diff --git a/html/changelogs/AutoChangeLog-pr-15656.yml b/html/changelogs/AutoChangeLog-pr-15656.yml deleted file mode 100644 index f0b3f92dd6..0000000000 --- a/html/changelogs/AutoChangeLog-pr-15656.yml +++ /dev/null @@ -1,16 +0,0 @@ -author: "Bhijn & Myr" -delete-after: True -changes: - - bugfix: "The shake animation, jiggle animation, squish animation, jitter animation, and float animation, have all been fixed." - - bugfix: "This also means that storage animations are fully working again. It's been a few years!" - - bugfix: "The pull animation no longer interrupts ongoing animations." - - tweak: "The pull animation now supports diagonal directions (currently only applies to the initial grab! pull code is spaghetti)" - - bugfix: "All screenshake sources now fully support the screenshake pref" - - code_imp: "cit_screenshake.dm has been fully merged into the base files." - - bugfix: "You can no longer remotely apply fingerprints to storage objects by clicking and dragging it around. Additionally, storage objects now rustle again when clicking and dragging (only took like,, a year to fix)" - - bugfix: "The pickup animation now properly slides into your spaceman again, instead of just kinda disappearing." - - tweak: When pulling a resting mob, they'll now skip the laying animation entirely, fixing a visual oddity where they shrink and grow to flip. - - tweak: Alerts are now a little snappier and bouncier, as they've been swapped from sine easing, to back easing. - - tweak: Radial menus now use sine easing, rather than linear easing. This just looks a little prettier. - - tweak: Runechat now properly respects an object's X offset. Previously, it relied on a hardcoded check for dogborgs. - - tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues where the Y offset gets wiped due to the float animation. This also makes floating fully compatible with ctrl+WASD." diff --git a/html/changelogs/AutoChangeLog-pr-15662.yml b/html/changelogs/AutoChangeLog-pr-15662.yml deleted file mode 100644 index 9a8281f206..0000000000 --- a/html/changelogs/AutoChangeLog-pr-15662.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "Bhijn & Myr" -delete-after: True -changes: - - bugfix: "Audiovisual redirection now works exactly as it used to. In laymen's terms, this means folks in VR sleepers are aware of the world around them again!" diff --git a/html/changelogs/archive/2022-06.yml b/html/changelogs/archive/2022-06.yml index d1d36cbd71..a95296a145 100644 --- a/html/changelogs/archive/2022-06.yml +++ b/html/changelogs/archive/2022-06.yml @@ -110,6 +110,35 @@ - rscadd: Station pets now retain their color between shifts! - bugfix: Admin vote deobfuscation now properly displays votes as 0 if they were simply never voted for. + - bugfix: Audiovisual redirection now works exactly as it used to. In laymen's terms, + this means folks in VR sleepers are aware of the world around them again! + - bugfix: The shake animation, jiggle animation, squish animation, jitter animation, + and float animation, have all been fixed. + - bugfix: This also means that storage animations are fully working again. It's + been a few years! + - bugfix: The pull animation no longer interrupts ongoing animations. + - tweak: The pull animation now supports diagonal directions (currently only applies + to the initial grab! pull code is spaghetti) + - bugfix: All screenshake sources now fully support the screenshake pref + - code_imp: cit_screenshake.dm has been fully merged into the base files. + - bugfix: You can no longer remotely apply fingerprints to storage objects by clicking + and dragging it around. Additionally, storage objects now rustle again when + clicking and dragging (only took like,, a year to fix) + - bugfix: The pickup animation now properly slides into your spaceman again, instead + of just kinda disappearing. + - tweak: When pulling a resting mob, they'll now skip the laying animation entirely, + fixing a visual oddity where they shrink and grow to flip. + - tweak: Alerts are now a little snappier and bouncier, as they've been swapped + from sine easing, to back easing. + - tweak: Radial menus now use sine easing, rather than linear easing. This just + looks a little prettier. + - tweak: Runechat now properly respects an object's X offset. Previously, it relied + on a hardcoded check for dogborgs. + - tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues + where the Y offset gets wiped due to the float animation. This also makes floating + fully compatible with ctrl+WASD." + SandPoot: + - refactor: Does some extremely minor touches on pulling/pushing code. timothyteakettle: - rscadd: updates existing poly maid outfit with tg sprite but polychromatic - rscadd: adds polychromic maid apron, gloves, collar, headband