diff --git a/html/changelogs/AutoChangeLog-pr-15640.yml b/html/changelogs/AutoChangeLog-pr-15640.yml
deleted file mode 100644
index 1b94ea8a36..0000000000
--- a/html/changelogs/AutoChangeLog-pr-15640.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "SandPoot"
-delete-after: True
-changes:
- - refactor: "Does some extremely minor touches on pulling/pushing code."
diff --git a/html/changelogs/AutoChangeLog-pr-15656.yml b/html/changelogs/AutoChangeLog-pr-15656.yml
deleted file mode 100644
index f0b3f92dd6..0000000000
--- a/html/changelogs/AutoChangeLog-pr-15656.yml
+++ /dev/null
@@ -1,16 +0,0 @@
-author: "Bhijn & Myr"
-delete-after: True
-changes:
- - bugfix: "The shake animation, jiggle animation, squish animation, jitter animation, and float animation, have all been fixed."
- - bugfix: "This also means that storage animations are fully working again. It's been a few years!"
- - bugfix: "The pull animation no longer interrupts ongoing animations."
- - tweak: "The pull animation now supports diagonal directions (currently only applies to the initial grab! pull code is spaghetti)"
- - bugfix: "All screenshake sources now fully support the screenshake pref"
- - code_imp: "cit_screenshake.dm has been fully merged into the base files."
- - bugfix: "You can no longer remotely apply fingerprints to storage objects by clicking and dragging it around. Additionally, storage objects now rustle again when clicking and dragging (only took like,, a year to fix)"
- - bugfix: "The pickup animation now properly slides into your spaceman again, instead of just kinda disappearing."
- - tweak: When pulling a resting mob, they'll now skip the laying animation entirely, fixing a visual oddity where they shrink and grow to flip.
- - tweak: Alerts are now a little snappier and bouncier, as they've been swapped from sine easing, to back easing.
- - tweak: Radial menus now use sine easing, rather than linear easing. This just looks a little prettier.
- - tweak: Runechat now properly respects an object's X offset. Previously, it relied on a hardcoded check for dogborgs.
- - tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues where the Y offset gets wiped due to the float animation. This also makes floating fully compatible with ctrl+WASD."
diff --git a/html/changelogs/AutoChangeLog-pr-15662.yml b/html/changelogs/AutoChangeLog-pr-15662.yml
deleted file mode 100644
index 9a8281f206..0000000000
--- a/html/changelogs/AutoChangeLog-pr-15662.yml
+++ /dev/null
@@ -1,4 +0,0 @@
-author: "Bhijn & Myr"
-delete-after: True
-changes:
- - bugfix: "Audiovisual redirection now works exactly as it used to. In laymen's terms, this means folks in VR sleepers are aware of the world around them again!"
diff --git a/html/changelogs/archive/2022-06.yml b/html/changelogs/archive/2022-06.yml
index d1d36cbd71..a95296a145 100644
--- a/html/changelogs/archive/2022-06.yml
+++ b/html/changelogs/archive/2022-06.yml
@@ -110,6 +110,35 @@
- rscadd: Station pets now retain their color between shifts!
- bugfix: Admin vote deobfuscation now properly displays votes as 0 if they were
simply never voted for.
+ - bugfix: Audiovisual redirection now works exactly as it used to. In laymen's terms,
+ this means folks in VR sleepers are aware of the world around them again!
+ - bugfix: The shake animation, jiggle animation, squish animation, jitter animation,
+ and float animation, have all been fixed.
+ - bugfix: This also means that storage animations are fully working again. It's
+ been a few years!
+ - bugfix: The pull animation no longer interrupts ongoing animations.
+ - tweak: The pull animation now supports diagonal directions (currently only applies
+ to the initial grab! pull code is spaghetti)
+ - bugfix: All screenshake sources now fully support the screenshake pref
+ - code_imp: cit_screenshake.dm has been fully merged into the base files.
+ - bugfix: You can no longer remotely apply fingerprints to storage objects by clicking
+ and dragging it around. Additionally, storage objects now rustle again when
+ clicking and dragging (only took like,, a year to fix)
+ - bugfix: The pickup animation now properly slides into your spaceman again, instead
+ of just kinda disappearing.
+ - tweak: When pulling a resting mob, they'll now skip the laying animation entirely,
+ fixing a visual oddity where they shrink and grow to flip.
+ - tweak: Alerts are now a little snappier and bouncier, as they've been swapped
+ from sine easing, to back easing.
+ - tweak: Radial menus now use sine easing, rather than linear easing. This just
+ looks a little prettier.
+ - tweak: Runechat now properly respects an object's X offset. Previously, it relied
+ on a hardcoded check for dogborgs.
+ - tweak: The float animation now uses pixel_z instead of pixel_y, fixing issues
+ where the Y offset gets wiped due to the float animation. This also makes floating
+ fully compatible with ctrl+WASD."
+ SandPoot:
+ - refactor: Does some extremely minor touches on pulling/pushing code.
timothyteakettle:
- rscadd: updates existing poly maid outfit with tg sprite but polychromatic
- rscadd: adds polychromic maid apron, gloves, collar, headband