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@@ -127,7 +127,7 @@
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blocked = TRUE
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var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
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var/nosell_hit = SEND_SIGNAL(thrown_item, COMSIG_MOVABLE_IMPACT_ZONE, src, zone, blocked, throwingdatum) // TODO: find a better way to handle hitpush and skipcatch for humans
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var/nosell_hit = SEND_SIGNAL(thrown_item, COMSIG_MOVABLE_IMPACT_ZONE, src, zone, throwingdatum, blocked, FALSE)
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if(nosell_hit)
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skipcatch = TRUE
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hitpush = FALSE
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